"It's time once again for the Chaos Circuits Championship, proudly brought to you by the Zero-Fear Racing Association. This particular tournament is very special because for the first time we see proud reigning development giants Nyketi, Rezko, Aceon and Cydev go head-to-head, all signed-up and willing to battle it out over half a dozen wonderful planets. All of these corporations have had recent specific technological breakthroughs and all of these racing locations have been fully redesigned and polished especially for this event, as well as some great new surprises in store for longtime fans.  Spectators and sponsorship is at a record high this time to ensure it's to be the best CC championship in its entire history."

Chaos Circuits is a futuristic racing game currently using the Quake III Arena engine.  We're focusing on very rich varieties of styles and designs, atmospheres and environments for the player to race and battle through.  The gameplay is focused on high speed stunts and manoeuvres, combined with weapon attacks and battle tactics, in vicious and explosive races, to the finish line or to complete destruction.  There are numerous types of play methods planned, with Championships, Orb challenge, Annihilation, Head-to-Head, Time trials and of course customisable multiplayer, LAN and online.  Massive selection of crafts, weapons and racing environments, with many different themes and configurable aspects like time of day lighting and special effects weather conditions.

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Blog RSS Feed Report abuse Latest News: CCidTech3 needs mappers!

1 comment by LDAsh on Nov 13th, 2008 digg this super bookmark


Chaos Circuits (using Quake III Arena) is needing mappers to help bring together playable content for an alpha release ASAP.  Mappers will already have access to over 100 textures and dozens of models to use, with a lot more almost ready, along with the advantage of having 3D and 2D artists on the team that can create exactly what a mapper wants to use.  This high-speed futuristic racing game project requires techniques and imagination that is vastly different from a typical FPS map of any kind, and will require mappers with keen imagination and ability to experiment with new styles and techniques.
Anyone with decent mapping skills interested in working on such a project should visit the team forum.

Comments
LDAsh
LDAsh Nov 6 2008, 12:59pm says:

All assets are original and it's fully reliant on its own assets. A release may be a while yet because we haven't had any interest from mappers wishing to join us.

+1 vote     reply to comment
Kristus
Kristus Nov 21 2008, 2:25pm replied:

looking good there Ash, hope you find your mappers.

+1 vote     reply to comment
LDAsh
LDAsh May 22 2009, 9:01am replied:

Thanks Kristus, means a lot coming from you. :)

+1 vote     reply to comment
Wakey
Wakey Nov 5 2008, 1:56pm says:

Wooow, the Screenshot looks realy hot :O
If this thing will be released, i must have it :D

btw, is that the skybox from the map Winternacht? :D

+1 vote     reply to comment
LDAsh
LDAsh Oct 19 2008, 2:46pm says:

Thanks for the interest. We're currently gathering up EVERYTHING we've done for the project (600MB+) and converting it over to Quake 3 Arena ready to make maps out of. Roughly 200MB done so far. We're looking for mappers too, if anyone is interested:-
Violationentertainment.com

+1 vote     reply to comment
haraldx
haraldx Oct 7 2008, 8:51am says:

im interested. this original driving and total destruction mod seems to be something good. gotta check out the site.

+1 vote     reply to comment
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Quake III Arena Icon
Platform
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Developed By
LDAsh
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Car Combat
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