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2 comments by De.Facto on Sep 29th, 2010


After a long dry spell, I'm writing this article for you with some new content. The soundtrack has been finished. Finally! I hope you like it. Feel free to give us some feedback, or some suggestions.

Hugget Sukker is our new Sound-Director. Thanks again for your contribution, Hugget Sukker!

Furthermore I want to give you some impressions. The great collective is has been formed.

The Collective represents a mysterious phenomenon which exists and grows by absorbing pure kinds of energy (like fission & fusion generators, human mind, or electricity). This particular one in chernobyl is absorbing the reactor's fission power and seeks to grow its mind by collecting mind and soul of any individual.

This mind stands for the sum of all absorbed ones. The relevant point now is, that all of these minds are imprisoned in a small, compressed cage. Every part-mind in this Collective can feel, see and understand what another individuals feel, see and understand... Which is by no means wonderful, it is a nightmare for the ones inside. Imagine ONE body having a vast amount of mind and soul essence, existing of memories, wishes, feelings, different will, purposes. Everything mixed together leads to schizophrenia, emotional tension, desperation, fear.

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Chernobyl - Lost Riddles v0.30d

Chernobyl - Lost Riddles v0.30d

Jul 30, 2011 Full Version 2 comments

I've decided to upload the old version (Build date 08.01.2008). This is the only version which is still working with WarCraft III: The Frozen Throne v1.24...

Post comment Comments  (70 - 80 of 118)
Bloody1990
Bloody1990 Jun 1 2010, 4:56am says:

mod release?

+1 vote     reply to comment
De.Facto Creator
De.Facto Jun 1 2010, 7:13am replied:

I won't promise any release date, but we'll keep working on the beta.

+1 vote   reply to comment
duelist
duelist Jun 2 2010, 4:06pm replied:

Are you gonna relesae it both for wc3 and sc2?

+1 vote     reply to comment
De.Facto Creator
De.Facto Jun 2 2010, 7:32pm replied:

Chernobyl will only be released for WC3. Besides I might say, there is another action-adventure on our shedule. We're already working on the corporate, the lore, the systems .. with the release of SCII we will reveal our next project. (;

+1 vote   reply to comment
duelist
duelist Jun 3 2010, 9:14pm replied:

great exciting news man ill be looking for it.

+2 votes     reply to comment
duelist
duelist May 31 2010, 12:48am says:

Hell nice interface man. must be hard working on two awesome projects at once.

+1 vote     reply to comment
De.Facto Creator
De.Facto May 31 2010, 2:20am replied:

Thanks for the positive feedback! As you may see on the bottom screen I'm not working alone on Chernobyl. The user interface has been created by Darktemplar. Well, and Arcadia is my very own project. (;

+1 vote   reply to comment
Skrinax
Skrinax Apr 25 2010, 7:38am says:

Hey, um, do we still get to use the cheats? Like whoyourdaddy, and what not.

+1 vote     reply to comment
De.Facto Creator
De.Facto Apr 25 2010, 1:04pm replied:

Hi Skrinax, I don't know what you mean?

If you played a version below 1.00: the old version doesn't represent any quality of the actual cLR anymore. You don't have to use 'cheats' in order to succeed. (;

+1 vote   reply to comment
duelist
duelist Apr 15 2010, 9:13pm says:

I just realized, if your making action adventure... what are they fighting? O.o

+1 vote     reply to comment
De.Facto Creator
De.Facto Apr 16 2010, 8:14am replied:

They're fighting against the great collective.

You'll like to learn more about Noumenon Sciences when the beta is finally out.
I won't spoil any chapter, or main-lore-details. (;

+1 vote   reply to comment
Craka_J
Craka_J Apr 14 2010, 10:03pm says:

Impressive use of custom doodads and lighting. Looks very nice. Hope the large amount of doodads and units do not interfere with the frame-rate too much though, the WarCraft III engine is old and outdated and can't handle as much as modern games can.

+1 vote     reply to comment
De.Facto Creator
De.Facto Apr 15 2010, 8:36am replied:

We got stable 30 fps and I think the engine will bear it. I'm using alpha-tiles for the pathing; best solution for a better performance.

+1 vote   reply to comment
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