Chili Quake XXL, formerly Quake 2005 Revolution, is a High Definition Graphics Update for Id Softwares Quake 3 Arena.
It includes some new models, new textures, and also new shaders.
It utilizes the evolution q3 engine ( Evolution.quakedev.com ) , so pixel and vertex shaders are also supported, and they are already in use.
It also includes some high resoluted weapon textures from Destroyer.
The goal of Chili Quake XXL is to make Q3A look like a nextgen game while maintaining the compatibility to the original Q3A and its mods, and its original style.

Note to the Installation: You have to install Chili Quake XXL in an own directory (e.g. C:\Programs\Chil Quake XXL), and then you must copy the pak0.pk3 file from your previous original Q3 installation in the baseq3 folder there.

PS: You will need a realy strong computer to play it smoothly ;)
Note: You MUST have a 3D accelerator wich supports Pixel-Shader.
If you have problems starting it, try to start it with "+set r_ext_framebuffer_object 0"

Have fun with it ;)

PS: If you have any problems, questions or ideas post them in the Chili Quake XXL Forum: Chili.planetquake.gamespy.com

Image RSS Feed Latest Screens
Chili Quake XXL Refracting Glass Refracting Water
Blog RSS Feed Report abuse Latest News: New Chili Quake XXL Website Online

0 comments by Wakey on Jun 11th, 2007 digg this super bookmark


Thanks to the great design of raitis, Chili Quake XXL now finaly got a professional looking website online ;)

Downloads RSS Feed Latest Downloads
Chili Quake XXL Hotfix 1.01

Chili Quake XXL Hotfix 1.01

Oct 31, 2006 Patch 0 comments

This fixes the problem with the lightning effect. Simply unzip it into the baseq3 folder of your Chili Quake XXL installation.

Chili Quake XXL 1.0

Chili Quake XXL 1.0

Oct 29, 2006 Full Version 0 comments

This is the Final release 1.0 of Chili Quake XXL

Comments  (10 - 15 of 15)
sp1r1t
sp1r1t Mar 10 2007, 5:43am says:

Hi Wakey,

just gave Chili Quake a try. It looks very good imo and I like the detailed textures on the weapons and the weapons effects, the only exception is the lighting gun shaft.

Only major concern is that it does not run on my machine though I've got a geforce 7600 that makes Doom III run in smoothly in full details. :-/

I like the corona-effects that surround the light sources. Good work alltogether!

+1 vote     reply to comment
Wakey
Wakey Dec 22 2006, 10:34pm says:

Well, i know enough people who like the look ;)
If you don't like it, just don't play it ^^
But have you ever seen the glass in-game?
How should it look like plastic, it don't even has specular lightning...
The water will get an update in the next patch.

Last but not least, Quake 2005 Revolution is mostly the same like Chili Quake XXL, it just don't have any pixel-shaders.
Maybe i will bring out a update for it in future, so it can be used as a alternative to Chili on slower computers.

+2 votes     reply to comment
Sn1p3r87
Sn1p3r87 Dec 21 2006, 3:44am says:

Makes the Game look worse! You totaly Changed the texture on the Rocket Launcher! Sorry But
"Quake Revolution" Is better.

And the Water looks worse! The Glass looksl ikes plastic Also the Screenshots dont show anything good like with characters.

My rating 3/10

0 votes     reply to comment
Wakey
Wakey Oct 31 2006, 4:10pm says:

Thanks for this useful tip ;)

+1 vote     reply to comment
Pyrotard
Pyrotard Oct 30 2006, 1:53pm says:

Instead of copying pak0.pk3 file, you can save some space by making a hardlink to it under NTFS file systems. (The file will reside in multiple locations, but only take up space once.)

fsutil hardlink create NewFilename ExistingFilename

+3 votes     reply to comment
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Released Jun 26, 2007
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