In Chernobyl: Radioactive wasteland (CRW) you will be able to explore the Chernobyl power plant and areas around it, such as Pripyat. We will add more weapons such as the AK-47/74 and MP5. There will be only a single player game, maybe with a muti player release when the single player is done. You will be able to go into the deep areas of Chernobyl and such. The mod will feature a Geiger counter that will go off when going near irradiated areas (unlike the HL2 one this one will mostly be on all the time because of the areas). There will be new baddies to fight and new allies to help.We will have a new weapon system (weapons jam after a while and a weight system, you can only carry so much stuff at a time), it will also have new vehicles to use to move around the large areas in Chernobyl and Pripyat.
Well, some more work has been put into Chernobyl:Radioactive Wasteland. Here is a picture of one of the starting levels, of course, in uber beta, as you can see there are some lighting errors and such.I just don't have much time for mapping right now. We are also looking for a programmer, for weapons
Posted by comrade_grunt on Apr 30th, 2007 digg this super bookmark
Well, some more work has been put into Chernobyl:Radioactive Wasteland.
Here is a picture of one of the starting levels, of course, in uber beta, as you can see there are some lighting errors and such.I just don't have much time for mapping right now.
We are also looking for a programmer, for weapons and the GUI and NPCs.
And if any human modelers out there for Half-Life 2 want to help, we can use it, we need one for the baddies.
As you can see, Danidomen is doing a great job one modeling.
Who says beating things to death with big useful blocks is'nt fun?
Anyways, I hope to get some more media updates ASAP, but we still need that programmer and other modeler.
Also, thanks for the support from Facepunch studios!
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1st post YAY!
Looks good so far!
Looks good.. i hope you get done with it!
Let's all test our stuff in gmod yeah... anyways good stuff.
Our modeler did that, because it started out as a map for Gmod 10. :D
Sure.. that's why your in gm_construct.