Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. As Lucia, the player will journey to the land of Eridanus to fight at the heart of the world's problems but is this journey of her own free will or of a diabolical design?

With Equilibrium of the Night, players can expect an amazing role-playing experience which gives them complete freedom in what they do. The mod features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima, Baldur's Gate and the original Fallout games. Build a party of companions of your choosing, be a righteous knight, pillage towns and villages for gold or simply explore the world seeking treasure, how you play the mod is entirely up to you and nearly every quest has multiple solutions and outcomes.

"Remove your shackles, you pitiable formation of flesh and bone and pursue me to learn truth..."

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Blog RSS Feed Report abuse Latest News: Celeritas Eos ~ Equilibrium of the Night Public Beta

2 comments by KnightofEquulei on Jul 4th, 2014

After the release of two demos for Celeritas Eos, we have yet more good news to share...

The Beta:

After consideration, the team have decided to release a public beta of Celeritas Eos.

This public beta will contain the majority of the mod's content. The "Requiem" demo section will have implemented the feedback of players so expect more content and significant changes to that part of the mod. Here's what's to expect with the beta:

  • The "Requeim" demo but updated with player feedback.
  • The Content after the "Requeim" demo that's set on Eridanus.

In summary: You'll have access now to 80% of the world's content with most of the mod's quests finished. Exploration is seamless (as it should be as this is all one module). Feedback will be needed as it will change the final version of the mod. This beta will not contain the ending section of the mod however but expect 15-20 hours of gameplay (maybe more depending on your play-style). The alpha testers will also be delighted to hear that Act 2 will be completely different to what they once experienced a year ago so there's reason for everyone to play the beta.

Now I know what some of you might be thinking: "Why not just release the complete mod in sections?" and the answer is that more work is still needed and feedback is required to see what the majority want. For example, from feedback, we've had someone saying the mod's encounters were too challenging for them and others saying they enjoyed the encounters. User rebby-ra also set up a poll on racism in the mod because some didn't like it but the poll shows (currently) that the majority agree that it fits the narrative.

From this type of interaction and feedback from players, we can decide what the majority enjoy and want more of and develop the final product to implement more of what people desire.

From another stand-point, releasing the finished mod in sections like this also requires more work on variables and scripting to make sure choices carry over to each module and asides from the "Requiem demo" most of the world is connected in a way that makes sense to fit into one mod. I also want the mod to feel non-linear, not just in questing but in exploration too and having it as one complete mod will be better suited for that.

The North

Before we continue, I'd also like to remind people to try out the Requiem demo and leave their feedback for it. Without sounding rude, half of you did ask for it and some of you even doubted the mod's existence and now that we have something out, you have all suddenly gone so quiet. Guys, we need your feedback! When the final mod releases and we get complaints like, "there was not enough content of Lord Fire, you guys suck!" then you only have yourselves to blame for not telling us during this stage!

But seriously, over 300 people have downloaded the demo and only several people currently have given us feedback. Let's change that! If you've played the demo then head over to our feedback thread and tell us what you loved, hated etc. It will lead to a better final product.

When to expect to the beta? Later this year but I have no firm ETA on it yet.

On another important matter: Celeritas Eos will no longer be a four-module long series. It has taken us almost two years to finish Equilibrium of the Night and subsequent mods in the series would have to be bigger and better requiring far more time, work and dedication. I'm personally getting tired of modding and wouldn't see myself with the ability to dedicate a further several years to the completion of a series of epic open world mods. This isn't bad news however as this was never set in stone and this also allows for more solid endings for EoTN.

To end this report, I'd just like to thank you guys for remaining patient and I'll like to thank all of you who have provided feedback. Rest assured, the waiting will be paid off in the end.

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Celeritas Eos ~ Requiem

Celeritas Eos ~ Requiem

Jun 7, 2014 Demo 3 comments

The second demo for Celeritas Eos "Requiem" is now available. Requiem gives players the opportunity to play Equilibrium of the Night from the beginning...

