With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands. Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!
RSS feed Articles

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless.

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do.

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

C17's Status

C17's Status

3 years ago News 10 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

3 years ago News 11 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

3 years ago News 16 comments

Our super late GDC status report news thingie update.

City 17: Episode One MOTY Update | Day Ten - Trailer

City 17: Episode One MOTY Update | Day Ten - Trailer

4 years ago News 22 comments

It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.

Post comment Comments  (0 - 10 of 842)
Guest Jun 13 2015 says:

This comment is currently awaiting admin approval, join now to view.

drG Jun 8 2015 says:

There was a time a lot of awesome mods are coming are coming are comi are co are c ar a a .. .. . . . nothing was released

+2 votes     reply to comment
babyavery Mar 14 2015 says:

is it dead? it looked like such a good mod...

+2 votes     reply to comment
Dune_Jumper Feb 17 2015 says:

What happened? Why is this dead?

+2 votes     reply to comment
xalener Dec 20 2014 says:

Rest in ******* peace

+9 votes     reply to comment
Medevila Jan 4 2015 replied:


+2 votes     reply to comment
Mariogamer1231 Jan 4 2015 replied:

You were good son, real good; maybe even the best.

+1 vote     reply to comment
flashrobi4u Dec 13 2014 says:


+1 vote     reply to comment
asdfzxc Nov 8 2014 says:

where were you when devteam was kill

+2 votes     reply to comment
Alternate076 Oct 18 2014 says:


+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to City 17: Episode One by selecting a button and using the embed code provided more...
City 17: Episode One
Last Update
3 years ago
2,167 members