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Code update: (1.0.5a) 5 (Games : Quake : Mods : Chaos Archon : Forum : feature_report() : Code update: (1.0.5a) 5) Locked
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Sep 29 2013 Anchor

1.0.5 (alpha) ** no release ** [ 9.28.13 ] - just a record of fixed bugs so far

Not a lot of fixes. Both from a short vacation and mostly new development.
Look for these future "really make me happy" fixes:
- viewport screwup on lava bomb -> cthon
- chaos bolt fired bouncy lasers fire from wrong angles
- transparent unkillable vores appearing in bot tests
- gremlin viswep bugs
- things die and dont complete death frames

9.28.13

WTF: collected q3 regen then green regen - when q3 expire, green is gone -- this DOES NOT happen - rune collect is blocked while has regen
-- nor haste

9.27.13

FIXED: shards were not showing up as armor in new hud -- not getting an IT_* if one was not set
FIXED: check level change parms - got to test_c with 6 health, should have been much more -- runes were not involved, bad math was
FIXED: issue where health was wrong after level chg -- may also be next issue --- does not work in parm set: parm2 = self.health + ceil(self.archon * 256);
- archon pt issue transtioning from hub to voted map - pk12 -- true multi, 2 players
FIXED: didnt say got doom key -- because x_item_touch said nothing

9.26.13

FIXED: arc, chaos & p at lower levels
FIXED: soa missle grabber - good now -- discover missile repulsion
FIXED: going from cthon to blob makes a 101 vwepent - which borks HUD on return to cthon -- way builtin was handled in become

9.25.13

FIXED: turret makes crate bleed -- use spike_touch

9.24.13

FIXED: stone16 ceil override not there - because its the test map
FIXED: Mod_LoadModel: progs/g_bomb.mdl not found -- chaos built in hook
FIXED: float demon_cntdn; // FIX: ent var? -- self.AIRG_FireCount - demon.qc
FIXED: chaos failed to loop 11 & 12 - items was set to 0 for no reason
FIXED: left side icon step over for bar values is dynamic to highest icon on display

9.23.13

FIXED: all "" replaced with null_string
FIXED: move shaky large map display (kleshik) below hub message
FIXED: alpha levels hard set in HUD

9.22.13

FIXED: Mod_LoadModel: progs/gas.mdl not found -- ejecta
FIXED: Mod_LoadModel: progs/drycel6.mdl not found

9.21.13

FIXED: turret targeting issues -- teleport often fails with turret (select no homing part)

9.14.13

FIXED: issue where laser cannon was showing nails icon

9.7.13

FIXED: chaos archon firing problems

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