Relive the Original C&C3 Tiberium Wars, from a new perspective.
With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...
Posted by X3N on Feb 6th, 2012
In a similar way to as it adds the mod of textures in this tutorial:Moddb.com
Within the worldbuilder:
1 - Open the map and place it in the middle one Skydome:
These Skydomes found under:
"ByNativeType/Civilian/None" and "REGION/Neutral/MISC_Natural"
2- Then edit the properties of the map, as follows
Min Height: Range between 70 and 300
Max Height : Range between 1200 and 1700 ( Or as you think best, your being free to choose )
* the color of fog will be seen on the horizon and at altitude. if you think it looks ugly, remove it. your test and decide...
3- Save the map and performs one test in-game, Running one CNC NE FULL VERSION interface (YPSILON_1.0.big, OMEGA_1.0.big or DELTA_1.0.big) alone or with another mod
4- Then Compile your map with "BuildMap.bat":
Compile the map has two main advantages: the loading time is shorter and disappear those ugly shadows to rotate the camera.
NEED MOD SKD: Commandandconquer.com
IN WINDOWS 7 THE MAPS ARE STORED IN THE FOLDER:
C:\Users\YOURUSERNAME\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\
-(Opens a window of CMD commands in your "MOD SDK" folder, but instead of entering "BuildMod.bat NameOfTheMod", you should put "BuildMap.bat NameOfThefolderOftheMap").
The compiler started to compile your map and created 3 new files:
map.imp, map.relo and map.bin
your map will have OMEGACAM and will be compiled.
Now you can share it with everyone
Sorry for my English.
If you have any questions, post it here and I will try to help you