Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Map concept Screens, last server test Biome test

How has "the Archons" progressed since the beta 1.1 release last year?

Reasonably new features for this release:

Archon magic! (yes, it works)
Archon "soul vessels" - limits to Archon powers
Sphere of Annihilation super black hole mode
Many nasty bugs have been eliminated. :-)
More monster enhancements than you dare shake a stick at
PK 3.0 support is pretty much finalized
HUD update, a few new features here

What is left leading to final release?

Finalizing the Archon vs. Archon conflict
Deciding if demi-archons will make it in before the mark III recode
Avoid any more feature creep, if at all possible
Decide if the map-hack tech maps will -
a. be included
b. have some kind of limits
(these are the design spec for the "realms of Chaos" world)
Decisions regarding HD pack integration:

What significant part of the current plan is still missing?

The ability to pick up an Archon "soul vessel" and carry it to a flag altar and sacrifice it for the points and / or build up to the Archon total not even written.
Some approximation may be put in - then again it may not.

What is the main challenge?

I got bit hard by the "new code" has to be written _now_ syndrome.
I've started the qc++ v1.07 recode already. This will be a major
resource hog on my limited free time. It will be some time before
this new code base grows into Chaos mod mark (III).
It is very necessary - some of the mark (II) code simply does not go
forward very well. The recode will fix a few corners I painted myself
into with the mark (II) code base.

What is the current status?

I have just squashed the "floating" zombie bug (I hope - the bots are testing for me right now...)

fig 1. the "floating" zombies

When I am satisfied with the result - I just need to build the release package.
Then boom - you get it. In time for the holiday week.
Gee, arent I a swell guy? Ha ha.


fig 2. bots give 100% testing new features

zappy, zappy! _____________________________________ sucky __

rainy days _____________________________________
new worlds

fig 3. determined foes

______ arg! gremlins _________________________ new things to stick nails in

fig 4. Archon of Chaos

fig 5. Occlument Augury

What is in a map?

What is in a map?

1 year ago News 0 comments

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

The Lost!

The Lost!

2 years ago News 1 comment

106 lost Doctor Who episodes found

Programming / Creating

Programming / Creating

2 years ago News 0 comments

Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".

Announcing Chaos mod: Archon

Announcing Chaos mod: Archon

4 years ago News 0 comments

Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.

Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt...
RSS Feed Downloads
Archon 1.2 (beta)

Archon 1.2 (beta)

9 months ago Patch 1 comment

Beta release 1.2 < CHAOS mod (mark II) - "the ARCH0Ns" > the Magic is real. Install instructions in archon.txt, readme.txt, Archon 1.0 (alpha) _must...

Archon 1.1 (beta)

Archon 1.1 (beta)

1 year ago Patch 3 comments

Beta release! Play Chaos mod: Archon - become an Archon, rule the Quake universe with your mystic powers. Refer to text files, site images and video for...

the Castle

the Castle

2 years ago Multiplayer Map 5 comments

Ariochs Castle. Where the gods of Chaos live and play. A clan map project that finally sees the glorious light of release it deserves.

Archon 1.0 (alpha)

Archon 1.0 (alpha)

2 years ago Full Version 1 comment

Alpha release = painkeep cube, morphic cube, crates, runes, regman quad-barrel dwarfcutter, quantum tunnel apparatus, super gravity well, chaos teleport...

Visage Nightclub

Visage Nightclub

4 years ago Multiplayer Map 6 comments

"I'm the seed in your head...if you're good then you'll dream. If you're good...if you're bad. K...K...K...K...Killer" As always - check your guns at...

Chaos Heaven (release 2)

Chaos Heaven (release 2)

4 years ago Multiplayer Map 1 comment

Chaos Heaven (Visit Arioch!) - A new symbol rotates serenely atop a sacred altar. Power grid flows away in all directions to deathmatch goodness. Weapons...

Post comment Comments  (10 - 20 of 118)
numbersix Creator
numbersix Sep 17 2014 says:

Vacation was cool. And relaxing.
Had some time to ponder, and I've decided to focus on finishing at least the deathmatch portion of Archon.
As far as what was laid out in terminus design anyway.
Beyond that, who knows.

If quake hack is viable (and that is TBD) it will be the next mod.

+1 vote   reply to comment
numbersix Creator
numbersix Jul 27 2014 says:

What is Quake Hack?
A mod based around the new Archon "outdoors" map tech. (Or an attempt anyway.)
In essence a Rogue style Quake FPS mission.
There are issues that need to be resolved and a lot of map chunks will need to be made. I'm planning on having multiple vertical levels, boss rooms, larger rooms, Key doors, etc.
There will likely be a "vanilla" quake mode, and an "enhanced" mode with all the Archon single player boosts.
Quake Hack will be a separate mod.
I'm undecided as to whether it will feature "outdoors" or non dungeon areas.

+1 vote   reply to comment
numbersix Creator
numbersix Jul 14 2014 says:

Some of my regular readers may wonder where I'm headed with the mod.
It has been pointed out that there are many new engines - source, unreal, etc.
With amazing looking scenery, skys, plants, landscape etc.

Good for them. And if you mod with one great.
What I imagine is that it is 1997, quake II is not out yet...but we have todays hardware.
I want to see the game quake could have been...
Yeah, it will be blocky and rough. So what?
That is just part of the charm.
Minecraft is made from freaking cubes, and look how popular that is!

+1 vote   reply to comment
numbersix Creator
numbersix Jul 9 2014 says:

The new mapping system is coming along nicely. Ton of pics up.
I think some weather effects are in store, after this weeks gaming session.
Soon my pretty little adventure system will be ready for a test run.
Maybe even a tech demo release so people can play.

+1 vote   reply to comment
numbersix Creator
numbersix Jun 30 2014 says:

Obvious, but I'm focused on:

3. new rogue style map tech (couple unreleased maps to polish on this path...)

It looks like (for single player anyway) the 9 maps of the Archon realm may end up being 1 super large adventure map. Time will tell.

I can say it is kick *** watching this thing build the map biomes while you wander around.

+1 vote   reply to comment
WeeGee9000 Jun 20 2014 says:

Your mod looks very good and promissing. However, i suggest adding smaller images to the page, it takes forever to load :D

+2 votes     reply to comment
numbersix Creator
numbersix Jun 18 2014 says:

A final plan for Archon has been formulated - read about it:

+1 vote   reply to comment
numbersix Creator
numbersix Jun 6 2014 says:

Working on a few items on the massive to do list. Honestly, I wish I knew how that damn thing gets out of hand...

Considering the next possibilities:

1. determine Archon vs. Archon interaction / combat (more Archon spell powers)
2. implement environmental effects elements of original chaos mod
3. new rogue style map tech (couple unreleased maps to polish on this path...)
4. Crack down on the bug list
5. develop code / tech for the SAG (stand alone game) / Quake dream world (a newish mod)
6. the T.A.R.D.I.S. map / adventure project

Decisions, decisions.

+1 vote   reply to comment
Mv.Antitribu May 24 2014 says:

man, this has the potential to become a stand alone game. ever considered that?

+3 votes     reply to comment
numbersix Creator
numbersix Jun 6 2014 replied:

could be done...every piece of (not favorably) licensed content would have to be replaced.

+1 vote   reply to comment
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Released 2012
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