Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?

Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration:

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.


fig 2. bots give 100% testing new features

zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos

fig 5. Occlument Augury

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Post comment Comments  (30 - 40 of 114)
numbersix Creator
numbersix Dec 4 2013, 5:59pm says:

Since the polls are open, now would be a great time for the release. I'm not sure I can get it out in the 6 days that are left... :-(

But, you ask - what future plans are there?
Something that I think will be really awesome -
Procedure generated quake adventures!, along the lines of rogue or net-hack.

+1 vote   reply to comment
Terra1993 Dec 4 2013, 7:38pm replied:

can you explain me a few things? why there are only your's comments? why you always say can't realease? it's a single player mod?? because i have enegouh of this **** i don't understand what's the meaning of this mod and what kinda of mode you can play in this. so please put a ******* date to release like other people do on their mod, all of this seems so stupid. @.@

0 votes     reply to comment
numbersix Creator
numbersix Dec 5 2013, 2:32pm replied:

So, your comment is back.
And the next release of the 1.1 beta is waiting on a server crashing bug.

+1 vote   reply to comment
Terra1993 Dec 7 2013, 10:33am replied:

okqy thanks and sorry^^

+2 votes     reply to comment
numbersix Creator
numbersix Dec 5 2013, 2:20pm replied:

Already released -- Date - Released Oct 27, 2012

summary: elements of the 80's micro game archon extrapolated into the Quake universe
visual feature set link:
first feature set:

The current iteration is a deathmatch mod. With singleplayer enhancements.
The premise in the beta will be simple - collect enough power nodules to morph into other forms. The ultimate form to obtain is that of Archon.
After that...well that is for the final release, I'm still working on what to do with the Archons.
My original idea was to recreate the 80's game on the server once there are 2 Archons to fight each other. That might change.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 26 2013, 12:17pm says:

Sigh. More bugs, less releases.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 23 2013, 12:22pm says:

The release is built and ready for final check.
I just have to fix this one bug:
(And how many times have all of us said that...)


+1 vote   reply to comment
numbersix Creator
numbersix Nov 22 2013, 2:19am says:

Code is coming along nicely. Its time to build a release package for beta 1.1 and start some serious play testing. Release could really be any day now.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 16 2013, 11:33pm says:

Almost there. Once I have scores on the new HUD working...
I'll take a look at the standing bug list to see if there are any easy fixes...
Then (if not) - beta release party!
Bots playing by themselves is running real solid right now.
I'll play them a bit prior to release.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 9 2013, 10:56am says:

Working towards the beta release. Couple bugs to fix.
Started topping off the docs.
Nearly there. Its like running a coder marathon.
Now, I just need some kind of contest between the Archons for the final release.
Maybe some new maps to play on.
The more Cthulhu-esque single player enhancement will be the next big deal.
Might be a couple side mods after the beta - Pk 3.0. and something I'm thinking of calling "Weapon System Six". All the weapons I have for quake in one massive set.

+1 vote   reply to comment
numbersix Creator
numbersix Nov 5 2013, 1:23pm says:

Todays big decision:

the next release will be Beta 1.1
(as long as I can fix some bugs...)

+1 vote   reply to comment
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Released Oct 27, 2012
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