Chaos Circuits is a futuristic racing game currently using the Quake III Arena engine. We're focusing on very rich varieties of styles and designs, atmospheres and environments for the player to race and battle through. The gameplay is focused on high speed stunts and manoeuvres, combined with weapon attacks and battle tactics, in vicious and explosive races, to the finish line or to complete destruction. There are numerous types of play methods planned, with Championships, Orb challenge, Annihilation, Head-to-Head, Time trials and of course customisable multiplayer, LAN and online. Massive selection of crafts, weapons and racing environments, with many different themes and configurable aspects like time of day lighting and special effects weather conditions.
Chaos Circuits (using Quake III Arena) is needing mappers to help bring together playable content for an alpha release ASAP. Anyone with decent mapping skills interested in working on such a project should visit the team forum.
Posted by LDAsh on Nov 13th, 2008 digg this super bookmark
Chaos Circuits (using Quake III Arena) is needing mappers to help bring together playable content for an alpha release ASAP. Mappers will already have access to over 100 textures and dozens of models to use, with a lot more almost ready, along with the advantage of having 3D and 2D artists on the team that can create exactly what a mapper wants to use. This high-speed futuristic racing game project requires techniques and imagination that is vastly different from a typical FPS map of any kind, and will require mappers with keen imagination and ability to experiment with new styles and techniques.
Anyone with decent mapping skills interested in working on such a project should visit the team forum.
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The team forum can be found here:-
Violationentertainment.com