The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Citadel Utopia: Imprisoned within, your only escape is to try anything and everything to break the chains of perfection.
The game takes place in a fragmented community that revolves around the influence of Citadel Utopia, a vast clifftop city with a commanding view of its sprawling denizens below. It is here in this mountain ascent that the leadership resides, the one entitled: Citizen Omega. Nor face, nor features could make this title recognizable to the public, as little is known about the identity of its bearer. All that is known is that they are seated at the highest tower of the Citadel, from which point they might gaze upon the distant lands that lie beyond their construct. They are the lands of other peoples, those who see little more of Citadel Utopia than a towering silhouette on the horizon.
Concept: Citadel Utopia is a 3rd-person Adventure game with the story set within the confines of social imprisonment.
- Gameplay Modes: Single player & 3 player co-operative
- PoV: First-person / Third-person
- Genre: Fantasy Steampunk RPG / Adventure
- Audio: Cowboy Bebop is something that has recently inspired me on how a decent mixture of musical styles can be put to great effect in the duration of a story. I've penned some stuff myself but I'd also be looking for someone to develop some synth orchestral pieces for different areas of the game.
- Major Influences: the Little Big Adventure series, Normality, the Final Fantasy series, the Resident Evil series, William Gibson and the 'CyberPunk' genre, Phillip K. Dick (notably 'Do Androids Dream of Electric Sheep?' and 'The Game Players of Titan'), Mervin Peake and the Gormenghast series, Terry Gilliam's 'Brazil', etc.
- Additional Influences: the multitude of games we've played, books we've read and films we've watched, not to forget life in general.
The Citadel Utopia Development team is always willing to review applications from talented individuals. Specific recruitment will be announced on Moddb.com / Halflife2.net / NaturalSelection.com
If you think you want to be part of an ambitious and driven project, email or post on the Forums. You should have evidence of your previous work ready for review (via link or email attachment) and should be able to show some understanding of how the Source engine affects your field of specialisation.
As some of you watching the Mod will have noticed, our website is down. On the 16th of November between the hours of 17:00 and 19:40 GMT the website content housed on our FTP server was illegally accessed and deleted. Following an initial email to establish the cause of this freak mishap that night, I first asked for information regarding the account used to wipe all content on the 17th of November. At a time of development when I'd just opened up our design document to public criticism and comment (see previous newspost, apologies for the dead links!) this has created a substantial impasse to our gameplan.
Due to HLGaming's hosts, EdgeNetwork, being incredibly slow with their reponse to numerous emails I've sent to HLGaming, we have not been able to resolve this issue. You may ask yourself why we don't just put the site back up if we have a mostly intact forum backup? My view on this is simple, I want to know how secure and reliable our hosting is before continuing to use them, and before risking losing not only game information (which is saved to HD) but team and community input. Depending on the response I get, and how quickly it gets here) we may have to look for alternative hosting. [Edit] The logs were deleted, I'm waiting on a support ticket.
So it is with great regret that I have to inform you all of our hibernation, effective as soon as approved by a staff member of the ModDB and to last an indefinite amount of time. However, work will not stop on Citadel Utopia. I will be working hard in my spare time to put together a proper site template in which to reinstate our forums. I will also be working on an off-shoot of the design document aimed at providing the codification team with a full understanding of all elements required.
I understand that this will cause substantial annoyance within the meagre, but loyal community we have following our progress, and I am fully prepared for flak from disappointed individuals. As I have said, it is not without a great deal of regret and a certain degree of shame that I make this somewhat sombre announcement, but I do believe it to be justified. I believe in truthful communication between a Mod Leader and its followers, and this is why I have chosen to reflect the current state of CU's development as a state of hibernation. By all means, you are entitled to exercise your right to hit the 'Stop watching this Mod' button, but if you think you have seen something unique in Citadel Utopia, that same something that captivated your interest and prompted you to reach for the 'Watch this Mod' button in the first place, then you'll want to know when we're back in action.
Stephen 'Crispy' Etheridge
I've posted a few threads on the Forums that tell you more about the world of Citadel Utopia. It's not big enough to warrant a public news release...
It's looking like it's gonna be a bit thin on the ground for updates in the coming months (not that it hasn't been so far, but hey!), so...
For those of you Modwatching, we thought we'd give you some news on how things are going. Our concept artist, Q, has started work on the 'citizen'...
The Forums are up and kicking, offering a place to discuss the Mod or anything else. They also offer updated Mod information on the Single player gameplay...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.