City 17: Episode One
City 17: Episode One
City 17: Episode One

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I want to start this off by saying: Thank you all for your support over the years. It's been an absolutely amazing experience for all of us here at GearDev to watch our fan base grow as it did, and it warms our hearts to see people still commenting on our ModDB all these years later.



City 17 has always been about giving what we can to the community; and while I'm sorry to say that we were not able to deliver our game on time, I can now happily say that we won't go quietly either.

As of today City 17 is now completely open source and the entire mod folder is now available for download on ModDB.

I am afraid that the years have not been kind to the mod and Steampipe has effectively broken this build. That being said, the content of the mod and it's source code is free for anyone to use or modify in their personal or SourceMod projects. Who knows; someone may even build the source and get it running once more.



City 17: Episode One (Full mod content from 2011)


You may download the source code here at this link. This link also goes over in great detail how City 17 was born, what we intended for it, and why we could no longer dedicate time to finishing this mod. There's also a great look at some never before seen content -- check it out.



Zombie Arena (2011)

Once again thank you all for the years of support. It's been a wild ride.

Looking for a Programmer

Looking for a Programmer

News 11 comments

boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)

C17's Status

C17's Status

News 11 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

News 12 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

News 16 comments

Our super late GDC status report news thingie update.

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City 17: Episode One (Full mod content from 2011)

City 17: Episode One (Full mod content from 2011)

Full Version 16 comments

This is a (now broken by steampipe) build of City 17 from when it ceased development in late 2011. You are welcome to use any part of this mod's content...

Comments  (0 - 10 of 891)
TheGamer125
TheGamer125

Yep, the game is broken, Missing Texture on main menu, crash when I have shadows off... Rest In Pepperoni 2011 - 2016

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HopeLessCatE
HopeLessCatE

Hello everyone!

I just uploaded Source code of unfinished port to Github.com
So, now everyone can continue porting.

What DONE:
* Ported Client, Server & Shared code to Source 2013
* Tested build
* Added preprocessor definition C17 that should help to find changes in
code and port them to your Source mod project
* Added some comments to C17 code

Need TODO:
* Port shaders from Source 2007 base to Source 2013
* Solve problem with mod settings in main menu (at this time it turned off)

I have stopped porting few weeks ago since I should prepare demo version of our game until end of this month. I will continue port at July.
Hope that this will help you to finish the port and make great mods by using pieces of code from C17Ep1 code base. :)

- Vladimir.

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mt2k
mt2k

It crashes when ever i load a map

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AgentAgrimar
AgentAgrimar

The mod crashes as soon as any map loads.

I've tried disabling anything I possible can, and can't load it. ;(

Such a damn shame, Frank.

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Alternate076
Alternate076

Its broken...you better wait someone done porting c17ep1.

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Guest
Guest

How broken? GAMEINFO.TXT broken, or actual engine breaking broken, requiring code changes?

I would fix it myself, but I don't have a place to start.

Maybe if I can find an old Source SDK 2007 online somewhere...

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Alternate076
Alternate076

everything is broken since steampipe update...

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HopeLessCatE
HopeLessCatE

I can commit & upload unfinished SDK 2013 port that allow you to load game & maps without crushes and play at it.

But I still didn't port shaders, because I haven't free time now. That's the only huge problem that will not allow you to play at mod without visual problems.

I will try to finish port in near future... Valve Time.

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AgentAgrimar
AgentAgrimar

I wouldn't care if shaders are broken, unless it's vital for the game to work. I really want to enjoy such beauty!

I just wish the mod wouldn't have gone into the path it did.
Why Valve, why.

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QuarterLife Creator
QuarterLife

I can try to help finish it in my spare time if you do that!
I'd hold off from putting that in the downloads section until it's working though.

Reply Good karma+1 vote
HopeLessCatE
HopeLessCatE

Unfinished port is here: Github.com

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