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After a long dry spell, I'm writing this article for you with some new content. The soundtrack has been finished. Finally! I hope you like it. Feel free to give us some feedback, or some suggestions.

Hugget Sukker is our new Sound-Director. Thanks again for your contribution, Hugget Sukker!

Furthermore I want to give you some impressions. The great collective is has been formed.

The Collective represents a mysterious phenomenon which exists and grows by absorbing pure kinds of energy (like fission & fusion generators, human mind, or electricity). This particular one in chernobyl is absorbing the reactor's fission power and seeks to grow its mind by collecting mind and soul of any individual.

This mind stands for the sum of all absorbed ones. The relevant point now is, that all of these minds are imprisoned in a small, compressed cage. Every part-mind in this Collective can feel, see and understand what another individuals feel, see and understand... Which is by no means wonderful, it is a nightmare for the ones inside. Imagine ONE body having a vast amount of mind and soul essence, existing of memories, wishes, feelings, different will, purposes. Everything mixed together leads to schizophrenia, emotional tension, desperation, fear.

Chernobyl - Lost Riddles | LINC-System

Chernobyl - Lost Riddles | LINC-System

5 years ago News 0 comments

Actually we have a lot of brilliant contributors and I think the so called summer-whole is over now!

Chernobyl - Lost Riddles | Camera- and Interactsystem

Chernobyl - Lost Riddles | Camera- and Interactsystem

5 years ago News 7 comments

I'm proud to present the new dynamic/static camera-system, as well as the new interact system.

Chernobyl - Lost Riddles | Notebook-System

Chernobyl - Lost Riddles | Notebook-System

5 years ago News 3 comments

Today we want to present some first inGame-Footage of the new cLR!

Chernobyl - Lost Riddles | User Interface

Chernobyl - Lost Riddles | User Interface

5 years ago News 5 comments

Finally, the User Interface for cLR has been completed!

Chernobyl - Lost Riddles is a dystopian action-adventure in a scale of scientifically speculative fiction for WarCraft III - The Frozen Throne. As a Pre-Liquidator you have to obviate the accident of 1986!
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Chernobyl - Lost Riddles v0.30d

Chernobyl - Lost Riddles v0.30d

4 years ago Full Version 2 comments

I've decided to upload the old version (Build date 08.01.2008). This is the only version which is still working with WarCraft III: The Frozen Throne v1.24...

Post comment Comments  (20 - 30 of 118)
alexmantor Sep 30 2010 says:

finally UPDATES! that thing of the collective will be a special enviromet effect? and by the way the soundtracks ROCKS!!

+2 votes     reply to comment
De.Facto Creator
De.Facto Sep 30 2010 replied:

Not exactly, the collective is a part of the gameplay. With bad luck, your mind will be sucked into this sphere. The other players have to rescue your body, while your mind is fighting against single individuals of the collective.

+1 vote   reply to comment
chertam9 Sep 29 2010 says:

and I'm still right here!!!

+2 votes     reply to comment
De.Facto Creator
De.Facto Sep 29 2010 replied:

.. and we're back again. 2 new tracks. Postprocessing. (;

+1 vote   reply to comment
Kl3sk Sep 7 2010 says:

~ The wait is killing me (for an update at least) ... I thought you were working on cLR and RoR THAT order! <.<

+1 vote     reply to comment
De.Facto Creator
De.Facto Sep 25 2010 replied:

Yes, of course. The last month I was working, and not at home.
Sorry for the lack of updates. ;(

+1 vote   reply to comment
Hakkon Sep 3 2010 says:

Ok i have got my new pc. core i7 930 2.80GHz. 6.00 GB RAM. Windows 7 64 Bit. I am not sure what the draphic card is but it has DirectX 11 Support :D.

+1 vote     reply to comment
chertam9 Aug 25 2010 says:

I'm still waiting ... ^-^

+2 votes     reply to comment
De.Facto Creator
De.Facto Aug 25 2010 replied:

.. as for Rise of Rapture, I guess. :>

+2 votes   reply to comment
Luka_Grunt Aug 23 2010 says:

I got a questions,why the mods are just in maps,there is some limitations or this is only posible way to make a "mod"?

+1 vote     reply to comment
De.Facto Creator
De.Facto Aug 23 2010 replied:

You have two possibilities, making a mod for WarCraft III. The first: creating a map with the (including all you need(models/textures/music) or you've to create a MPQ, which has it's own *.exe-file.. but I'm not familiar with the second one. That's much work.

+1 vote   reply to comment
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Release Date
Released 2007
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4 years ago
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