The semi-popular Cinema mod for Max Payne 2

Cinema features quite a few changes to Max Payne 2, and to the way it's played. It's hard to describe most of what Cinema offers in words without sounding generic and bland, so it's definitely recommended that you check it out yourself!

Cinema aims to provide the player with more of a movie feel, and pulls the task off quite nicely. Miniguns, cinematic feeling scenes -- it's all there!

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Cinema

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What would happen if you took the emphasis on realistic damage from F.E.A.R., the ludicrous arsenal of the Terminator and a Hollywood-style movie soundtrack and applied it to Max Payne 2?


Then you'd have Cinema.

Cinema will not immediately impress you. Unlike most mods we feature for this award, Cinema isn't a total conversion that takes the core Max Payne 2 engine and builds and entirely new game off of it. At the merest glance, you might not even realize that Cinema is any different from the original game. It certainly doesn't look that different.

But you could not be more wrong.

"The idea for the mod came from every action movie shootout that was worth watching more than once," mod creator Richard Gobeille said. "Every once in a while, a movie will have a sequence or two that's worth seeing a couple of times. The idea for the mod was to recreate the types of shootouts that make you say 'whoa' and rewind the movie the first time you see them."

While the first Max Payne focused more on the combat than the flimsy plot that held it all together, The Fall Of Max Payne was more concerned with telling a dramatic yarn while giving you gun battles in between the movie sequences. Gone were the realistically modeled weapons that recoiled and ejected shell casings in slow motion. No longer did we do battle with named gangsters in the underground, giving us a distinct feeling of shooting our way to the top of the food chain.

Cinema changes all of that, taking the killer action of the first game and juxtaposing it against that of the second, making for a truly engaging gunfight extravaganza.

Sporting his new Armani coat, Max is ready for a night on the town.
Sporting his new Armani coat, Max is ready for a night on the town.


Imagine diving into a room in excessively slow motion, crawling along just fast enough to where you can see the reactions of the people, seconds before you shoot three of them in the head. Bullet time has been tweaked to the point where you can pull off some superhuman feats now, running and diving and causing unheard of amounts of damage without even being winged, so long as you are quick.

"Very little real research was done on the weapons during the development of the mod," Gobeille said. "Most of the changes were made according to both what I remember from all of the movies I've seen and games I've played, and by what felt right. A lot of time was spent adjusting the various properties of the weapons by very small amounts in order to make things as fun to play as possible."

Guns look far more realistic and functional this time around and do far more damage than their predecessors in Max Payne 2 did, which creates an interesting dynamic in Cinema. Much like in F.E.A.R., you and your enemies are all carrying equally powered heavy weaponry. The difference is, you have bullet time to give you an advantage. It is now far easier to get killed in the game if you get caught in a heavy crossfire, which makes handling bullet time that much more vital than it was before.

Blood and ragdoll effects have also been tweaked throughout the experience, making your killing that much more violent. As opposed to many of the Max Payne 2 blood mods, of which I have sadly played many, this one does the best job of spraying bodily fluids without verging into the excessive range. It isn't uncommon now to send someone flying off a building, only to have them crash to the ground and make a nice splat where they landed. People tumbling down stairs also have a tendency to leave a bit of a trail, if that sort of thing suits your fancy. The ragdolls now also have an internal skeleton, so it is more common for bodies to slump to the floor in a heap than to pinwheel widely through the air, propelled by your ever-powerful arsenal.

"Shooting stuff is fun, which is why you do it in most games."

But nothing makes these sequences of mass mayhem come alive quite like the soundtrack, which starts blasting out of your speakers whenever you enter into bullet time and start dealing death to those around you. While many Max Payne 2 mods have experimented with this in the past, none do it as well as Cinema does. Rather than two or three little clips playing on repeat throughout the game, Cinema has over a dozen different tracks, all of which compliment the action without taking you out of the experience. There is a lot to be said for running into a battle, opening fire, and being propelled forward by the dramatic beat of a song that just encourages you to keep pumping round after round into a poor, helpless thug until he literally crumples to the floor before you.

Send 'em flying!
Send 'em flying!


Is it necessary? Hell no, but it makes the whole thing more cinematic, and that's the whole point.

"The music is an interesting aspect of the mod, because none of the selections I made are anything I actually listen to on any sort of a frequent basis," Gobeille said. "A few of the pieces were just tracks that I'd heard at some point in time on the radio or some such and thought would work reasonably well, and some of the others were fan suggestions. I'm not sure that I would have chosen any of the same pieces if I had made the mod 1 year ago instead of nearly 3, but I think they "worked" as far as the mindset I was in at the time goes."

And really, these changes make up the bulk of Cinema. When looked at objectively, there isn't a lot there, truth be told. Sure, Max now has a new, "cooler" model in the game and there are a few new Dead On Arrival maps for you to toy around with, but the basic gameplay is just the original Max Payne 2 with a lot of tweaks chucked into the mix. But it is these few tweaks that have turned Cinema into my Max Payne experience of choice. It may sound corny, but seriously, I have never gone back to the original game once since downloading an early version of this mod a year ago, which has also in turn resulted in me never once uninstalling The Fall of Max Payne.

Shooting stuff is fun, which is why you do it in most games. Download this mod and enjoy some of the best killing money can buy.

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*Note: The video review for this mod was filmed entirely by Mod Database staff using an older version of the mod than its current 2.0 release, which we missed due to a very quiet and unannounced summer release.

