Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free stuff | no warranty | see disclaimer.txt | blah blah blah.)
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Code update: (1.0.5a) 5 | Locked | |
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Sep 29 2013 Anchor | ||
1.0.5 (alpha) ** no release ** [ 9.28.13 ] - just a record of fixed bugs so far Not a lot of fixes. Both from a short vacation and mostly new development. 9.28.13 WTF: collected q3 regen then green regen - when q3 expire, green is gone -- this DOES NOT happen - rune collect is blocked while has regen 9.27.13 FIXED: shards were not showing up as armor in new hud -- not getting an IT_* if one was not set 9.26.13 FIXED: arc, chaos & p at lower levels 9.25.13 FIXED: turret makes crate bleed -- use spike_touch 9.24.13 FIXED: stone16 ceil override not there - because its the test map 9.23.13 FIXED: all "" replaced with null_string 9.22.13 FIXED: Mod_LoadModel: progs/gas.mdl not found -- ejecta 9.21.13 FIXED: turret targeting issues -- teleport often fails with turret (select no homing part) 9.14.13 FIXED: issue where laser cannon was showing nails icon 9.7.13 FIXED: chaos archon firing problems |
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