Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. As Lucia, the player will journey to the land of Eridanus to fight at the heart of the world's problems but is this journey of her own free will or of a diabolical design?

With Equilibrium of the Night, players can expect an amazing role-playing experience which gives them complete freedom in what they do. The mod features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima, Baldur's Gate and the original Fallout games. Build a party of companions of your choosing, be a righteous knight, pillage towns and villages for gold or simply explore the world seeking treasure, how you play the mod is entirely up to you and nearly every quest has multiple solutions and outcomes.

"Remove your shackles, you pitiable formation of flesh and bone and pursue me to learn truth..."

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Blog RSS Feed Report abuse Latest News: Celeritas Eos ~ Equilibrium of the Night Public Beta

1 comment by KnightofEquulei on Jul 4th, 2014

After the release of two demos for Celeritas Eos, we have yet more good news to share...


The Beta:


After consideration, the team have decided to release a public beta of Celeritas Eos.

This public beta will contain the majority of the mod's content. The "Requiem" demo section will have implemented the feedback of players so expect more content and significant changes to that part of the mod. Here's what's to expect with the beta:

  • The "Requeim" demo but updated with player feedback.
  • The Content after the "Requeim" demo that's set on Eridanus.

In summary: You'll have access now to 80% of the world's content with most of the mod's quests finished. Exploration is seamless (as it should be as this is all one module). Feedback will be needed as it will change the final version of the mod. This beta will not contain the ending section of the mod however but expect 15-20 hours of gameplay (maybe more depending on your play-style). The alpha testers will also be delighted to hear that Act 2 will be completely different to what they once experienced a year ago so there's reason for everyone to play the beta.

Now I know what some of you might be thinking: "Why not just release the complete mod in sections?" and the answer is that more work is still needed and feedback is required to see what the majority want. For example, from feedback, we've had someone saying the mod's encounters were too challenging for them and others saying they enjoyed the encounters. User rebby-ra also set up a poll on racism in the mod because some didn't like it but the poll shows (currently) that the majority agree that it fits the narrative.

From this type of interaction and feedback from players, we can decide what the majority enjoy and want more of and develop the final product to implement more of what people desire.

From another stand-point, releasing the finished mod in sections like this also requires more work on variables and scripting to make sure choices carry over to each module and asides from the "Requiem demo" most of the world is connected in a way that makes sense to fit into one mod. I also want the mod to feel non-linear, not just in questing but in exploration too and having it as one complete mod will be better suited for that.

The North

Before we continue, I'd also like to remind people to try out the Requiem demo and leave their feedback for it. Without sounding rude, half of you did ask for it and some of you even doubted the mod's existence and now that we have something out, you have all suddenly gone so quiet. Guys, we need your feedback! When the final mod releases and we get complaints like, "there was not enough content of Lord Fire, you guys suck!" then you only have yourselves to blame for not telling us during this stage!

But seriously, over 300 people have downloaded the demo and only several people currently have given us feedback. Let's change that! If you've played the demo then head over to our feedback thread and tell us what you loved, hated etc. It will lead to a better final product.

When to expect to the beta? Later this year but I have no firm ETA on it yet.

On another important matter: Celeritas Eos will no longer be a four-module long series. It has taken us almost two years to finish Equilibrium of the Night and subsequent mods in the series would have to be bigger and better requiring far more time, work and dedication. I'm personally getting tired of modding and wouldn't see myself with the ability to dedicate a further several years to the completion of a series of epic open world mods. This isn't bad news however as this was never set in stone and this also allows for more solid endings for EoTN.

To end this report, I'd just like to thank you guys for remaining patient and I'll like to thank all of you who have provided feedback. Rest assured, the waiting will be paid off in the end.

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Celeritas Eos ~ Requiem

Celeritas Eos ~ Requiem

Jun 7, 2014 Demo 3 comments

The second demo for Celeritas Eos "Requiem" is now available. Requiem gives players the opportunity to play Equilibrium of the Night from the beginning...

Celeritas Eos Demo - "Avue" v0.5

Celeritas Eos Demo - "Avue" v0.5

Jun 6, 2014 Demo 9 comments

Try out one of Celeritas Eos's hub cities "Avue". Shows off a number of major sidequests as well as our unique AI and procedural generation features...

Post comment Comments  (110 - 120 of 272)
KnightofEquulei Creator
KnightofEquulei Mar 30 2014, 9:03pm says:

Nope nothing fake about this mod. I'm sure wombaciur, summer-knight and the others who beta tested can confirm this (along with the 100 people who broke into the "beta" unbeknownst to me until it was too late :X ). I suppose the public demo won't stop "guests" from constantly speculating this is a cancelled or fake mod either. Months of no news is common for mods and games.

+2 votes   reply to comment
Salina0
Salina0 Mar 31 2014, 12:17pm replied:

Gonna vouch for this since I was one of those 100 (I blame google for letting me in). There certainly is a game being made and it does exist.

+4 votes     reply to comment
ABJECT_SELF Creator
ABJECT_SELF Mar 8 2014, 3:11am says:

I wanted to make a more formal announcement, but I've been short on time so I'll just say it: We will be releasing a playable public demo of this mod for everyone. Expect it to drop in about two months. I'll explain more in a news article later.

+4 votes   reply to comment
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Beristronk
Beristronk Mar 5 2014, 3:42am replied:

"Stay tuned!"

Two+ weeks later, not a word...

+5 votes     reply to comment
KnightofEquulei Creator
KnightofEquulei Mar 10 2014, 9:22pm replied:

A lot has been revealed about the mod ever since its announcement back in 2012. Besides I'm sure ABJECT_SELF has much going IRL. I had not anticipated how much time must go into a mod to perfect it and balance it and much has already been revealed about the mod so we need to be careful with anything else we reveal.

Besides you'll have a huge demo of the mod in two months, hopefully that'll satiate everyone's desire for the mod for a while and reveal its quality too :)

The demo will be one of the major cities. As you (an alpha tester) know, the cities were relatively empty in alpha but have now been filled up with encounters, a crime system, quests and plenty of explorable places and characters to talk too.

The demo will be public unlike the alpha.

+1 vote   reply to comment
wombaciur
wombaciur Feb 21 2014, 9:46pm replied:

Another alpha/beta/zeta test? ;)

+4 votes     reply to comment
KnightofEquulei Creator
KnightofEquulei Feb 23 2014, 10:27am replied:
Quote:Another alpha/beta/zeta test? ;)

Might be, might be. I might also be an tangerine so don't take my word as gospel truth ;)

+1 vote   reply to comment
rebby-ra
rebby-ra Feb 21 2014, 7:54am replied:

we have been staying tuned since the announcement of the module

+4 votes     reply to comment
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