Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. Intended to be a four part series, the series starts with Equilibrium of The Night where you will assume the role of a set protagonist although subsequent titles in the series after Equilibrium will feature your own custom characters. 

The first module in the series - Equilibrium of The Night - takes place in the land of Eridanus and features a woman named Lucia who journeys to there to stop an evil occurring within Castle Lox Avue. This evil is very powerful and is impacting the whole world by making zombies and other abominations arise all over it prompting knights, warriors and even ordinary people to journey to Eridanus to help fight against the source of where all of the evil is coming from.

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1 comment by KnightofEquulei on Apr 22nd, 2014

Hello there, I am one of the developers of Crowley's Magnificent Adventure and Celeritas Eos. I'm posting this article as a request to all artists who are experienced with drawing and painting. You'll work with a talented and diverse team making concept art as well as creating logos for the group and the aforementioned mods. The aforementioned mods are Neverwinter Nights mods which use portraits for NPC's in the game so designing portraits will be part of your work too.

So you may be thinking "why should I join your team?" well it'll be an excellent opportunity to get your work out there and be a part of two big projects which have established fanbases. You'll be actively part of the development of future mods and it'll be a chance to work with a great group of people.

We'll need to see examples of your work obviously.

You can post below or send a message to me if your interested.

Celeritas Eos - Equilibrium of the Night

Celeritas Eos is a low fantasy-mature-horror-survival-RPG series for Neverwinter Nights.

The first module in the series - Equilibrium of The Night - takes place in the land of Eridanus and features a woman named Lucia who journeys there to stop an evil from occurring within Castle Lox Avue. This evil is impacting the whole world by making zombies and other abominations arise all over, prompting knights, warriors and even ordinary people to journey to Eridanus to help fight against the source.

However there's more to this evil than meets the eye and Lucia will soon find herself uncovering conspiracies, dabbling in political intrigue and religion and rooting out cults and vampires...or becoming one herself. 

Lucia will be able to assemble a team of companions to help her in her quest. Each companion has a deep story to follow and each are unique in their own right. However the player, as Lucia, is free to choose their own destiny. Whether you decide to be diplomatic and merciful or ruthless and murderous is entirely up to you. This mod gives the player complete freedom in what they do and features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima and the original Fallout games.

Crowley's Magnificent Adventure

Crowley's Magnificent Adventure is an epic-open world adventure RPG for Neverwinter Nights.

Players assume the role of a drunk adventurer named Crowley (who can actually become a Drunken Master/Warrior which is a very legitimate class in Dungeons and Dragons) who is dragged from his drunken stupor into a story of epic fantasy proportions filled with stunning vistas, magical realms, crazy wizards with magical clones and dragons! Sound fun? Good but there's much more to it than typical high fantasy elements although you'll have to play it to find out more on that!

The most amazing part of this adventure is that Crowley develops as character in this 30 hour adventure based on player choices. The story takes place in the world of Toril and remains true to the lore. The player can expect to explore a variety of areas from the underdark, vast detailed cities, dwarven ruins, dark twisted forests to dragon-infested swamps whilst being accompanied by a team of companions who seek to help Crowley in his quest to slay an evil wizard and save the world. (Slaying a dragon and princess rescuing included!)

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Post comment Comments  (0 - 10 of 177)
ABJECT_SELF
ABJECT_SELF Apr 19 2014, 3:46pm says:

Bringing over another sweet feature from my July Anarchy games: Explosive barrels! Should make a certain boss fight very interesting.

+2 votes     reply to comment
Ioal
Ioal Apr 14 2014, 8:48pm says:

Hey, I'm here on behalf of Stainless Veteran (a codexer) who is wondering why you haven't included animated rape sequences in this mod and why there is rape without them. Apparently he's too scared to ask this himself.

+4 votes     reply to comment
KnightofEquulei
KnightofEquulei Apr 14 2014, 9:53pm replied:
Quote:Hey, I'm here on behalf of Stainless Veteran (a codexer) who is wondering why you haven't included animated rape sequences in this mod and why there is rape without them. Apparently he's too scared to ask this himself.

