The chronicles of Azeroth include the remake of the three original Warcraft game (orcs and humans, Tides of Darkness+Beyond the Dark Portal, Reign of Chaos+Frozen Throne) and new ones based on wow lore (vanilla-Temple of Ahn'qiraj, Burning Crusade, Wrath of the Lich King, Cataclysm + maybe future wow expansion) with campaign and multiplayer melee gameplay.

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Brave soldiers of Azeroth, It's been a long time since our message-bearers managed to sneak behind the battle fronts the last time.
Even though We didn't have the proper time to update our moddb site, those who follow us on facebook may already know that
we've been busy this summer and autumn, putting out mayor contents for both of our Warcraft 1 and Warcraft 2 remake. Finally We've got
a bit of free time to make this article and share these great news with our moddb community.

Warcraft 1 Orc Base

Multiplayer AI

One of the most requested feature was the implementation of computer players. We made the first step and added computer players to both remakes.
Ai players build, train, research and send attack waves against their enemies since summer on land and air. For Warcraft 2, naval ai works on the Dark Peninsula map,
for Fierce Ocean Combat please wait for a later patch. In the future we plan to further improve our computer players.

Warcraft 1 Orc Lumber Mill comes in a future patch

New Arts

Chronicles of Azeroth recieved many new arts. Most of the Warcraft 1 structures are already live and Warcraft 2 received Berserker, Human Transport ship and Gnomish Submarine.
The next patch will include further new models including the Orc Transport Ship and Warcraft 1 Orc Lumber Mill

Human Transport and Submarine

Plains of Snow map for 8 players

New Maps

We released three new maps. Two for Warcraft 1 and one for Warcraft 2. Warcraft 2 received Plains of Snow which is a 8 player ground only map.
For Warcraft 1 we remade two original multipayer maps, we call them Swamp of Sorrows and Whispering Forest. They are all available to play on both Eu and Na Starcraft 2 Arcade.

Whispering Forest 4 player map for Warcraft 1

Patch Notes

we also made many gameplay changes, fixes etc. the combined full patch notes are the following:

Warcraft 1:

New maps:
- Swamp of Sorrows (4 player)
- Whispering Forest (4 player)

-Ai players implemented. Computer players will train, build, research and send attack waves.(Swamp of Sorrows will get attack waves later)
-all units except catapults got 20% chance to miss their attack.
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-fixed an issue with Cleric - Heal autocast where Clerics locked on a target indefinitely
-Catapults will no more auto-attack enemies if it leads to friendly fire. You can still manually order them to attack such targets
- road size decreased from 2x2 to 1x1
- fixed an issue where multiple caster could raise dead from one corpse with autocast

- human ui has been added

New models have been added for the following structures:
- Human Barracks
- Human Lumber-mill
- Human Town Hall
- Human Blacksmith
- Stables
- Church
- Conjurer Tower
- Orc Barracks
- Orc Blacksmith
- Kennels

new icons and wireframes have been added for the following units:
- Conjurer
- Water Elemental

Warcraft 1 Human Structures

Warcraft 2:

New map: Plains of Snow (8 player)

-Ai players implemented. Computer players will train, build, research and send attack waves (note: naval ai will be implemented later on Fierce Ocean Combat)
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-unlimited amount of oil tankers can enter the oil rigs at the same time.
-melee units are able to attack naval structures now
-catapults/ballistas won't auto-attack if it would cause friendly fire. You can still order them manually to attack such targets
-Shipyards received a short range correction rally point ability in classic mode to fix the issue when ships couldn't leave shipyards.
-Fixed an issue where Mage - Fireball would change direction.
-fixed an issue with Death Knight - Raise Dead autocast where multiple unit could raise a dead from the same corpse
-Death Knight - Death Coil launch a missile before its impact effects
-fixed an issue with Paladin - Heal autocast where paladins locked on a target indefinitely

-human ui has been added
-new art has been added for Death and Decay
-new models have been added for Troll Berserker, Submarine, Human Transport ship
-Mage model has been improved.

Swamp of Sorrows 4 player map for Warcraft 1


We are working on future improvements for our mod. Our current gameplay related focus is to ensure the units don't form a "death ball" as in Starcraft 2.
Currently we released a test map on Na and Eu servers of Starcraft 2 arcade called "Coa Wc2 Collision Test" where we made our units move more distinctly.
Please participate in our testing by playing this test map and telling your opinion. Units, Researches and Buildings are done instantly and you start with high amount of gold
to make the testing easier.
Also new arts will come in the future.
For single player we've got all 24 maps of the Warcraft 1 campaign therefore we need to finish only the attack waves, score screen and menu of it.
We also get the basic layout and gameplay of 14 out of the 28 Tides of Darkness campaign map.

