City 17: Episode One
City 17: Episode One
City 17: Episode One

Image RSS Feed Latest Screens
UI | Heads Up Display and Inventory system C17 | Reload DOF NPC's | Rebel Zombie
Blog RSS Feed Report abuse Latest News: Looking for a Programmer

9 comments by MrtwovideoCards on Dec 4th, 2012

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless. 

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do. 

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 836)
JewelOfRio
JewelOfRio Jun 5 2014, 2:15am says:

The devs of this mod have released the content they have made so far on interlopers! Interlopers.net

+4 votes     reply to comment
gar596
gar596 Apr 19 2014, 4:25pm says:

R.I.P

+8 votes     reply to comment
Guest
Guest Mar 22 2014, 4:48pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Jan 13 2014, 2:32pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Dec 26 2013, 6:28pm says:

This comment is currently awaiting admin approval, join now to view.

OJJ0874
OJJ0874 Jan 1 2014, 11:47pm replied:

It can't be broken if there's nothing to break

+1 vote     reply to comment
DarkShift
DarkShift Nov 20 2013, 2:27pm says:

Happy nearly no-new 1 year anniversary!!

+1 vote     reply to comment
OJJ0874
OJJ0874 Oct 22 2013, 6:39pm says:

A moment of silence for the 29 people who visited this page today and saw no new news

+7 votes     reply to comment
emqi
emqi Oct 20 2013, 5:03pm says:

Don't even tell me it's dead... Since I've seen the trailer I was waiting for it like a for Christmas...

+2 votes     reply to comment
Tobeas
Tobeas Oct 6 2013, 1:15pm says:

That'll be like...the 20th mod I've followed who died. No offence, but people don't really know what they are getting into when creating a mod. I know this since I've tried myself. 1 week into mod creation and you see that its too much work.

+9 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
Gear
Contact
Send Message
Official Page
Geardev.wordpress.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote City 17: Episode One on your homepage or blog by selecting a button and using the HTML code provided (more).

City 17: Episode One
City 17: Episode One
Statistics
Rank
2,760 of 22,295
Last Update
1 year ago
Watchers
2,159 members
News
33
Features
7