Combat Evolved is a mod overhaul for the Jagged Alliance - Back in Action game that expands/improves the vanilla game in many ways, from adding items, fixing bugs, increasing difficulty, balancing gameplay features to the point of restoring some of the soul the Jagged Alliance mercs used to have.

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A list of all the features that Combat Evolved mod brings to the vanilla game.

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Added items:

  • over 35 weapons (new models, not only description pictures) with stats reworked from scratch, which will result in a change in gameplay and make all weapon types useful;
  • 7 new gun attachments, offering more tactical approaches per weapon type;
  • 4 new ballistic vest types;
  • 9 other uniform/clothing items;
  • 11 new ammo types and modifies the stats for all ammo to reflect their real life counterparts;
  • 2 new grenade types;
  • some more misc/quest items;

Gameplay and difficulty changes:

  • A.I.M. and freebie mercs are tweaked/changed (stats/gear/traits) to reflect their actual bios, improve immersion and add a bit of soul;
  • Deidranna's soldiers gear and stats changed to offer a better game progression and to look like an actual army;
  • Hillbillies stats and gear are changed (mostly for immersion purposes);
  • Slight changes to certain vanilla quests;
  • New quests (2 for now);
  • Enemies amounts and levels in each area to enhance game progression and difficulty;
  • Traders inventories and containers contents;
  • Custom AI templates to fit the enemy soldier templates (recon, medic, grenadier, sniper, machine gunner, officer - over 20 AI templates). Enemy behaviour will now be varied and will involve better tactics;
  • Increased number of templates for enemy soldiers (around 40) and hillbillies (7) allowing for greater variation in gear, tactics and looks;
  • Medical skill and items (bandages don't heal hp anymore, canteens now restore energy, not hp, syringes can now be found in limited amounts) changed to encourage hiring of mercs with high medical skill;
  • Modified militia gear and given them concealable ballistic vests to make them more useful in the beginning;

Changes to stealth:

  • Ever cursed when your stealthy merc sneaks to the door and then he/she just kicks the s**t out of the door raising alarm in a 100y radius? Well, no more! Door opening is stealthy by default (includes sounds and animations to fit);
  • Running is now noisy, as it should be, you can't run at full speed towards an enemy without being heard; on the other hand, crouching and crawling are slightly stealthier now;
  • Silencers have a greater impact on stealth approach;

Fixes to the vanilla game:

  • a lot of typos/description issues in the vanilla game;
  • some attachment points for vanilla weapons;
  • wrong ammo type for some vanilla weapons;
  • wrong coordinates for some vanilla item icons;
  • a bug where not all the hillbillies would spawn at farms;

And last but not least, a slick new interface, MrRaven's Az GUI.

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