Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride.                               (free stuff | no warranty | see disclaimer.txt | blah blah blah.)

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Progress to 9.20.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 9.20.13) Locked
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Sep 22 2013 Anchor

Most of the last week deals with the HUD and displaying inventory unique to this mod.
A number of smaller issues are getting fixed right now as well.
Archon of Chaos can now cast a spell and the HUD shows the power bar and usage.
This required a targeting reticle that is still under design.
More unknowns have been discovered - Archons have no usable health. Nor can they collect normal items.
Playing an Archon will be all about power management - run out of power and you are no longer an Archon!

9.20.13

WIP: archon spells
DONE: reticle sprite, plasma, rail stain adjust

9.19.13

WIP: archon spells

9.18.13

WIP: archon spells
WIP: archon spell targeting
DONE: power point touch must set bolt_target & postthink must clear -- power point magic protection
***: missing shovel model in alpha only set -- apparently we only have the md3 - put back in code

9.17.13

WIP: archon spells
DONE: .plan sections with "START of" and "*******"

9.16.13

WIP: archon spell targeting
WIP: archon spells

9.15.13

WIP: archon hud extender - pki
WIP: archon spell targeting

9.14.13

WIP: archon hud extender - pki
FIXED: issue where laser cannon was showing nails icon

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