A custom campaign for ArmA2 Combined Operations. Official DLCs - BAF and PMC, are recommended for best experience, but not required.
Description:
A former scientist employed by the former Takistan Defense, appears to US outpost in quiet small village Sakhe near a mountain pass, requesting for immediate help. A small journal is about to turn the whole country into deadly chaos.
Features:
-Briefing/Overview/Gear choose for every mission
-Challenging missions with custom difficulty selection
-Much cutscenes and twists in evolving journey
-Basic infantry action with constant heavy independent friendly AI support (+CAS/Mortar Support)
-Many custom gameplay functions (Minefield creating system, Medic packs, Order AI teams between defense lines...)
-Player´s gear is transfered between missions (Use the weapon you find, through the campaign if you like)
-No High Command System (as default, but now as optional feature through custom Command Mode option)
-Massive use of custom-made Ambient Life (Animals, Civilians, Traffic, Crows, Flies)
-Much custom AI scripts (walking in random buildings, trench behaviour, covering, surrendering, creating minefields, tanks shooting buildings, using smokegrenades...)
-Long complex missions made with performance saving methods (Should works good with CPU like Q6600)
-Life multiplier available for high-end computer owners
-Custom voices/sounds (around 500+)
-ACE2 compatible
Voice-actors:
- Bardosy (Takistan Civilians, Takibans, Hungarian Combat)
- Domokun (Air Support, British Team Leader, Uncle, SF Leader)
- Nettrucker (Fikri, PMC Unit, Land Support, German Combat, Gas Worker)
- Poacher (British Combat)
- RejenOrst (Austin Paxton, U.S. Combat, Music) - www.rejenorst.com
- SavedByGrace (HQ, U.S. Soldier #1/#2, U.S. Combat, Outro Voices)
- Tslava (Czech Squad Leader, Czech Combat)
Notes:
-Tested to work good too with ACE2 mod
-4th mission allows you to move AI defense lines via radio (proper guide not yet in the mission)
Hints:
-You can save anytime via radio 0-0-1
-Medic-packs can also be used via radio
-There is more gear in HMMWV
-If you cant find the last enemy, there is usually a marker area on map showing his inaccurate location
-Local civilians may share you usefull extra information
-Good gameplay with friendly skills set to 1.0 in gamesettings, enemy 0.5 to 0.7 or more
-If played with ACE2 mod, change your weapon in 1st mission to fit in darkness.
Special Thanks:
-Voicea-actors
-SavedByGrace for new campaign outro, background story and dialog and scene suggestions for intro
-Tslava for Czech Translations (avaiable in first seven missions)
-Nettrucker, Zipper5, Undeceived, SavedByGrace, Variable, Mad_Cheese, Dale0404, aLlamaWithARifle for testing
-BIS for the excelent game
-OFPEC, ArmaHolic for support
Scripting Credits:
-Mandoble for Mando Missiles Script
-Mondasa & Kronzky (Surrendering script borrowed partly from USPMON)
-Celery for (position ThisTrigger) & [0,0,0], also help and advices
-Xenogf for str(_array) != "[0,0,0]", help and advices
-i0n0s for saveVar, help and advices
-Zipper5, Kju, RejenOrst, ZoneKiller, h- for help and advices
7. mission "Takiban Last Stand" from the campaign won MEC11 in OFPEC.com:
Ofpec.com
bedges wrote: After 3 months of testing and deliberation, our panel of judges have concluded their findings and tallied their scores to determine who this year's top three winners are in our Mission Editing Contest.
According to our panel, the road was tough at every turn. Most entries brought their own styles while others followed the safe patterns of mission designs from the past. Reports show that many of the entries showed potential as front runners but were unfortunately short-changed through portions of the mission design that induced bugs or faults into the overall development of the scenario. In the end, only three could secure a prize.
All entries will receive a review and subsequently be added to our archives as MEC contestants for all others to enjoy. The top three are listed below...
- Takibans Last Stand by SaOk
- Zero by Clayman
- Cut The Power by Janat
I'd like to take a moment to recognize the other participants. Simply because your mission missed the top three during the contest, does not in any way exclude you from the winners circle. It only means that the winners were more polished by the deadline.
Thank you all for your participation and awesome efforts! See you next time!
Prequel of the campaign as COOP version for 1-9 players. Many tasks to do in generating detailed battlefield covering whole Takistan map. Visit in many...
Early version of upcoming dynamic prequel mission for CGR campaign. Not yet cutscenes or proper story included, but many tasks to do in generating detailed...
New campaign version 2.6 with much important performance fixes for the new 4-16h long Zub mission - Slowdown after ~1,5h should be fixed now. Avoid using...
8th mission of the campaign is now available as MP version for 1-9 players. Installation: Unpack the 7z file and put the pbo file to MPmissions folder...
3rd mission of the campaign is now available as MP version for 1-9 players. Installation: Unpack the 7z file and put the pbo file to MPmissions folder...
2nd mission of the campaign is now available as MP version for 1-9 players. Installation: Unpack the 7z file and put the pbo file to MPmissions folder...
So this is SP? you cant lets say group up with +20 and play the campaign with ACE/ACRE?
Sorry, if meant the new Whole Lotta War mission. That is currently SP only, but I will create COOP conversion soon. Maybe in 1 month.
Both SP and MP. With those separate COOP (for up to 9 players) missions you can play it as the campaign. You just need to start them in MP section as separate missions.
There seem to be compability bug in the ACR DLC (hopefully soon fixed). If you have lite version of the DLC and problems to play the new Zub mission, try to copy and rename the acr_weapons.pbo (in addons folder) to both ca_weapons_acr.pbo (this could be unneeded) and caweapons_acr.pbo. Remember to keep the old acr_weapons.pbo too.
New version 2.5 is here (soon visible). Remember to patch the game to 1.62 and install free ACR DLC lite (can be found in ArmA2 homepage) if you havent bought the ACR DLC. I suggest to play with JSRS sound mod that have a big effect especially in the new Zub mission to make distant firefights sound real. You can find that mod in Biforum.
I havent forgotten the campaign. Currently I am adding new ACR DLC content in upcoming sequel mission. I hope to have new campaign version ready in few months.
Whole campaign is now playable as COOP. Only intro´s and outro´s are missing and the ingame cutscenes are less good looking. Else works almost the same as SP campaign.
New campaign version will come after they release 1.61 version for the game. I am adding some new Line Of Sight functions for the new mission which will require that game version. Before that I am going to convert rest of the campaign missions as coop. I found a new client script method (thx to Zonekiller) that makes it easy.
Campaign was reviewed in Ofpec.com (with rating 9/10):
Ofpec.com
Sequel mission have reached beta state. You can find it with name "Zub" from armaholic or ofpec. When its more finished I will attach it to this campaign. I expect this happen close to Iron Front game release on 25th May. ;)