Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Progress to 9.6.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 9.6.13) Locked
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Sep 7 2013 Anchor

Vacation was awesome.

Not even back 2 days and I already squashed a bug.
Going to code up the Archon magic system.
After that I think we can have a release.

9.6.13

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8.11.13

FIXED: case where
if (cvar("pk_place_item") == 2 || cvar("pk_place_item") == 3)
and PK_ART is 0 and some pk_items are pk_art things
FIXED: hip items did not randomize with pk_place_item 2

8.10.13

DONE: make sure random map choice cant pick out a score level -- made sure
DONE: custom hub control uses cfg menu now
DONE: remove mapcmd alias in favor of cfg files in cfg/map/
FIXED: score_rel1 map fail fails if it uses changelevel - this is a problem -- but now we get to see score map for 1/2 second
-- need to test it prior to loading map - no easy way to do this

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