He's asking again? LOL, I must say, I admire his persistence. My answer is still the same as the one I gave him last September on RPG Watch though.

Rpgwatch.com

Sex is one of the themes of this mod but that doesn't mean it has to be explicit. The mod isn't an erotica like some other NWN mods so I've purposely avoided explicit text/animations of sex to draw focus to what the sex and rape is really about in this mod. The former can be for love, affection or for exploitation. The later (rape) isn't there to fulfill a rape fetish, EoTN deals with the aftermath of it (the psychological aspect) and it can always be avoided. Prostitution is there to experience like in many RPG's but unlike many RPG's, I thought why prevent the player character from becoming a prostitute? It carries its benefits and penalties and just like the the aforementioned two subjects, is part of conveying some of the more darker themes in the mod.

I would have liked to have animated sex scenes in the vein of how Dragon Age Origins did it (minus the dry humping) but I haven't the skill for that and don't believe it's overall necessary to convey the scenes.

The only other way to get animated sex scenes would have been via the intimate animations suite which is pretty much straight-up virtual porn. I considered that distasteful. I don't want this to be erotica, now, no offense to him but I don't understand how he can find this hard to understand.

Think of Celeritas Eos as a more gritty Fallout/Baldur's Gate and *not* A Dance with Rogues or 50 Shades of Grey! XD

0 votes     reply to comment
KnightofEquulei
KnightofEquulei Apr 14 2014, 9:55pm replied:

^
So that's your answer. I only make this post again because I remember there were a few other people a while back asking similar questions (albeit in more civil ways) so hopefully that clears up any misunderstandings others might have.

I experimented with text depictions but in the end I didn't think they fitted.

But hey, if others (once this mod is released) want to add animations or text depictions to the sex scenes then they're free to do so and release it elsewhere for download if that's what others want. These things won't exist in the vanilla version though.

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Apr 14 2014, 10:03pm replied:

And concerning the inclusion of rape in this mod:

"The scripted rape scenes should suffice especially since their construction means we can explore the psychological impact of rape in the aftermath as opposed to random rape scenarios which would get repetitive eventually, unrealistic or otherwise require us to devote countless hours to building an entire system and game out of it all where every encounter is always different.

The psychological impact is not something yet scripted from the current scenes (as you may have seen in the beta) but were planned from the start and will be something I'll be adding where Lucia has flashbacks or nightmares.

I don't think many other mods (or even games for that matter) have actually attempted exploring the aftermath of rape especially from the protagonist's perceptive. It's a touchy subject and one I want to approach with maturity."

Moddb.com

+2 votes     reply to comment
ABJECT_SELF
ABJECT_SELF Apr 14 2014, 9:25pm replied:

We tried, but the motion capture sessions turned out really awkward.

+3 votes     reply to comment
KnightofEquulei
KnightofEquulei Apr 7 2014, 5:45pm replied:

@The guy who made the "fake mod" comment.

Rest assured, I didn't delete your comment. Moddb actually removes "guest" comments when they receive many negative votes. I encourage everyone to create profiles on this site and I'm always here to answer questions, normally within a day (or a week at maximum).

If it's about the mod being "fake" or cancelled because we've gone a month without new news, don't expect a reply.

Sorry if this post seems hostile, I'm just tired of these guest comments speculating that the mod is cancelled because it's gone a month without an update despite the mod receiving updates since September 2012.

+2 votes     reply to comment
Nightwatch66
Nightwatch66 Apr 12 2014, 5:15am replied:

Ok i understand it's hard to give an estimation anyway but thank you for your quick answer!

+2 votes     reply to comment
ABJECT_SELF
ABJECT_SELF Apr 12 2014, 2:20pm replied:

Hope the new news article answers your question.

+1 vote     reply to comment
Nightwatch66
Nightwatch66 Apr 13 2014, 5:25am replied:

Yes it did :)

+1 vote     reply to comment
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