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Combat Evolved is a mod overhaul for the Jagged Alliance - Back in Action game that expands/improves the vanilla game in many ways, from adding items, fixing bugs, increasing difficulty, balancing gameplay features to the point of restoring some of the soul the Jagged Alliance mercs used to have.

The variety of weapons and items is greatly expanded with weapons starting from the WWII Pecheneg to the exotic AAC Honey Badger, the ballistic protection is more varied and now has an alternative that can be worn underneath the clothes, the AI will now engage in better tactics, different behaviours based on the enemy type, the gameplay progression will feel more balanced and challenging, personality has been breathed in all the characters, all the gameplay will feel different in a better way.

To date, except the translations, this continues to be a one-man project so the development might be slow at points, depending on my time, but I'll always try to deliver compatibility patches with the latest game version within 24 hours from release. Other than that, if you feel like contributing in some way, drop me a line.

First of all, a huge thanks to sbobovyc for his tools, without those none of this would be possible.
Kevin MacLeod from for "Junkyard Tribe" (main menu song).
Thanks to MrRaven for his great UI mod and for allowing me to make it a part of CE and modifying where needed.
I particularly want to thank daedalusxxi for the spanish localization, Calippo for the italian one, DaBoss for the german translation and emmanuuel for the (groovy!?) french localization.
Thanks to Confus for the initial brainstorming, the nudge that I needed to get things moving and some weapons descriptions.
Credits to the JA2 1.13 team for some weapons descriptions that I shamelessly ripped.
Credits to SirTech for the mugshots.
My girlfriend for not busting my balls while I was doing this and even for assisting me with some data checking.

Download link for the latest mod version (compatible with game patch 1.13e to 1.13g): Download CE v1.07.300812 (49.4 Mb)

If you feel like supporting this mod (which is in no way mandatory but is really appreciated due to the fact that JA: BiA modding tends to eat up my time in which I could be otherwise productive ) you can PayPal - The safer, easier way to pay online!

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0 comments by TehGlitch on Aug 6th, 2012

  • included zero's "M.E.R.C. is back" with his permission. Many thanks, again;
  • changed new mercs portraits, gear, stats and looks to fit CE;
  • fixed an issue where the additional info was not displayed in the right textbox for the new mercs;
  • decreased range for 7.62 NATO chambered ARs and rebalanced stats accordingly;
  • tweaked accuracy and durability for some weapons;
  • increased range for 5.45 chambered ARs;
  • tweaked some stats for sniper rifles;
  • changed syringe medical requirement to 0 as it should've been (thanks Gen. Drax);
  • modified some merc stats;
  • added icons in weapon picture for weapon types and removed weapon type from text descriptions;
  • added 7 new weapons (PPSh-41, Mosin-Nagant M59, AK-74, OSV-96, Skorpion vz. 82, SPAS-12 and baseball bat)
  • changed loadout for some enemy soldiers;
  • rebalanced the numbers and levels of enemies in some sectors;
  • rebalanced some mercs;
  • modified loot sectors and trader inventories (this is spreading across several versions);
  • modified a few dialogues for immersion purposes;
  • made Deidranna slightly more difficulty and slightly more paranoid;
  • fixed Blood not being able to use his medkit (thanks reVurt);
  • fixed Steyr Scout magazine size (thanks reVurt);
  • fixed AKS-74U attachment point (thanks Specter);
  • fixed a problem with the Neoprene skull mask textures - this time for real! no joke! (thanks Aemun and Guy);
  • fixed Nightblind and Night Ops tooltips (thanks Specter);
  • fixed a loading screen tip about CQB (thanks Blondy);
  • fixed the flat cap not having a name and description (thanks Landwalker);
  • removed laser sight light ray;

Note: If you have a vanilla savegame, a new game is highly advisable since there are too many changes that won't take effect and unwanted behaviour might occur. If you have a 1.05/1.05b CE mod savegame, it should be compatible, except for the fact that things like stats for the already hired mercs and content for the already looted containers won't come in effect.

Downloads RSS Feed Latest Downloads
CombatEvolved mod v1.07.300812

CombatEvolved mod v1.07.300812

Aug 31, 2012 Full Version 8 comments

- New items (weapons, attachments, armor, drugs); - better progression; - added an option for easy difficulty; - added an option for vanilla icons; ...

Combat Evolved mod v1.06.60812

Combat Evolved mod v1.06.60812

Aug 6, 2012 Full Version 0 comments

New mercs, new weapons, tweaked overall weapon stats, changed loots for a smoother progression.

Combat Evolved mod v1.05b for Jagged Alliance: BiA

Combat Evolved mod v1.05b for Jagged Alliance: BiA

Jul 24, 2012 Full Version 0 comments

Combat Evolved is a mod overhaul for the Jagged Alliance - Back in Action game that expands/improves the vanilla game in many ways, from adding items...

Post comment Comments  (10 - 20 of 30)
Waffle1215 Apr 5 2013, 1:02pm says:

I've been trying to play it on easy, yes i know I suck, but it does get rather frustrating when you have 3 mercs vs 40+ lvl5 enemies. I've tried extracting the to just about everywhere and I dont see any noticable changes, (start a new game and same options Normal and Hard). Any suggestions on what I may be doing wrong?

0 votes     reply to comment
acesim May 5 2013, 12:33am replied:

put your money into more units other then just guns and stuff.

+1 vote     reply to comment
Guest Mar 23 2013, 8:13pm says:

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fabiovisentainer Mar 21 2013, 2:08pm says:

Did Militia get this sets to?

+1 vote     reply to comment
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Heer_Gefreiter Online
Heer_Gefreiter Nov 23 2012, 4:09am says:

Could you do real ranges for the game ?

+1 vote     reply to comment
themesmith Oct 22 2012, 5:56pm says:

Glad you put your mod on moddb, considering how the JA BIA official forums are flooded with bots. Never seen a forum so ****** up.

+2 votes     reply to comment
psycho2112 Oct 14 2012, 6:28pm says:

Does this work with the specialist kit DLC's?

+1 vote     reply to comment
themesmith Oct 22 2012, 2:17am replied:


+1 vote     reply to comment
Nyox Oct 7 2012, 4:44am says:

Just to let you know that the last build has still the syringe medical requirement to 20.

+1 vote     reply to comment
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Jagged Alliance: Back in Action Icon
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Released May 2012
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