Celeritas Eos Demo - "Avue" v0.5

Celeritas Eos Demo - "Avue" v0.5

Jun 6, 2014 Demo 9 comments

Try out one of Celeritas Eos's hub cities "Avue". Shows off a number of major sidequests as well as our unique AI and procedural generation features...

Post comment Comments  (20 - 30 of 264)
djjynxx Jun 11 2014, 9:12pm says:

Oh man, I stumbled onto this while checking the site for some mods for a totally unrelated game, and man am I glad I did. This looks AMAZING, and I can't wait for the finished product! If you need help with any testing, I am sure you have tons of willing participants, but consider me one of them :D
Really great job so far!

+2 votes     reply to comment
KnightofEquulei Creator
KnightofEquulei Jun 12 2014, 4:48am replied:

Thanks! If you want to help, download this demo ( Moddb.com ) and give your feedback on it. It will help improve the final version of the mod.

+1 vote   reply to comment
7ty7 Jun 10 2014, 5:46am says:

Love everything that's going on with the mod right now, this is a really awesome team. Good luck!

+2 votes     reply to comment
KnightofEquulei Creator
KnightofEquulei Jun 10 2014, 8:10am replied:

Cheers for that. Hope you enjoy/enjoyed the demo!

+1 vote   reply to comment
KnightofEquulei Creator
KnightofEquulei Jun 7 2014, 8:35pm says:

The Requiem demo is currently being authorized by moddb. I hope it ceases people's fears once and for all.

+1 vote   reply to comment
MrHandy12 Jun 7 2014, 6:53pm says:

Im sorry to say that this demo was a huge dissapointment. If you would consider the level of development this area is on I'd suppose you have at least a year or two of work ahead of you before you are even remotely finished with this mod.

I could only find one half working quest (that was a extreamly bugged hack and slash with insane amounts of treasure as a reward) and a theif spawning system that spewed out huge amounts of theives attacking people for no apparent reason. Not to mention some immension breaking modern day references every other second.

Now I know working on a mod is tiresome and takes up huge amounts of time and I salute you for trying to make something as aspirational as this mod, but by writing this blog I feel like you have given people the impression that the mod would be something more than this. Regardless what you wanted to showcase. I wish you luck with your future endeavours

+1 vote     reply to comment
ABJECT_SELF Jun 7 2014, 7:57pm replied:

"Not to mention some immension breaking modern day references every other second."

If you're talking about the Ron Paul joke and the Korn reference, those aren't getting cut while I'm attached to this project >:D

+1 vote   reply to comment
KnightofEquulei Creator
KnightofEquulei Jun 7 2014, 7:39pm replied:

Again, if you were to read my below posts, this is not a representation of the mod at all but a show-case of the systems ABJECT_SELF has been working on.

+1 vote   reply to comment
ABJECT_SELF Jun 7 2014, 1:35pm says:

Hey guys, to keep the comments section clean, I've opened a section of the forums for discussion on the demo here Moddb.com

If you have questions, concerns or comments from the demo, please bring them to the forum. We're less likely to find them in the comments section.

+1 vote   reply to comment
rebby-ra Jun 7 2014, 12:39pm says:

great to finally see some of what you guys been working on. so i've played with the demo for a while (1-2 hours) and i kind of like it.
the city looks pretty good, though i did have some problem with the camera getting blocked by buildings.

as this is a demo I know there is content not present atm, but i found 2 things that bugged me.

1: I cant enter the shop closest to the starting area.

2: even if i killed the guy in the basement, zombies keep on pouring out of the mansion.

+2 votes     reply to comment
ABJECT_SELF Jun 7 2014, 1:36pm replied:

Huh, that one about the zombies still pouring out is new to me. I'll take a look.

+1 vote   reply to comment
KnightofEquulei Creator
KnightofEquulei Jun 7 2014, 12:47pm replied:

Thanks for the feedback. Unfortunately, the buildings don't fade since the city is a custom tileset (winter wildlands).

Those two bugs will be addressed though when ABJECT releases the next update for the Avue demo.

+1 vote   reply to comment
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Celeritas Eos ~ Equilibrium of the Night
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