Orc Transport Ships come in a future patch

Mods released on North American server, new patches and facebook page

Mods released on North American server, new patches and facebook page

News 2 comments

We released our new patches along with the NA server release and a facebook page.

New patches, map, Starcraft 2 in game group

New patches, map, Starcraft 2 in game group

News 2 comments

Latest news of the mod including new patches with wall building and many changes, a new Warcraft 2 map and an in game group to start a community.

What happened since last big post

What happened since last big post

News 3 comments

New map, patches, future plans etc. A lot happened since our last news.

Submarines, Giant Turtles and small update

Submarines, Giant Turtles and small update


A quick updated added for the sc2 remakes. Submarines and Giant Turtles are back.

RSS Files
Terrain Showcase: Remake of Moonglade

Terrain Showcase: Remake of Moonglade


The remake of Moonglade made by TheHolyArk. test and enjoy it

Comments  (0 - 10 of 110)

Please excuse what might be seen as a stupid question. But you are planning on making a complete remake of the the three warcraft games right? If so, do you have an idea yet of when the campaigns will be available, and are any of them playable as of now? I love the warcraft universe and is extremely excited to play this! So i of course just want to know if the maps are the only things currently available, or if there are any campaigns playable yet. But anyway that's all i have to say! Keep up your extremely good work, and merry christmas (A little late).

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Rommper Creator

Hello, we are planing to release the Warcraft 1 campaign this spring.

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Here it says: what the mod has, where the mod goes, how the mod is, and the mod is gorgeous, wonderful, perfect, just missing the most important information... HOW TO DOWNLOAD THIS ****!?

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Rommper Creator

It is stated in every article: You can find all of our maps with the latest patch on the European and North American servers of Starcraft 2 Arcade. Search for Coa in the Arcade menu point of Starcraft 2.

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How to delete my comment and how to ask to apologise?

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its okay bro, i had the same question; you cannot delete it, but its fine, this way more of us can find it :D thanks!

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I've been a Warcraft fan since I got the original that started it all in 95. I simply can't wait to play this and it looks great! I would love to play the original Warcraft on an updated engine, thanks for your work

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Rommper Creator

Thank you for the kind words. Really pay off the hard work reading comments like these :D

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-unholy armor and invisibility cant be used at sappers;
-decay is not destroying any buildings;
-mage should not automatically attack when invisible;


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Rommper Creator

I released a new patch which fixed most of the issues you mentioned.

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Thank you.

Some additional things:

-enable build walls (very helpful for humans - i think it is not very easy to you guys to create it.. but.. we love walls);
-I didn't test again, but a I guess paladins are stop attacking when heal is zero mana (they simply stop attacking, in the middle of the battle - I have to quickly disable auto heal to keep the attack, if no they die);
-The new map is very good but has one problem: Player that is in the bottom can be attacked by blizzard (in the middle gold mine) from upper player. This wont happen with upper player;
-Please check if fireball is giving too much damage (it's hitting about 300, i guess it was about 100 damage to buildings);
-sugestion: bloodlust could be automatic when ally unit is attacking, not when it is under attack; The same could the assumed to "haste". Think about it (or remove auto speel of "slow", to keep it balanced);
- Suggestion: I guess you guys intentionally has created dark peninsula with 3 islands. Change for 4 islands, just to make it fair. No one can complain when lose the game.
-flame shield can be cast at enemies;
-Runes blink about every 15 seconds so that you can see them.
-Increase the size of orc's guard tower and cannon tower (or decrease size of watch tower). The orc's cannon tower is not attacking nearby units ( I dont remember it at original game);

I don't remember anything else except this. The game is perfect. Powers, ships, the game engine, congratulations! amazing! you´re doing a 35 years boy happy again. I used to play it 20 years ago with my old brother and friends and now i'm doing it again! I´ve been searching for some map like this for years.

Sorry for my english.

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Rommper Creator

-added walls. You will need to hold shift to place multiple ones thou
-Paladins aren't stopping attack anymore as far as i know
-Moved the top gold mine closer to the rocks, so now you can target it with blizzard if you are positioning it good
-Cannon Towers can not attack enemies standing too close to them, just like Catapults
-Dark Peninsula is a remake of an original Warcraft 2 map so i don't want to change it. The one position without island has its third mine behind trees. Warcraft 2 maps were mostly asymmetrical.
- I changed slightly the size of guard tower

Other stuff you mentioned: i will look into later. Also i'm happy you are enjoying our mod. :) Pls join or in game group, Chronicles of Azeroth official.

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