Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Read the article here:
Difficulties of [ volunteer ] open source project maintainers

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Here’s to all the maintainers out there. To all the people putting in tireless, thankless work behind-the-scenes to keep code alive, to write documentation, to cut releases, to register domain names, and everything else.

If you are releasing anything for quake 1 - you are one of us.
As I read this article more things brought that "oh wow, me too" feeling.

I'll just highlight a couple here.

The problem is that it takes a huge amount of work to keep any momentum.

This is a well made point I have tried to articulate before. Sometimes life gets busy. I have to set the [ ever increasing ] complex quake c aside to deal with things. Sometimes for months, or even *shudder* years. Have to face hard facts - this makes me $0...I've never even been close to having game development as a career. The closest I came: "IT banking service & communications." Yeah, I know EBCDIC and a slew of other comms protocols.

Then I get personal time. I want to finish a mod or qc project. I open up scite, my source editor of choice. Load the code. My mind goes nowhere. Zip. Not inspired, not motivated, zero momentum.
I go do something else.

Periodically I read the .plan file. I look around at stuff I released, and other great quake releases.
Try to get inspired. Maybe play a game or two. Then it finally happens, and I'm rolling again with my favorite code base. Like meeting up with a great friend who has been far away for a long time.
Sometimes I even get lucky.

I just released this monster: Quake Hack beta 1.4.3

That is one of the most complex quake mods I have done to date. Required to do what it does: completely new quake c, reliance on extensions I've never used, engine side mods to handle map things, new map editor specifications, and all that tightly intergrated. This is literally bolting new tech onto the darkplaces engine. A while ago I abandoned a glquake / tenebrae engine mod for darkplaces. I decided I didn't want to maintain an engine mod along with quake c mods.

I'm on the 3rd tech build. That means it didn't work the first two times and I rebuilt it. Not all from scratch, but close. When you don't have a lot of personal time, it is very difficult to throw out months of dev. and just start over. That dreaded moment when you realize what you have does not work.

he/she has all these cool ideas, but as each get released there is a growing amount of noise to distract from future ideas.

I have more ideas than I can ever use. A mass of text files and paper notes. They detail mod plans, map designs, game ideas, and the list goes on. I just hope that by the time I retire and can focus 100% on these dreams that I still have the drive, focus, and will power to release more.

Chaos mod mark (II) - "the Archons"

Chaos mod mark (II) - "the Archons"

News 3 comments

"the Archons" - where is it? This is the coming 1.2 beta release update!

What is in a map?

What is in a map?

News 0 comments

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

The Lost!

The Lost!

News 1 comment

106 lost Doctor Who episodes found

Programming / Creating

Programming / Creating

News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

RSS feed Downloads
Archon 1.2 (beta)

Archon 1.2 (beta)

Patch 1 comment

Beta release 1.2 < CHAOS mod (mark II) - "the ARCH0Ns" > the Magic is real. Install instructions in archon.txt, readme.txt, Archon 1.0 (alpha) _must...

Archon 1.1 (beta)

Archon 1.1 (beta)

Patch 3 comments

Beta release! Play Chaos mod: Archon - become an Archon, rule the Quake universe with your mystic powers. Refer to text files, site images and video for...

the Castle

the Castle

Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Archon 1.0 (alpha)

Archon 1.0 (alpha)

Full Version 1 comment

Alpha release = painkeep cube, morphic cube, crates, runes, regman quad-barrel dwarfcutter, quantum tunnel apparatus, super gravity well, chaos teleport...

Visage Nightclub

Visage Nightclub

Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Post comment Comments  (20 - 30 of 125)
numbersix Creator
numbersix

The new mapping system is coming along nicely. Ton of pics up.
I think some weather effects are in store, after this weeks gaming session.
Soon my pretty little adventure system will be ready for a test run.
Maybe even a tech demo release so people can play.

Reply Good karma+1 vote
numbersix Creator
numbersix

Obvious, but I'm focused on:

3. new rogue style map tech (couple unreleased maps to polish on this path...)

It looks like (for single player anyway) the 9 maps of the Archon realm may end up being 1 super large adventure map. Time will tell.

I can say it is kick *** watching this thing build the map biomes while you wander around.

Reply Good karma+1 vote
WeeGee9000
WeeGee9000

Your mod looks very good and promissing. However, i suggest adding smaller images to the page, it takes forever to load :D

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

A final plan for Archon has been formulated - read about it: Moddb.com

Reply Good karma+1 vote
numbersix Creator
numbersix

Working on a few items on the massive to do list. Honestly, I wish I knew how that damn thing gets out of hand...

Considering the next possibilities:

1. determine Archon vs. Archon interaction / combat (more Archon spell powers)
2. implement environmental effects elements of original chaos mod
3. new rogue style map tech (couple unreleased maps to polish on this path...)
4. Crack down on the bug list
5. develop code / tech for the SAG (stand alone game) / Quake dream world (a newish mod)
6. the T.A.R.D.I.S. map / adventure project

Decisions, decisions.

Reply Good karma+1 vote
Mv.Antitribu
Mv.Antitribu

man, this has the potential to become a stand alone game. ever considered that?

Reply Good karma Bad karma+3 votes
numbersix Creator
numbersix

could be done...every piece of (not favorably) licensed content would have to be replaced.

Reply Good karma+1 vote
numbersix Creator
numbersix

Driver update. Radiant fixed.
Dev continues now for our regularly scheduled mod - already in progress.

Reply Good karma+1 vote
numbersix Creator
numbersix

Still alive. Yes, the mod is still active. Work and taxes have me right now, but soon(ish) I'll have more free time. I'd be working on maps with a small bit of time here and there, but radiant crapped out when I upgraded the suck *** nvidia driver for a new 770 GTX. The 770 is wicked, but damn...breaking GTK radiant is a bastard.

Reply Good karma+1 vote
Mv.Antitribu
Mv.Antitribu

ive been away for a long while, i just saw the super gravity well and it was like sugar melting in my stomach. thanks. :D

Reply Good karma Bad karma+2 votes
numbersix Creator
numbersix

I am trying to come up with a way for the ultimate grav well upgrade: "the reality bomb" (you have to toss a grav well into a sphere of annihilation) to actually melt away the entire level. Looks like an engine mod might be required tho.

Reply Good karma+1 vote
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