The semi-popular Cinema mod for Max Payne 2

Cinema features quite a few changes to Max Payne 2, and to the way it's played. It's hard to describe most of what Cinema offers in words without sounding generic and bland, so it's definitely recommended that you check it out yourself!

Cinema aims to provide the player with more of a movie feel, and pulls the task off quite nicely. Miniguns, cinematic feeling scenes -- it's all there!

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Cinema 2.0 installer

Cinema 2.0 installer

Jan 7, 2007 Full Version 11 comments

Cinema 2.0 installer taken from sourceforge.

MOTM October Audio Interview

MOTM October Audio Interview

Sep 30, 2006 Audio 0 comments

The Audio Interview by Baza with TerminX for Mod DBs October MOTM, Cinema for Max Payne 2

October MOTM Hi-res Video and Audio Pack

October MOTM Hi-res Video and Audio Pack

Sep 30, 2006 Movies 0 comments

Mod DB MOTM October Cinema for Max Payne 2 , Hi res video and audio interview package.

Cinema 1.6

Cinema 1.6

Mar 6, 2006 Full Version 4 comments

The semi-popular Cinema mod for Max Payne 2 Cinema features quite a few changes to Max Payne 2, and to the way it's played. It's hard to describe most...

Post comment Comments  (20 - 30 of 60)
DrunkenFool
DrunkenFool Feb 28 2007, 4:06pm says:

This mod is awesome, but it needs a lot more. There are only two new skins, at least from what I have noticed, and a few new guns and sound effects. While all the additions are better than the original game, there isn't enough. There needs to be more bad guys, more guns, and more sound effects. Also, Mona could look a lot better.

Overall, I give this mod an 8/10

+1 vote     reply to comment
WeZet
WeZet Feb 19 2007, 5:17am says:

I heard good things about this mod and it even was mod of teh month! But i played it adn it really doesnt have so mcuh new features!

6/10

+1 vote     reply to comment
ilikecheese
ilikecheese Feb 11 2007, 6:14pm says:

What's the difference between Cinema 1.6 and 2.0? Is that patch version of MP2, or are they completely different mods / different settings?

For the record, I haven't tried either of them, since I recently uninstalled MP2, but will probably dust the discs off to give it a whirl for this and the Equilibrium-like mod.

Cheers.

-- Joel

+1 vote     reply to comment
tinkertown
tinkertown Dec 23 2006, 10:50am says:

The mod is rather cool. I will admit as the music can get annoying even though some of the songs on there are rather good. Bullet time was a little long for my liking i like to quickly use bullet time for fast and stylish moves... eliminating the opposition with style is what matters. The blood spray was a good feature and the Minigun which i used for a good half hour lol. Max looked better... yet he looks younger than he did in the first one! But overall it was a seriously classy mod with plenty of additions and i would give it about and 8/10 well done

+1 vote     reply to comment
p00nz0rz
p00nz0rz Nov 22 2006, 7:54pm says:

alfaalex101: I think you're right about the music being a bit repetitive, but you're wrong about "People don't use bullet time for two minutes straight." I do. A lot. But then again, I only play one difficulty(Dead Man Walking) so it doesn't -quite- count. But still. I sometimes use it from 10-20 minutes at a time, since I never run out(enemy death = bullet time). And when I turn it off for a bit of a rest, the music is usually different when I turn it back on (even though there are only four songs), so it's not -too- repetitive. Anyhow. Awesome mod, and I wish I could get Cinema 2 to work. :\

+1 vote     reply to comment
Thermoptic
Thermoptic Nov 17 2006, 7:32am says:

This is to all you guys that just love that music that loops in the background of the main menu. I knew i had heard this track somewhere before.. in a movie or something.. maybe a dream? But I were blind to it then, closing my eyes to it. Refusing to see it. Later that night, i check the readme for Cinema in search of clues.
The Readme.txt said "Main menu music is an 11 second loop of an untitled piece off of the unreleased Boondock Saints soundtrack" But i felt that this was not right.. for starters the loop is over 60 seconds long, something was terribly wrong with here. The guys from the devteam must have made a fatal mistake.
I sat down.. some time passed, and then it came to me, Rob Dougan! they guy that made some of those great tracks from the Matrix movies!

So here is the correct track from the looping background music in the main menu from the Max Payne 2 mod Cinema: Rob Dougan - Born Yesterday

+1 vote     reply to comment
Pyrdek
Pyrdek Oct 21 2006, 7:13pm says:

Tell me the titles of songs in BT...please :P

+1 vote     reply to comment
alfaalex101
alfaalex101 Oct 19 2006, 2:33am says:

Well I was very enthusiastic about this mod BEFORE I tryed it and I really thought it would change the gameplay...but it really didnt. Lets first talk about the good things. For starters it adds some really nice looking effects in the game like gun flashes/smoke, blood spray and other various things.It also adds a wide array of weapons at your disposal. Now for the things I wish might be changed in the next version (if there ever will be). The main thing that botherd me was the music. Dont get me wrong it sounded good and mixed in well with the game, but everytime I used bullet time I would always hear the beggining of a song! I usually use bullet time for maybe, 10 seconds tops (most of the time for 2 - 3 seconds. That means that I will only get a maximum of 10 seconds of music from the start of the song. Right when I stop the bullet time and fire it up again I hear AGAIN the same beggining of the song. It starts getting a bit annoying and loses its feeling after a while. People dont use bullet time for 2 minutes straight so I was hoping that you could make the music running constantly but it gets muted while not in bullet time (kind of like in GTA3's radio). Another thing that I didnt like too much was, it was too easy (even on harder difficulties)! The idea of slowing down in mid-air to get those headshots was a great idea (for the noobs that just learnd that you use WSAD to move around)but it gave average - experianced players way too much time to get a single headshot. It ruins the rare feeling and hardwork taken to get a headshot in Max Payne 2. ANOTHER thing that was weird with the mod: Every event happend a couple of seconds late. ex. I just finished getting down to the streets and behind me is my blown up appartment. Now a van is supposed to drop off some cleaners (which comes late too) yet they either stand in the van packed togeather or start coming out calmly after I stared at them for a few seconds.

Maybe its just me but I think this mod had quite a bit of potential but some how didnt fit the bill. I'll be waiting for the next version and hopefuly by that time it will have made Max Payne 2 truly, a very cinematic experiance.

+1 vote     reply to comment
bizness
bizness Oct 16 2006, 4:29pm says:

hey i gots the full version now how u put the cinema in?

+1 vote     reply to comment
keye
keye Oct 9 2006, 11:42am says:

bizness, you need the full version ;)

+1 vote     reply to comment
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Max Payne 2 Icon
Platform
Windows
Developed By
TerminX
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Official Page
Sourceforge.net
Release Date
Released Jan 6, 2007
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Average

9.2

73 votes submitted.

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Style
Genre
First Person Shooter
Theme
Movie
Players
Single Player
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Cinema Cinema
Cinema
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Rank
1,440 of 22,643
Last Update
2 years ago
Watchers
123 members
Files
4
Reviews
5