Very nice guys! It looks like you are focusing on the environmental atmosphere and I have this one wish for you guys: Add stuff, detail and debris. And I am not talking about the texture resolution in itself here... For me (no matter how great a game is) it is a deal breaker if the world feels empty. Rooms need tools, paper, planks, furniture, glass splints, boxes, etc. The outside need stones, branches, dirt, dead animals, cigarette buts, etc. Get the grip? If the level design has a lot of detail content to explore the atmosphere is sure to be there also. And also it is the best way to cover a very bad eye catching link from one mesh texture to another if need be. Best wishes and good luck with your progress.
You are right, there are still many empty areas, mostly on the outdoor area. One of the next steps will be to add new larger gras, stones and all those stuff you mentioned.
Thx for those criticism so far.
I'm wondering how are performances and gameplay in the places where you have a lot of space, the progress is very noticeable and great :)
60 (+/- 1 or 2) fps during the whole recordings ;)
Thanks!
Very nice guys! It looks like you are focusing on the environmental atmosphere and I have this one wish for you guys: Add stuff, detail and debris. And I am not talking about the texture resolution in itself here... For me (no matter how great a game is) it is a deal breaker if the world feels empty. Rooms need tools, paper, planks, furniture, glass splints, boxes, etc. The outside need stones, branches, dirt, dead animals, cigarette buts, etc. Get the grip? If the level design has a lot of detail content to explore the atmosphere is sure to be there also. And also it is the best way to cover a very bad eye catching link from one mesh texture to another if need be. Best wishes and good luck with your progress.
You are right, there are still many empty areas, mostly on the outdoor area. One of the next steps will be to add new larger gras, stones and all those stuff you mentioned.
Thx for those criticism so far.