The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

This mappack is based around the theme of using the same test chamber, but in different and more challenging ways.

Q:will this mod be SAV based?
A:no. it will be on the Perpetual Testing Initiative, and edited with the in-game map editor, and, later in development, refined with Hammer.

Q:does this mean P:AAA is dead?
A:due to several team-based and fundamental mod issues, P:AAA is 100% dead. While the developer is willing to do mapping for it, due to the vast scale of the project, as well as many inactive team members, that mod has collapsed.

Q:omfg, just stop making these pathetic maps and leave portal to die!

More regular update are going to be posted on the Steam community group.

Image RSS Feed Latest Screens
Chamber One Banner
Blog RSS Feed Report abuse Latest News: Regarding the PTI releases

9 comments by Kizzycocoa on May 21st, 2012

I am seeing a lot of hostility to the Perpetual Testing Initiative, ever since relaunching this project.

I personally see it as a huge shame that some people still hold near-elitist views to mapping. I experienced that on Thinking With Portals, where their only advice was "quit mapping".

the PTi is less advanced, yes. but can you really say it is bad? because of it, we have a way to download community maps, to create our own easier, to allow others to dip their toes into level design, and it's all rated so you can find the cream of the crop.

Yet, the PTI is bad? this is a mind-boggling situation.

I want to make it clear, I will be using Hammer eventually for Chamber One.

The key word here is, "eventually". I plan to continue editing/creating in the PTI, and then, once fully released, refine it in Hammer.

There is a way to use the PTI, while still retaining the use of Hammer. While the move is purely one-way, it is there non-the-less, so puzzles MUST be near-perfect for a smooth transferral.

To do so, simply type "puzzlemaker_export map_name", where "map_name" is the name of the exported map's file. It will export the last edited file.

So, even the whole "PTI maps are bad" cannot hold water, as PTI maps could create the basic framework of a Hammer map, without needing to tirelessly edit in Hammer. PTI can provide a solid base for puzzles. a way to easily test maps, before exporting them into another application. It even takes care of all the complex stuff, like aerial faith plate configuration.

So, don't judge the PTI by it's "mainstream-ness". see it as a potential to RAPIDLY speed up your own mapping, for editing later on. It does not have to be this kiddie-map editor that everyone hates because it creates diversity and more creative/intricate maps that, for many users, would have been much harder in Hammer.

Chamber One is being developed through the PTI. But it will be edited in Hammer, once all maps are complete to their barest. which is a pretty high standard for me.


Post comment Comments  (0 - 10 of 12)
Guest Jun 7 2013 says:

This comment is currently awaiting admin approval, join now to view.

fadi...naoum May 22 2012 says:

This looks interesting; I do love the page's design, great job.

0 votes     reply to comment
patrstarr May 21 2012 says:

Wtf how did you do this full customisation? Of moddb page

+2 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 21 2012 replied:

Custom CSS, obtained from the admins, then re-submitted to them. contact ModDB for more information.

+1 vote   reply to comment
patrstarr May 21 2012 replied:


+1 vote     reply to comment
Diamond00744 May 17 2012 says:

Platforms: Linux?! o_0

+1 vote     reply to comment
Kizzycocoa Creator
Kizzycocoa May 21 2012 replied:

isn't portal 2 on linux?

I thought it was O.o


0 votes   reply to comment
Jayed_Tadayoshi May 16 2012 says:

Don't make this on PTI. Please.

+3 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 16 2012 replied:

Why not?

I think it'd suit the mod a lot better. yes, some features are not included, but they will be added soon. VALVe has said so.

I'd say, as Chamber One relies on a LOT of chamber customisation, it would be unfeasable to do lots of updates quickly using Hammer. so much brush editing and re-editing.

with the PTI, these changes are instant. sure, they aren't the classiest maps in the world. But they'd be of a lot higher quality, and more numerous.

That is what's driven this. and let's be honest, the mod isn't getting developed either way. at least this way, you'll have some form of mod/mappack.

-3 votes   reply to comment
Jayed_Tadayoshi May 17 2012 replied:

You can do TONS more with hammer than you ever can with the crappy PTI. That thing is ruining Portal 2 mapping, I swear...

+4 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 21 2012 replied:

completely disagree on it being crappy.

While I admit, it is a limited height of quality, the effort to move things around is minimal, hence, better quality.

They can also be exported to hammer, which I plan to test. but for now, I'm trying to make the maps as well as I can in the editor, and see where to progress from there.

0 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Portal 2 Icon
Portal 2
Developed By
Send Message
Release Date
Mod Watch
Track this mod
Puzzle Compilation
Single Player
Embed Buttons

Promote Chamber One on your homepage or blog by selecting a button and using the embed code provided (more).

Chamber One
Chamber One
Last Update
3 years ago
48 members