Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. As Lucia, the player will journey to the land of Eridanus to fight at the heart of the world's problems but is this journey of her own free will or of a diabolical design?

With Equilibrium of the Night, players can expect an amazing role-playing experience which gives them complete freedom in what they do. The mod features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima, Baldur's Gate and the original Fallout games. Build a party of companions of your choosing, be a righteous knight, pillage towns and villages for gold or simply explore the world seeking treasure, how you play the mod is entirely up to you and nearly every quest has multiple solutions and outcomes.

"Remove your shackles, you pitiable formation of flesh and bone and pursue me to learn truth..."

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Blog RSS Feed Report abuse Latest News: Celeritas Eos ~ Equilibrium of the Night Public Beta

0 comments by KnightofEquulei on Jul 4th, 2014

After the release of two demos for Celeritas Eos, we have yet more good news to share...


The Beta:


After consideration, the team have decided to release a public beta of Celeritas Eos.

This public beta will contain the majority of the mod's content. The "Requiem" demo section will have implemented the feedback of players so expect more content and significant changes to that part of the mod. Here's what's to expect with the beta:

  • The "Requeim" demo but updated with player feedback.
  • The Content after the "Requeim" demo that's set on Eridanus.

In summary: You'll have access now to 80% of the world's content with most of the mod's quests finished. Exploration is seamless (as it should be as this is all one module). Feedback will be needed as it will change the final version of the mod. This beta will not contain the ending section of the mod however but expect 15-20 hours of gameplay (maybe more depending on your play-style). The alpha testers will also be delighted to hear that Act 2 will be completely different to what they once experienced a year ago so there's reason for everyone to play the beta.

Now I know what some of you might be thinking: "Why not just release the complete mod in sections?" and the answer is that more work is still needed and feedback is required to see what the majority want. For example, from feedback, we've had someone saying the mod's encounters were too challenging for them and others saying they enjoyed the encounters. User rebby-ra also set up a poll on racism in the mod because some didn't like it but the poll shows (currently) that the majority agree that it fits the narrative.

From this type of interaction and feedback from players, we can decide what the majority enjoy and want more of and develop the final product to implement more of what people desire.

From another stand-point, releasing the finished mod in sections like this also requires more work on variables and scripting to make sure choices carry over to each module and asides from the "Requiem demo" most of the world is connected in a way that makes sense to fit into one mod. I also want the mod to feel non-linear, not just in questing but in exploration too and having it as one complete mod will be better suited for that.

The North

Before we continue, I'd also like to remind people to try out the Requiem demo and leave their feedback for it. Without sounding rude, half of you did ask for it and some of you even doubted the mod's existence and now that we have something out, you have all suddenly gone so quiet. Guys, we need your feedback! When the final mod releases and we get complaints like, "there was not enough content of Lord Fire, you guys suck!" then you only have yourselves to blame for not telling us during this stage!

But seriously, over 300 people have downloaded the demo and only several people currently have given us feedback. Let's change that! If you've played the demo then head over to our feedback thread and tell us what you loved, hated etc. It will lead to a better final product.

When to expect to the beta? Later this year but I have no firm ETA on it yet.

On another important matter: Celeritas Eos will no longer be a four-module long series. It has taken us almost two years to finish Equilibrium of the Night and subsequent mods in the series would have to be bigger and better requiring far more time, work and dedication. I'm personally getting tired of modding and wouldn't see myself with the ability to dedicate a further several years to the completion of a series of epic open world mods. This isn't bad news however as this was never set in stone and this also allows for more solid endings for EoTN. 

To end this report, I'd just like to thank you guys for remaining patient and I'll like to thank all of you who have provided feedback. Rest assured, the waiting will be paid off in the end.

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Celeritas Eos ~ Requiem

Celeritas Eos ~ Requiem

Jun 7, 2014 Demo 3 comments

The second demo for Celeritas Eos "Requiem" is now available. Requiem gives players the opportunity to play Equilibrium of the Night from the beginning...

Celeritas Eos Demo - "Avue" v0.5

Celeritas Eos Demo - "Avue" v0.5

Jun 6, 2014 Demo 9 comments

Try out one of Celeritas Eos's hub cities "Avue". Shows off a number of major sidequests as well as our unique AI and procedural generation features...

Post comment Comments  (20 - 30 of 265)
Euirana
Euirana Jun 8 2014, 7:43pm says:

oh yes!

the Requiem demo was awesome. now that's more like it, my faith has been restored in this project. the quests, story and characters are pretty good.

my only complaint is that it literally has an end but I'm going through it again and i'm enjoying the different paths i can take.

+3 votes     reply to comment
KnightofEquulei
KnightofEquulei Jun 7 2014, 8:35pm says:

The Requiem demo is currently being authorized by moddb. I hope it ceases people's fears once and for all.

+1 vote     reply to comment
MrHandy12
MrHandy12 Jun 7 2014, 6:53pm says:

Im sorry to say that this demo was a huge dissapointment. If you would consider the level of development this area is on I'd suppose you have at least a year or two of work ahead of you before you are even remotely finished with this mod.

I could only find one half working quest (that was a extreamly bugged hack and slash with insane amounts of treasure as a reward) and a theif spawning system that spewed out huge amounts of theives attacking people for no apparent reason. Not to mention some immension breaking modern day references every other second.

Now I know working on a mod is tiresome and takes up huge amounts of time and I salute you for trying to make something as aspirational as this mod, but by writing this blog I feel like you have given people the impression that the mod would be something more than this. Regardless what you wanted to showcase. I wish you luck with your future endeavours

+1 vote     reply to comment
ABJECT_SELF
ABJECT_SELF Jun 7 2014, 7:57pm replied:

"Not to mention some immension breaking modern day references every other second."

If you're talking about the Ron Paul joke and the Korn reference, those aren't getting cut while I'm attached to this project >:D

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Jun 7 2014, 7:39pm replied:

Again, if you were to read my below posts, this is not a representation of the mod at all but a show-case of the systems ABJECT_SELF has been working on.

+1 vote     reply to comment
ABJECT_SELF
ABJECT_SELF Jun 7 2014, 1:35pm says:

Hey guys, to keep the comments section clean, I've opened a section of the forums for discussion on the demo here Moddb.com

If you have questions, concerns or comments from the demo, please bring them to the forum. We're less likely to find them in the comments section.

+1 vote     reply to comment
rebby-ra
rebby-ra Jun 7 2014, 12:39pm says:

great to finally see some of what you guys been working on. so i've played with the demo for a while (1-2 hours) and i kind of like it.
the city looks pretty good, though i did have some problem with the camera getting blocked by buildings.

as this is a demo I know there is content not present atm, but i found 2 things that bugged me.

1: I cant enter the shop closest to the starting area.

2: even if i killed the guy in the basement, zombies keep on pouring out of the mansion.

+2 votes     reply to comment
ABJECT_SELF
ABJECT_SELF Jun 7 2014, 1:36pm replied:

Huh, that one about the zombies still pouring out is new to me. I'll take a look.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Jun 7 2014, 12:47pm replied:

Thanks for the feedback. Unfortunately, the buildings don't fade since the city is a custom tileset (winter wildlands).

Those two bugs will be addressed though when ABJECT releases the next update for the Avue demo.

+1 vote     reply to comment
Ioal
Ioal Jun 7 2014, 12:54pm replied:

I concur with the others. This demo was disappointing in that I was expecting a different Avue from the one in the alpha. Yes, it looks better and feels more alive thanks to the random systems but apart from that undead quest being expanded, the difference is really cosmetic. I was expecting more quests.

I think a second demo with this content would be better.

+3 votes     reply to comment
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