Celeritas Eos is an open world dark fantasy horror survival role playing mod for Neverwinter Nights.

Report article RSS Feed End of June Update

The end of June update for Equilibrium of the Night.

Posted by KnightofEquulei on Jun 30th, 2013

So what's been going on with the development of EoTN you ask? Quite alot since the last update actually. For one after re-evaluating some side-plots and main-plots I have decided that some of them need more options. For example in one instance you must escape from some fortification and originally there were only three ways to do this. The third way involved killing all the guards which may be a feat that proves impossible considering this is during the earlier stage of the mod (nevertheless it's there). Now I've included a forth option which involves escaping through the sewers...only the sewers aren't exactly safe while the first and second options involve little to no combat at all (depending on how the player progresses through them).

So far there are only 17 side quests. "Huh! Nearly a year in development and only 17 side quests? What kind of game are you playing son?!" I hear you all proclaim but worry not. Half of these are what I call "sub-plots" meaning that they span a large length of time and aren't something as simple as "go into this cave and kill this geezer inside" and all have multiple objectives, paths and endings. Then there are the Baldur Gate's esque type quests. Remember in Baldur's Gate how you could be roaming some wild region and then you come across a group of adventurers/bandits/cultists or something? Often this would spark some form of dialogue and you'll learn what they're doing in the region. In one region the whole place is filled with stone statues of fallen heroes who had been turned to stone by Basilisks and you can eventually uncover and kill the person responsible for all this. This isn't even a quest (at least it's not marked as such in the journal) but has an entire story around it. Celeritas Eos: EoTN has content such as this where you could be adventuring into a cave only to discover it's home to some nasty cult who are sacrificing a virgin inside. In one actual example you come across a man who is attempting to summon some lich for a reward and you can either join him in his ritual or kill him. There are more than 30 events of these kind in the mod.

My time with the mod is now nearly finished. I will be passing it on to JM_Scion soon who will be adding in alternative content (i.e more side quests and sub-plots) before the mod is finally finished. EoTN was never meant to be this big (and I keep saying that) but in the end it has become a mod I am extremely pleased with and hope you lot will be too.

In conclusion some of you may feel that all these extras being adding aren't necessary but all of it is only to enhance the replay value. When I look at other big community mods I see that they've only survived so long because of two things: their quality in terms of story, characters and content and their replay value. People keep returning to them for these reasons. Same can be said of games such as Baldur's Gate, NWN itself, Dragon Age: Origins, Dark Souls and so on. So my job with EoTN has been to build a world that will enamour the player and add enough content so that it always remain replayable but of course each path must be unique, different and have equal quality. I'm not adding alternative paths just to provide a different course for the sake of it and rushing them all, they fit their scenarios and try to cover all options that are appropriate for the quest/sub-plot. Taking the example above with the fortification, if there's a locked door shouldn't there be several ways around of it instead of one? Indeed simply bashing the door down should be a option, one that I find some RPG's to be lacking. We shouldn't be forced to serve the authorities just to progress. All in all I think people will be please with the final build of EoTN which is further enhanced by the wonders of Project Q.

P.S

What would you like to see more? Some gameplay videos? Or some images of new areas?

MORE LOGOS DAMMIT
Oh and give a round of applause for JM_Scion for creating our new logo.

Post comment Comments
wombaciur
wombaciur Jun 30 2013, 1:57pm says:

Great update! Happy to see JM_Scion taking the reins and I dig the new logo.

Anyway, I do hope you can obtain (because I don't think Lucia or her crew would be experienced enough to cast 6th level spells ;) ) some stone to flesh scrolls and free some statues. I remember a nice quest in BG2 in the underdark where you could freed some wizard from imprisonment spell. Perhaps you can alter the basilisk quest and allow for some sort of similar interaction for those willing to go the extra mile ;)

I'm all for quests that span across areas, NPCs and have different outcomes in-between. I never liked typical fed-ex quests unless it was just a flavor and obtaining the quest or finding a delivery place was a real challenge ;)

If the author can keep the replay value high, he/she should be praised for it. It's a very difficult task to accomplish, though, because you need to avoid fake choices unless it makes sense within the context of the world (being dominated by La Croix in Vampires:Bloodlines comes to mind ;)). If the player finds out the choice is just fluff, he/she might feel disconnected from the gameplay. On the other hand, if you feel your choices matter, you are that more immersed in the gameworld. And it doesn't have to be shiny graphics.

Anyway, keep up the good work and honestly... I can't wait to see the mod :)

+4 votes     reply to comment
KnightofEquulei Author
KnightofEquulei Jun 30 2013, 4:41pm replied:

Ah, I was speaking of the basilisks from Baldur's Gate. There aren't any in EoTN. Thought about adding them. I would like to add an enemy in a future installment who could turn your companions to stone (randomly) meaning you'll need to go on a quest to find a spell/mage/potion to free them.

There's no basilisks or medusas in EoTN though.

+3 votes   reply to comment
Guest
Guest Jul 1 2013, 6:16am says:

"What would you like to see more? Some gameplay videos? Or some images of new areas?"

ÔćÉMaybe a glance of some sexy gameplay videos or images featuring our gorgeous heronie ? :)

BTW, nice new logo!

+1 vote     reply to comment
Estarc
Estarc Jul 1 2013, 7:33am says:

I don't know what would work best in previews without being too spoilery or anything, but I guess I'd like to see a bit from each faction that you can join.

+2 votes     reply to comment
Guest
Guest Jul 4 2013, 5:37am says:
Quote:The third way involved killing all the guards which may be a feat that proves impossible considering this is during the earlier stage of the mod (nevertheless it's there).

Thank you for giving the option to try nevertheless and not automatically assuming defeat on the player's part.

+1 vote     reply to comment
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