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Progress to 11.22.13 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 11.22.13) Locked
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Dec 6 2013 Anchor

Just assume all posts about a release are over-optimistic until the release actually happens.
Server tests - 3 v. 3 bots, and bots are crashing the server with zombie morph cloudkill.
That _will_ have to be fixed. And the loop code is not bad - it all has safeties.
That means the server loop limit is being exceeded on a long running server.
Fooey.

11.22.13

FIXED: *** issues with melee strikes & 1pv
DONE: 1.1 beta branding
DONE: docs update

11.21.13

DONE: hud_frags_style bit 32 - my score always on top, for the egotistical and narcistic
DONE: master high score for server displayed on hud
DONE: HUD tweaks for scores, times, etc
DONE: leader value if you have top score on board
WIP: * scourge frame issues

11.20.13

WIP: item in lava logic issues
FIXED: score board negative scores & such
FIXED: the reason for picking rnd locations in solid: else if ((pointcontents(e.origin) == CONTENT_SOLID) && (pointcontents(e.origin + '0 0 8') == CONTENT_SOLID)) e.chain = e.chain.chain;-- e.origin should be e.chain.origin
FIXED: buku issues with lava relocate & remove code
DONE: enhance - just dont throw packs in lava
FIXED: turret "fly down"
FIXED: * item in lava logic issues -- hope this is really put to bed

11.19.13

DONE: pk10, pk12 selected for _x treatment, prepped
FIXED: dyn_rndloc still picking locations in solid
FIXED: dropping mega health when killed -- health is < 100

11.18.13

FIXED: * try fixing bouncy item (solid reset deal)

11.17.13

DONE: score section for new hud - single player mode added
FIXED: younglings have jump pause issues

11.16.13

WIP: score section for new hud

Edited by: numbersix

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