Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. As Lucia, the player will journey to the land of Eridanus to fight at the heart of the world's problems but is this journey of her own free will or of a diabolical design?

With Equilibrium of the Night, players can expect an amazing role-playing experience which gives them complete freedom in what they do. The mod features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima, Baldur's Gate and the original Fallout games. Build a party of companions of your choosing, be a righteous knight, pillage towns and villages for gold or simply explore the world seeking treasure, how you play the mod is entirely up to you and nearly every quest has multiple solutions and outcomes.

"Remove your shackles, you pitiable formation of flesh and bone and pursue me to learn truth..."

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Blog RSS Feed Report abuse Latest News: Celeritas Eos ~ Equilibrium of the Night Public Beta

1 comment by KnightofEquulei on Jul 4th, 2014

After the release of two demos for Celeritas Eos, we have yet more good news to share...


The Beta:


After consideration, the team have decided to release a public beta of Celeritas Eos.

This public beta will contain the majority of the mod's content. The "Requiem" demo section will have implemented the feedback of players so expect more content and significant changes to that part of the mod. Here's what's to expect with the beta:

  • The "Requeim" demo but updated with player feedback.
  • The Content after the "Requeim" demo that's set on Eridanus.

In summary: You'll have access now to 80% of the world's content with most of the mod's quests finished. Exploration is seamless (as it should be as this is all one module). Feedback will be needed as it will change the final version of the mod. This beta will not contain the ending section of the mod however but expect 15-20 hours of gameplay (maybe more depending on your play-style). The alpha testers will also be delighted to hear that Act 2 will be completely different to what they once experienced a year ago so there's reason for everyone to play the beta.

Now I know what some of you might be thinking: "Why not just release the complete mod in sections?" and the answer is that more work is still needed and feedback is required to see what the majority want. For example, from feedback, we've had someone saying the mod's encounters were too challenging for them and others saying they enjoyed the encounters. User rebby-ra also set up a poll on racism in the mod because some didn't like it but the poll shows (currently) that the majority agree that it fits the narrative.

From this type of interaction and feedback from players, we can decide what the majority enjoy and want more of and develop the final product to implement more of what people desire.

From another stand-point, releasing the finished mod in sections like this also requires more work on variables and scripting to make sure choices carry over to each module and asides from the "Requiem demo" most of the world is connected in a way that makes sense to fit into one mod. I also want the mod to feel non-linear, not just in questing but in exploration too and having it as one complete mod will be better suited for that.

The North

Before we continue, I'd also like to remind people to try out the Requiem demo and leave their feedback for it. Without sounding rude, half of you did ask for it and some of you even doubted the mod's existence and now that we have something out, you have all suddenly gone so quiet. Guys, we need your feedback! When the final mod releases and we get complaints like, "there was not enough content of Lord Fire, you guys suck!" then you only have yourselves to blame for not telling us during this stage!

But seriously, over 300 people have downloaded the demo and only several people currently have given us feedback. Let's change that! If you've played the demo then head over to our feedback thread and tell us what you loved, hated etc. It will lead to a better final product.

When to expect to the beta? Later this year but I have no firm ETA on it yet.

On another important matter: Celeritas Eos will no longer be a four-module long series. It has taken us almost two years to finish Equilibrium of the Night and subsequent mods in the series would have to be bigger and better requiring far more time, work and dedication. I'm personally getting tired of modding and wouldn't see myself with the ability to dedicate a further several years to the completion of a series of epic open world mods. This isn't bad news however as this was never set in stone and this also allows for more solid endings for EoTN. 

To end this report, I'd just like to thank you guys for remaining patient and I'll like to thank all of you who have provided feedback. Rest assured, the waiting will be paid off in the end.

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Celeritas Eos ~ Requiem

Celeritas Eos ~ Requiem

Jun 7, 2014 Demo 3 comments

The second demo for Celeritas Eos "Requiem" is now available. Requiem gives players the opportunity to play Equilibrium of the Night from the beginning...

Celeritas Eos Demo - "Avue" v0.5

Celeritas Eos Demo - "Avue" v0.5

Jun 6, 2014 Demo 9 comments

Try out one of Celeritas Eos's hub cities "Avue". Shows off a number of major sidequests as well as our unique AI and procedural generation features...

Post comment Comments  (0 - 10 of 269)
silvarius2000
silvarius2000 Sep 8 2014, 3:43pm says:

Any updates?

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Sep 9 2014, 3:21pm replied:

None. Rest assured, the mod is still being worked on though. We've kinda given enough information away about what's going into CE so there's nothing to say anymore about features. Next info will be the beta release (whenever that's finished and I don't have an ETA).

+2 votes     reply to comment
sarmatianns
sarmatianns Jul 3 2014, 2:38am says:

What's really the point of all this demos? First, second and apparently there's gonna be a third.

You have a demo to give the player a taste of what to expect and maybe to prove the module is not vapourware, but two or three demos?

RPG with complex world and storyline shouldn't be played piece by piece.

Take as much time as you need and release a full module.

+3 votes     reply to comment
KnightofEquulei
KnightofEquulei Jul 3 2014, 3:43pm replied:

You misunderstand, the next "demo" is the public beta.

Or perhaps it was my mistake calling it the "beta demo."

Basically it'll be a beta release which contains most of the mod's content (asides from the ending chapter) and feedback will allow us to eventually release a final version which deals with whatever problems people might have with the mod (i.e bugs, quests etc).

Quote:RPG with complex world and storyline shouldn't be played piece by piece.

Totally agree.

So to clear up misunderstanding (which was probably my mistake), the third item that's releasing isn't another demo, it's the actual beta.

For our alpha testers: Yes, the beta will contain new content that will make it different from the alpha. For one, companions will have more dialogue and the main plot will be finished, you'll also be able to become a vampire in the beta.

Oh and feel free to leave feedback for the Requiem demo in the feedback thread. All feedback is being implemented into the beta. When we release the beta, we also want feedback for that so that the final version is the best it can possibly be.

Thanks for the comment.

+3 votes     reply to comment
Euirana
Euirana Jul 3 2014, 4:35pm replied:

wait there's going to be a public beta?

YES!

:D

when can we expect it???

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Jul 3 2014, 4:58pm replied:

Probably this year. Probably. I'm not giving a official ETA though.

+2 votes     reply to comment
Ioal
Ioal Jun 29 2014, 5:52pm says:

The more I think about it, the more that I think that the trolls are people from the RPG Codex...

That whole rumor of the mod being fake started from there didn't it?

+3 votes     reply to comment
KnightofEquulei
KnightofEquulei Jun 29 2014, 10:53pm replied:

Now that you mention it...

But they're done and dealt with now, so there's no need to dwell on the past.

+2 votes     reply to comment
silvarius2000
silvarius2000 Jun 26 2014, 11:45am says:

I am absolutely enthralled with the mod :) Great fun playing through! Keep it up guys! Perhaps you guys should consider putting this for Patreon?

+2 votes     reply to comment
KnightofEquulei
KnightofEquulei Jun 27 2014, 8:25pm replied:

Thanks! Patreon sounds interesting, we might look into it.

+2 votes     reply to comment
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