Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. As Lucia, the player will journey to the land of Eridanus to fight at the heart of the world's problems but is this journey of her own free will or of a diabolical design?

With Equilibrium of the Night, players can expect an amazing role-playing experience which gives them complete freedom in what they do. The mod features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima, Baldur's Gate and the original Fallout games. Build a party of companions of your choosing, be a righteous knight, pillage towns and villages for gold or simply explore the world seeking treasure, how you play the mod is entirely up to you and nearly every quest has multiple solutions and outcomes.

"Remove your shackles, you pitiable formation of flesh and bone and pursue me to learn truth..."

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Blog RSS Feed Report abuse Latest News: Celeritas Eos ~ Equilibrium of the Night Public Beta

1 comment by KnightofEquulei on Jul 4th, 2014

After the release of two demos for Celeritas Eos, we have yet more good news to share...

The Beta:

After consideration, the team have decided to release a public beta of Celeritas Eos.

This public beta will contain the majority of the mod's content. The "Requiem" demo section will have implemented the feedback of players so expect more content and significant changes to that part of the mod. Here's what's to expect with the beta:

  • The "Requeim" demo but updated with player feedback.
  • The Content after the "Requeim" demo that's set on Eridanus.

In summary: You'll have access now to 80% of the world's content with most of the mod's quests finished. Exploration is seamless (as it should be as this is all one module). Feedback will be needed as it will change the final version of the mod. This beta will not contain the ending section of the mod however but expect 15-20 hours of gameplay (maybe more depending on your play-style). The alpha testers will also be delighted to hear that Act 2 will be completely different to what they once experienced a year ago so there's reason for everyone to play the beta.

Now I know what some of you might be thinking: "Why not just release the complete mod in sections?" and the answer is that more work is still needed and feedback is required to see what the majority want. For example, from feedback, we've had someone saying the mod's encounters were too challenging for them and others saying they enjoyed the encounters. User rebby-ra also set up a poll on racism in the mod because some didn't like it but the poll shows (currently) that the majority agree that it fits the narrative.

From this type of interaction and feedback from players, we can decide what the majority enjoy and want more of and develop the final product to implement more of what people desire.

From another stand-point, releasing the finished mod in sections like this also requires more work on variables and scripting to make sure choices carry over to each module and asides from the "Requiem demo" most of the world is connected in a way that makes sense to fit into one mod. I also want the mod to feel non-linear, not just in questing but in exploration too and having it as one complete mod will be better suited for that.

The North

Before we continue, I'd also like to remind people to try out the Requiem demo and leave their feedback for it. Without sounding rude, half of you did ask for it and some of you even doubted the mod's existence and now that we have something out, you have all suddenly gone so quiet. Guys, we need your feedback! When the final mod releases and we get complaints like, "there was not enough content of Lord Fire, you guys suck!" then you only have yourselves to blame for not telling us during this stage!

But seriously, over 300 people have downloaded the demo and only several people currently have given us feedback. Let's change that! If you've played the demo then head over to our feedback thread and tell us what you loved, hated etc. It will lead to a better final product.

When to expect to the beta? Later this year but I have no firm ETA on it yet.

On another important matter: Celeritas Eos will no longer be a four-module long series. It has taken us almost two years to finish Equilibrium of the Night and subsequent mods in the series would have to be bigger and better requiring far more time, work and dedication. I'm personally getting tired of modding and wouldn't see myself with the ability to dedicate a further several years to the completion of a series of epic open world mods. This isn't bad news however as this was never set in stone and this also allows for more solid endings for EoTN. 

To end this report, I'd just like to thank you guys for remaining patient and I'll like to thank all of you who have provided feedback. Rest assured, the waiting will be paid off in the end.

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Celeritas Eos ~ Requiem

Celeritas Eos ~ Requiem

Jun 7, 2014 Demo 3 comments

The second demo for Celeritas Eos "Requiem" is now available. Requiem gives players the opportunity to play Equilibrium of the Night from the beginning...

Celeritas Eos Demo - "Avue" v0.5

Celeritas Eos Demo - "Avue" v0.5

Jun 6, 2014 Demo 9 comments

Try out one of Celeritas Eos's hub cities "Avue". Shows off a number of major sidequests as well as our unique AI and procedural generation features...

Post comment Comments  (60 - 70 of 269)
Guest Jun 1 2014, 11:26am says:

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KnightofEquulei Jun 1 2014, 11:29am replied:


Well, you're not alone mate but it's become a side project I'm working on. As you've probably seen, most of the original team for CMA left so I'm personally working on that one all by myself.

Crowley is in Celeritas Eos as well, just so you know...

+1 vote     reply to comment
KnightofEquulei Jun 1 2014, 11:36am replied:

Here he is: Moddb.com

+1 vote     reply to comment
Guest Jun 1 2014, 11:37am replied:

This comment is currently awaiting admin approval, join now to view.

ABJECT_SELF May 30 2014, 4:26am says:

Sorry to deliver the last news anybody wanted to hear, but we're going to have to delay the demo by a week.

A couple of persistent quests turned out to be a bigger challenge then expected. After much headscratching, I decided it was better to make sure this feature worked in the demo rather than release blatantly broken code. RL issues have also severely hampered the time I could dedicate to this mod the past couple weeks.

So the release date for the demo is now June 6th. The good news is that we'll be able to do a more organized launch with new media and better documentation leading up to the release.

I know there's some skepticism over this mod, and that's probably to be expected. Relax, this isn't going to become another vaporware mod. I plan to do a video detailing what players can expect in the demo to prove it.

+4 votes     reply to comment
Euirana Jun 1 2014, 11:17am replied:

"I plan to do a video detailing what players can expect in the demo to prove it."

when can we expect that?

+2 votes     reply to comment
Euirana Jun 1 2014, 11:13am replied:

souldead341 trolls the mod author and then calls him a troll for defending himself. that's got to be the worst troll attempt ever. the logic in that is just so bad.

+3 votes     reply to comment
KnightofEquulei Jun 1 2014, 11:31am replied:

To be honest, I think he was trolling (angry at the constant delays and I suppose he has a right to be) and also seeking answers. He says he'll wait and I guess if everything I've said and present still isn't enough to convince people then you'll just have to wait.

+1 vote     reply to comment
Euirana Jun 1 2014, 11:15am replied:

but hasn't abject_self made the mistake of making another release date for the demo? don't get me wrong, I believe the demo will release at some point just like the alpha/beta but...

+3 votes     reply to comment
KnightofEquulei Jun 1 2014, 11:34am replied:
Quote:but hasn't abject_self made the mistake of making another release date for the demo? don't get me wrong, I believe the demo will release at some point just like the alpha/beta but...

Well it's ABJECT's first mistake. I made the release mistakes numerous times. I don't think ABJECT will follow my road though and probably learnt the first time. I mean, I hope he's got the release estimate right this time otherwise I'm back to reassuring people the mod is real <_<

+1 vote     reply to comment
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