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Progress to 11.14.14 (Games : Quake : Mods : Chaos Archon : Forum : exhortation() : Progress to 11.14.14) Locked
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Nov 19 2014 Anchor

Major coding discovery...might do a total recode from scratch.
After the 1.2 release of course.

I know thats a big shot, but it really needs done.

11.14.14

WIP: all diff scores on hud_frags_style bit | 128

11.12.14

FIXED: bots still not adding to morphs total -- was confusion over e ptr
DONE: vore bombs dont blow up on vore or summoned helper

11.11.14

TWEAK: reduced bots avoiding morphic cube
TESTED: not vising fact3 - still no ents visible through window, stats says:
(not culled then culled) -- plus clip brushes not removed if no vis
-- client "_-=* [Six]" entities: 122 total, 121 visible, 1 culled by: 1 pvs 0 trace
-- client "_-=* [Six]" entities: 122 total, 56 visible, 66 culled by: 1 pvs 65 trace

11.10.14

redid qc-source storage
added file manager qlnx section

FIXED: 1pv issue of seeing transmogrify model when in 1pv

11.9.14

DONE: fact3 moving lava fix as doors -- better over all but
-- sv_gameplay* fix - can NOT have a door or moving ent with *{liquid} textures
FIXED: fact3 - door lava rise sync funky after a bit -- lava moves slower and bots keep hititng the button repeatedly
-- TESTED - looks good
FIXED:* skin issues with transmogrify chaos - exist in chaos mod MKI -- workaround does exist, not coded
-- but now we have 1pv issue of seeing transmogrify model when not in ccam

11.8.14

FIXED: zombie firing cloud on a moving plat / train - zombie stops -- needs bodyque item fix
NATCH: decided to drop the old method, since its mod only anyway
--trigger_hurt_switch = must be !mod
--func_fallingwater = must be !mod
WIP: fact3 moving lava fix as doors with sv_gameplay* fix
IMP: changed fact3 sky to s6_

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