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Chitan is inspired by Hong Kong gangster cinema, primarily John Woo's work.
The main features are:
- Customizable characters. Customize everything from your character's appearance to what weapons and equipment they carry.
- Mixed Akimbo: You'll be able to hold any two weapons at once. About 30 weapons are planned for the first release. Weapon types will be: Pistols, Sub Machine Guns, Rifles, Explosives and Melee.
- Equipment and Addons: Optional weapon addons such as silencers and laser sights will be available. Equipment will be things like medikits, Kevlar etc.
- Vehicles: Expect drive-by shootings and hit and runs. Currently 5 Different vehicle types are planned. (Confirmed: civilian 4 seater, police 4 seater, civilian 1 seater motorbike)
- Martial Arts: You'll be able to fight unarmed or use a variety of traditional Chinese and Japanese martial arts weapons. The Martial Arts system will be similiar to a 2D Fighter, but with more flexibility. You'll be able to pick a real world martial arts style to use (eg. Tae Kwon Do, Muay Thai Boxing, Drunken Boxing, Southern Mantis, Wing Chun, etc).
- Martial Arts Weapons: These will fall into 6 different class types. Each class will have its own attacks and animations. (Confirmed classes: sword, staff)
- Stunts: You'll be able to perform lots of evasive stunts such as wallruns, dives, flips and rolls.
- Special Effects: We plan to have some very unique special effects during firefights that will drastically change how you play the game. Do not expect any slow-motion/bullet-dodging in Chitan, we're more creative then that.
- Plot Driven Maps: Each map you play on will have a script that will tie into the main game plot. You'll be asked to pick a side to try and influence who wins the war.
0 comments by RaedonWolf on Jan 27th, 2006 digg this super bookmark
I've probably only had 3 weeks total to work on the code due to real life responsiblities, so blame me for the lack of video updates and the infancy of the code. Anyway, I dont want to go back to university in a months time without at least completing a chunk of the code and animation for chitan. While you guys wait for that update, here's a sneak peek of some of the stuff you'll be seeing.
See our website for the full video and screenshot update.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Where are my brownies?!
ima try to work on some more conceptual work. ive been real lazy lately, but hopefully thatill change :)
Um.. They are?
Being a veteran of the TS community, I think I would know if they are moving to Source, and so far the answer is "maybe".
I am definatly looking forward to this mod.
Can't wait to see how you guys turn out.
Nice work on the map, pretty good start.
I can understand how we may look like The Specialists or The Opera or even Action Half-Life.
But short of revealing all the features, I'll just say; Nobody that's come and talked to us since last year has even come close to guessing what it is we have planned for this mod.
Chitan will be completely different from what you expect.
we have little in common to the specialists
read the faq or somthing
thanks everythingsruined for the cool words
we wont let u guys down
keep watching..the updates are gonna keep commin
looks like a rip off of the "The Specialists" mod
they're moving to the source engine aswell and already have a huge following
so why bother?
That Kung Fu map looks sick, you guys got me and my friends really excited about this one.
Oh, well then. Send drop me a line on my e-mail address (found in my profile) with a list of the weapons and I'll see what I can do. Also write down model specs (what polycount I should aim for etc.) I'll return your e-mail with a few sample works, of course.
I said huge list of weapons, so that's not just guns :P
The first release will have around 25. Only half of which are firearms.