Cinema 2.0 installer

Cinema 2.0 installer

Full Version 11 comments

Cinema 2.0 installer taken from sourceforge.

MOTM October Audio Interview

MOTM October Audio Interview

Audio 0 comments

The Audio Interview by Baza with TerminX for Mod DBs October MOTM, Cinema for Max Payne 2

October MOTM Hi-res Video and Audio Pack

October MOTM Hi-res Video and Audio Pack

Movies 0 comments

Mod DB MOTM October Cinema for Max Payne 2 , Hi res video and audio interview package.

Cinema 1.6

Cinema 1.6

Full Version 4 comments

The semi-popular Cinema mod for Max Payne 2 Cinema features quite a few changes to Max Payne 2, and to the way it's played. It's hard to describe most...

Post comment Comments  (20 - 30 of 58)
ilikecheese
ilikecheese

What's the difference between Cinema 1.6 and 2.0? Is that patch version of MP2, or are they completely different mods / different settings?

For the record, I haven't tried either of them, since I recently uninstalled MP2, but will probably dust the discs off to give it a whirl for this and the Equilibrium-like mod.

Cheers.

-- Joel

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tinkertown
tinkertown

The mod is rather cool. I will admit as the music can get annoying even though some of the songs on there are rather good. Bullet time was a little long for my liking i like to quickly use bullet time for fast and stylish moves... eliminating the opposition with style is what matters. The blood spray was a good feature and the Minigun which i used for a good half hour lol. Max looked better... yet he looks younger than he did in the first one! But overall it was a seriously classy mod with plenty of additions and i would give it about and 8/10 well done

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p00nz0rz
p00nz0rz

alfaalex101: I think you're right about the music being a bit repetitive, but you're wrong about "People don't use bullet time for two minutes straight." I do. A lot. But then again, I only play one difficulty(Dead Man Walking) so it doesn't -quite- count. But still. I sometimes use it from 10-20 minutes at a time, since I never run out(enemy death = bullet time). And when I turn it off for a bit of a rest, the music is usually different when I turn it back on (even though there are only four songs), so it's not -too- repetitive. Anyhow. Awesome mod, and I wish I could get Cinema 2 to work. :\

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Thermoptic
Thermoptic

This is to all you guys that just love that music that loops in the background of the main menu. I knew i had heard this track somewhere before.. in a movie or something.. maybe a dream? But I were blind to it then, closing my eyes to it. Refusing to see it. Later that night, i check the readme for Cinema in search of clues.
The Readme.txt said "Main menu music is an 11 second loop of an untitled piece off of the unreleased Boondock Saints soundtrack" But i felt that this was not right.. for starters the loop is over 60 seconds long, something was terribly wrong with here. The guys from the devteam must have made a fatal mistake.
I sat down.. some time passed, and then it came to me, Rob Dougan! they guy that made some of those great tracks from the Matrix movies!

So here is the correct track from the looping background music in the main menu from the Max Payne 2 mod Cinema: Rob Dougan - Born Yesterday

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Pyrdek
Pyrdek

Tell me the titles of songs in BT...please :P

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alfaalex101
alfaalex101

Well I was very enthusiastic about this mod BEFORE I tryed it and I really thought it would change the gameplay...but it really didnt. Lets first talk about the good things. For starters it adds some really nice looking effects in the game like gun flashes/smoke, blood spray and other various things.It also adds a wide array of weapons at your disposal. Now for the things I wish might be changed in the next version (if there ever will be). The main thing that botherd me was the music. Dont get me wrong it sounded good and mixed in well with the game, but everytime I used bullet time I would always hear the beggining of a song! I usually use bullet time for maybe, 10 seconds tops (most of the time for 2 - 3 seconds. That means that I will only get a maximum of 10 seconds of music from the start of the song. Right when I stop the bullet time and fire it up again I hear AGAIN the same beggining of the song. It starts getting a bit annoying and loses its feeling after a while. People dont use bullet time for 2 minutes straight so I was hoping that you could make the music running constantly but it gets muted while not in bullet time (kind of like in GTA3's radio). Another thing that I didnt like too much was, it was too easy (even on harder difficulties)! The idea of slowing down in mid-air to get those headshots was a great idea (for the noobs that just learnd that you use WSAD to move around)but it gave average - experianced players way too much time to get a single headshot. It ruins the rare feeling and hardwork taken to get a headshot in Max Payne 2. ANOTHER thing that was weird with the mod: Every event happend a couple of seconds late. ex. I just finished getting down to the streets and behind me is my blown up appartment. Now a van is supposed to drop off some cleaners (which comes late too) yet they either stand in the van packed togeather or start coming out calmly after I stared at them for a few seconds.

Maybe its just me but I think this mod had quite a bit of potential but some how didnt fit the bill. I'll be waiting for the next version and hopefuly by that time it will have made Max Payne 2 truly, a very cinematic experiance.

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bizness
bizness

hey i gots the full version now how u put the cinema in?

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keye
keye

bizness, you need the full version ;)

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bizness
bizness

ay i have the MP 2 demo (max payne) and i tried putting the cinema but y it doesnt work i dont no how tell plz?

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TyECOK
TyECOK

Damn nice mod. just one thing that bothers me... It's lame emo music. Is there any way to turn it off, so I could listen to Slayer, Sepultura and Pantera without any interruptions? :D

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