Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Difficulties of [ volunteer ] open source project maintainers

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Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

What is in a map?

What is in a map?

News 0 comments

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

The Lost!

The Lost!

News 1 comment

106 lost Doctor Who episodes found

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

RSS feed Downloads
Archon 1.2 (beta)

Archon 1.2 (beta)

Patch 1 comment

Beta release 1.2 < CHAOS mod (mark II) - "the ARCH0Ns" > the Magic is real. Install instructions in archon.txt, readme.txt, Archon 1.0 (alpha) _must...

Archon 1.1 (beta)

Archon 1.1 (beta)

Patch 3 comments

Beta release! Play Chaos mod: Archon - become an Archon, rule the Quake universe with your mystic powers. Refer to text files, site images and video for...

the Castle

the Castle

Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Archon 1.0 (alpha)

Archon 1.0 (alpha)

Full Version 1 comment

Alpha release = painkeep cube, morphic cube, crates, runes, regman quad-barrel dwarfcutter, quantum tunnel apparatus, super gravity well, chaos teleport...

Visage Nightclub

Visage Nightclub

Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Post comment Comments  (30 - 40 of 125)
Mv.Antitribu
Mv.Antitribu

ive been away for a long while, i just saw the super gravity well and it was like sugar melting in my stomach. thanks. :D

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

I am trying to come up with a way for the ultimate grav well upgrade: "the reality bomb" (you have to toss a grav well into a sphere of annihilation) to actually melt away the entire level. Looks like an engine mod might be required tho.

Reply Good karma+1 vote
numbersix Creator
numbersix

Sigh. Radiant still broken...really want to work on a map.
Specially after I saw this: Moddb.com

Reply Good karma+1 vote
numbersix Creator
numbersix

New hardware: 8 core athlon 4.1 ghz, 16G ddr3 mem, gtx 770...
updated X11 & some other packages...
system is __fast__ now...
gtk-radiant wont run. GRRR.
I hate when upgrades break **** that has NO reason to be broken.

Reply Good karma+2 votes
numbersix Creator
numbersix

Been taking a break after the release...lots of other stuff to do.
The next step will be further testing and a couple maps that are nearly there.

Reply Good karma+1 vote
numbersix Creator
numbersix

First gameplay tutorial is done: Moddb.com
The next tutorial will be on using Archon spells to do stuff.

Reply Good karma+1 vote
numbersix Creator
numbersix

Release: Moddb.com
Merry Christmas!

(Yes, though awaiting an auth...)

Reply Good karma+1 vote
numbersix Creator
numbersix

Authorized - an official christmas present release for all watchers!

Reply Good karma+1 vote
numbersix Creator
numbersix

The release is ready...just a quick test.
Going to upload it for a christmas gift to all of you.
Then I realized it wont likely be authed for days. dur.
BTW - the server has hit 1000000 seconds and is running solid.

Reply Good karma+1 vote
numbersix Creator
numbersix

Single player configs are done...just need a run test and a package test.
then it can be released. And the test server is still running solid. I've lost track of how many days its been up...693700 seconds. LOL

Reply Good karma+1 vote
numbersix Creator
numbersix

Been busy christmas shopping and such...but -
Server has been up 283000 seconds. I think the bugs are fixed.
Just want to test run singleplayer, see what modes come up.
Build and test a release package...then you all can have it.
Two days maybe.
There is going to be a map pack update, but I think that will be a couple months down the road.

Reply Good karma+1 vote
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