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3 comments by numbersix on Dec 10th, 2014

How has "the Archons" progressed since the beta 1.1 release last year?


Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration: Moddb.com

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total win...is not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.

Showcase:


fig 2. bots give 100% testing new features


zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos


fig 5. Occlument Augury

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Archon 1.2 (beta)

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Post comment Comments  (20 - 30 of 115)
Mv.c9
Mv.c9 Feb 23 2014, 11:43pm says:

ive been away for a long while, i just saw the super gravity well and it was like sugar melting in my stomach. thanks. :D

+2 votes     reply to comment
numbersix Creator
numbersix Mar 3 2014, 12:04am replied:

I am trying to come up with a way for the ultimate grav well upgrade: "the reality bomb" (you have to toss a grav well into a sphere of annihilation) to actually melt away the entire level. Looks like an engine mod might be required tho.

+1 vote   reply to comment
numbersix Creator
numbersix Feb 7 2014, 4:28pm says:

Sigh. Radiant still broken...really want to work on a map.
Specially after I saw this: Moddb.com

+1 vote   reply to comment
numbersix Creator
numbersix Jan 25 2014, 3:38am says:

New hardware: 8 core athlon 4.1 ghz, 16G ddr3 mem, gtx 770...
updated X11 & some other packages...
system is __fast__ now...
gtk-radiant wont run. GRRR.
I hate when upgrades break **** that has NO reason to be broken.

+2 votes   reply to comment
numbersix Creator
numbersix Jan 13 2014, 6:45pm says:

Been taking a break after the release...lots of other stuff to do.
The next step will be further testing and a couple maps that are nearly there.

+1 vote   reply to comment
numbersix Creator
numbersix Dec 27 2013, 3:15am says:

First gameplay tutorial is done: Moddb.com
The next tutorial will be on using Archon spells to do stuff.

+1 vote   reply to comment
numbersix Creator
numbersix Dec 25 2013, 2:01am says:

Release: Moddb.com
Merry Christmas!

(Yes, though awaiting an auth...)

+1 vote   reply to comment
numbersix Creator
numbersix Dec 25 2013, 5:40pm replied:

Authorized - an official christmas present release for all watchers!

+1 vote   reply to comment
numbersix Creator
numbersix Dec 24 2013, 8:57pm says:

The release is ready...just a quick test.
Going to upload it for a christmas gift to all of you.
Then I realized it wont likely be authed for days. dur.
BTW - the server has hit 1000000 seconds and is running solid.

+1 vote   reply to comment
numbersix Creator
numbersix Dec 18 2013, 6:43pm says:

Single player configs are done...just need a run test and a package test.
then it can be released. And the test server is still running solid. I've lost track of how many days its been up...693700 seconds. LOL

+1 vote   reply to comment
numbersix Creator
numbersix Dec 14 2013, 12:38am says:

Been busy christmas shopping and such...but -
Server has been up 283000 seconds. I think the bugs are fixed.
Just want to test run singleplayer, see what modes come up.
Build and test a release package...then you all can have it.
Two days maybe.
There is going to be a map pack update, but I think that will be a couple months down the road.

+1 vote   reply to comment
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