Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Read the article here:
Difficulties of [ volunteer ] open source project maintainers

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Quote:

Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

Quote:

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

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he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

What is in a map?

What is in a map?

News 0 comments

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

The Lost!

The Lost!

News 1 comment

106 lost Doctor Who episodes found

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

RSS feed Downloads
Archon 1.2 (beta)

Archon 1.2 (beta)

Patch 1 comment

Beta release 1.2 < CHAOS mod (mark II) - "the ARCH0Ns" > the Magic is real. Install instructions in archon.txt, readme.txt, Archon 1.0 (alpha) _must...

Archon 1.1 (beta)

Archon 1.1 (beta)

Patch 3 comments

Beta release! Play Chaos mod: Archon - become an Archon, rule the Quake universe with your mystic powers. Refer to text files, site images and video for...

the Castle

the Castle

Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Archon 1.0 (alpha)

Archon 1.0 (alpha)

Full Version 1 comment

Alpha release = painkeep cube, morphic cube, crates, runes, regman quad-barrel dwarfcutter, quantum tunnel apparatus, super gravity well, chaos teleport...

Visage Nightclub

Visage Nightclub

Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Post comment Comments  (40 - 50 of 121)
numbersix Creator
numbersix

Since the polls are open, now would be a great time for the release. I'm not sure I can get it out in the 6 days that are left... :-(

But, you ask - what future plans are there?
Something that I think will be really awesome -
Procedure generated quake adventures!, along the lines of rogue or net-hack.

Reply Good karma+1 vote
Terra1993
Terra1993

can you explain me a few things? why there are only your's comments? why you always say can't realease? it's a single player mod?? because i have enegouh of this **** i don't understand what's the meaning of this mod and what kinda of mode you can play in this. so please put a ******* date to release like other people do on their mod, all of this seems so stupid. @.@

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numbersix Creator
numbersix

So, your comment is back.
And the next release of the 1.1 beta is waiting on a server crashing bug.

Reply Good karma+1 vote
Terra1993
Terra1993

okqy thanks and sorry^^

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numbersix Creator
numbersix

Already released -- Date - Released Oct 27, 2012

summary: elements of the 80's micro game archon extrapolated into the Quake universe
visual feature set link: Moddb.com
first feature set: Moddb.com

The current iteration is a deathmatch mod. With singleplayer enhancements.
The premise in the beta will be simple - collect enough power nodules to morph into other forms. The ultimate form to obtain is that of Archon.
After that...well that is for the final release, I'm still working on what to do with the Archons.
My original idea was to recreate the 80's game on the server once there are 2 Archons to fight each other. That might change.

Reply Good karma+1 vote
numbersix Creator
numbersix

Sigh. More bugs, less releases.

Reply Good karma+1 vote
numbersix Creator
numbersix

The release is built and ready for final check.
I just have to fix this one bug: Moddb.com
(And how many times have all of us said that...)

Jellybaby?

Reply Good karma+1 vote
numbersix Creator
numbersix

Code is coming along nicely. Its time to build a release package for beta 1.1 and start some serious play testing. Release could really be any day now.

Reply Good karma+1 vote
numbersix Creator
numbersix

Almost there. Once I have scores on the new HUD working...
I'll take a look at the standing bug list to see if there are any easy fixes...
Then (if not) - beta release party!
Bots playing by themselves is running real solid right now.
I'll play them a bit prior to release.

Reply Good karma+1 vote
numbersix Creator
numbersix

Working towards the beta release. Couple bugs to fix.
Started topping off the docs.
Nearly there. Its like running a coder marathon.
Now, I just need some kind of contest between the Archons for the final release.
Maybe some new maps to play on.
The more Cthulhu-esque single player enhancement will be the next big deal.
Might be a couple side mods after the beta - Pk 3.0. and something I'm thinking of calling "Weapon System Six". All the weapons I have for quake in one massive set.

Reply Good karma+1 vote
numbersix Creator
numbersix

Todays big decision:

the next release will be Beta 1.1
(as long as I can fix some bugs...)

Reply Good karma+1 vote
numbersix Creator
numbersix

Woo, a bit behind on progress updates in the forums...how did that happen.
Oh yeah, had to go back to work. Well, money is nice for some things.

Reply Good karma+1 vote
numbersix Creator
numbersix

the Trials & Tribulations of a developer:
- fix a ton of bugs
- realize it ALL has to be tested

Reply Good karma+1 vote
numbersix Creator
numbersix

Legacy archon spells are pretty much done.
Bonus - the Order Archon is also playable now. Woo hoo!

Reply Good karma+1 vote
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