These are the hak files for Celeritas Eos. Each title in the series use these haks and they must be downloaded in order for the modules to work.
Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. Intended to be a four part series, the series starts with Equilibrium of The Night where you will assume the role of a set protagonist although subsequent titles in the series after Equilibrium will feature your own custom characters.
The first module in the series - Equilibrium of The Night - takes place in the land of Eridanus and features a woman named Lucia who journeys to the land to stop an evil occurring within Castle Lox Avue. This evil is very powerful and is impacting the whole world by making zombies and other abominations arise all over the world prompting knights, warriors and even ordinary people to journey to Eridanus to help fight against the source of where all of the evil is coming from.
It's April now and Equilibrium of the Night still hasn't released. I know some of you may think that this has something to do with the merging of the areas and some content from the cancelled mods I was working on but this isn't true. The truth is that, is that we are working on implementing Project Q into Celeritas Eos specifically the animations which allow for NPC's to hug and kiss. Asides from this we have been able to implement guns into Equilibrium of the Night after-all. This means that we need to go through the resources in the mod (crossbows in treasure and shops) and ensure that a crossbow remains a crossbow and has the correct model and not the "bag" model used for objects conflicting with haks.
I have never officially announced Equilibrium of the Night though and don't intend too. As I have said before, the ETA's asked for in the comment section should be taken with a grain of salt. You ask me when it'll be finished and I'll be truthful (based on what I believe) but as the several previous times have shown I have always been wrong. As someone here was put it so eloquently, "sometimes finishing the final portions of the mod takes longer than the creation of all the content in the mod itself" and I can back this up. Well this certainly seems to be the case with me and EoTN.
In any case I've been aware of the grumbles and mumbles people have had. One complained about Kingdoms at War being cancelled but it was only cancelled because it has become corrupted. There was no salvaging to be done. I'm not God so I can't do anything and the fact that Celeritas Eos is my prime focus - modding wise - right now meant that I had no time to start over on the content that was lost with the corruption. Seeing as the universe from the cancelled module series wasn't that vastly different (as based on the suggestion of a colleague months ago) I decided it would be best after-all to merge the two settings into one.
So to conclude this release business, I won't answer any comments asking for an ETA anymore and if I do. Just remember to take it with a grain of salt. If it's not announced in an article then it's simply a belief and nothing set in stone.
But let's not fret about this. As each passes, EoTN grows and becomes a better module. The animations and guns being implemented means that the quality of EoTN improves several times over. Finally we have a new team-member, JM_Scion (creator of July Anarchy and the yet-to-be-released Static) who'll help with quest designing, scripting and writing. This means that EoTN's development will be sped up greatly along with future modules.
And if you're still angry and plan on storming our studios then you better be prepared to meet Lord Fire who is truly a forced to be a reckoned with. Not only is his badassery unmatched in Eridanus but his sexiness is so off the charts that simply staring at him for too long causes one to spontaneously combust. Just look at his self-portrait below (just remember to wear sunglasses)...
Oh and please your compliments for Lord Fire's attire below. He's too busy to read personal mail...
As always we are looking for more help. Because, well the more the merrier.