Features:

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files available (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with some brain
-Improved graphics & effects
-More than 1700 new unit quotes and sounds (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:


-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom
C&C Tiberian Sun Crystallized Doom

The Team so far:
Astor
Chubrokoli
Graion Dilach
ComradeCrimson
Nolt

StringStorm
Seoras
Stellar
DragonNOR
PotatoBob

MusicComposer


Story:
The mod plays right after the events of C&C Tiberian Sun Firestorm.
Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.
After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.
2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

Mod history:

Project Nemesis (2009)
Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4

Project Nemesis (2010)
Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Crystallized Doom (2010)
Version 1.9

Crystallized Doom Resurrected (2013)
Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)

Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix [Legacy]

Version 1.9.41 - revised Techlevel I [skipped for public]


Crystallized Doom Standalone (2015)
Version 1.9.42 - revised Techlevel II
Version 1.9.43 - revised Techlevel III [on hold]


Crystallized Doom OpenRA (2015)
Version 0.1 - Techlevel I
Version 0.2 - Techlevel II

Version 0.3 - Techlevel III (WIP)




Image RSS Feed Latest Screens
Mammoth MK.II weapons New voxel shading (WIP) Gremlins vs Cabal
Blog RSS Feed Report abuse Latest News: Crystallized Doom and OpenRA

14 comments by Astor on May 14th, 2015

Hey guys!

I want you to know that I am thinking to rebuild/port this mod for OpenRA.

As for people who do not know OpenRA:

"OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles.We include recreations of C&C (Tiberian Dawn), C&C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.OpenRA's primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots."

There are several reasons why to switch the engine:

Pro:
- less problems with crashing
- better support for higher resolutions (supports pixel doubling)
- better performance (OpenRA is based on OpenGL)
- better support for OS after Win XP (Windows Vista/7/8/10, OS X, Linux) <- no need for any fixes
- cross-platform multiplayer
- bigger maps and more players in a match (imagine a big battle with 16 players for example)
- support for observer slots
- easier way to add new factions
- ability to choose teams, starting positions, AI personalities/difficulty and other settings.
- multiple production tabs like in RA2 and TW
- support for naval (gameplay and AI)
- the possibility to add new gameplay features to the engine

Contra:
- OpenRA Tiberian Sun mod is still WIP
- We have to adapt to the OpenRA engine
- Additonal work (which would be worth if it gives you and me less problems :P )
- People won't like it because of reason XYZ

As for myself, it would be something fresh to work, as I can learn to do new things with it. But I don't know how people will react to this. So I'd like to hear some feedback and thoughts first about this.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

Jan 28, 2015 Full Version 41 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Crystallized Doom 1.9.40.21 Hotfix [Legacy TS]

Jul 22, 2014 Patch 6 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 [Legacy TS]

Crystallized Doom 1.9.40.2 [Legacy TS]

Jul 20, 2014 Full Version 23 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Post comment Comments  (720 - 730 of 887)
undermannen
undermannen Dec 15 2009, 1:21pm says:

I am creating a map for youre mod... its a 1v1 map with a city, old base overrun with tiberium and a mutant outpost in the middle

+1 vote     reply to comment
Astor Creator
Astor Dec 15 2009, 2:01pm replied:

Have you tested it against a AI enemy?

+1 vote   reply to comment
undermannen
undermannen Dec 15 2009, 2:11pm replied:

i currently am but theres lag in the enemys base and mutant outpost... killed mutants and lag stopped there but still in enemy base. prob because i play in 1440x900. and one thing i just noticed... the new component tower upgrades missile is very slow and if u send in Vertago the missiles will follow and not strike until theyre at helipad.

+1 vote     reply to comment
Astor Creator
Astor Dec 15 2009, 2:23pm replied:

I know about that. Maybe I should make the vertago invisible, because nod haven't so much aircraft units. I am thinking to add the hind from RA1 to Nod.

+1 vote   reply to comment
undermannen
undermannen Dec 15 2009, 11:51am says:

btw anyone know if u can turn the camera in FinalSun? trying to create a map but the cliffs are troublesome.

+1 vote     reply to comment
Astor Creator
Astor Dec 15 2009, 2:02pm replied:

I think there is no way to change it, because TS engine is build up for only one camara perspective.

+1 vote   reply to comment
Astor Creator
Astor Dec 15 2009, 10:47am says:

Cabal Cameo is in beta, but you need to change this in art.ini:

[CORE]
Cameo=NACORE
Foundation=3x3
Height=3
Buildup=COREMK
DemandLoadBuildup=true
ExtraDamageStage=yes
ActiveAnim=CORE_A
ActiveAnimDamaged=CORE_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=CORE_B
ActiveAnimTwoDamaged=CORE_BD
ActiveAnimTwoZAdjust=-100;-25
ActiveAnimThree=CORE_C
ActiveAnimThreeDamaged=CORE_CD
ActiveAnimThreeZAdjust=-100;-50

to

[CORE]
Cameo=NACOREICON
Foundation=3x3
Height=3
Buildup=COREMK
DemandLoadBuildup=true
ExtraDamageStage=yes
ActiveAnim=CORE_A
ActiveAnimDamaged=CORE_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=CORE_B
ActiveAnimTwoDamaged=CORE_BD
ActiveAnimTwoZAdjust=-100;-25
ActiveAnimThree=CORE_C
ActiveAnimThreeDamaged=CORE_CD
ActiveAnimThreeZAdjust=-100;-50

Some info:

Fanatics -> done (looks really funny)
Para Orca -> done (don't know if it should have only 1 ammo or unlimited)
Cyborg Tech -> not done
A second nod unit -> not done

+1 vote   reply to comment
undermannen
undermannen Dec 15 2009, 11:47am replied:

Cyborg hospital as Cyborg Tech? i mean in GDI mission 7 CABAl is converting civilians to Cyborgs through one, and if not hispital... what should there be then? what abput NOD Officer as new NOD unit? A more powerful Elite Cadre with C4?

+1 vote     reply to comment
Astor Creator
Astor Dec 15 2009, 12:40pm replied:

Nod officer? Never thought about something like that, ok I agree. I make a Nod officer.

ps: the fanatics are awsome! I have enabled droppod and treat rating system update for gdi plug in tech9. Confessor problem fixed. Changed the single cannon fortress tower to railgun tower. Powered up the veteran units and they now will be much faster veterans (3x faster) and no cyborg tech. (for now)

+1 vote   reply to comment
undermannen
undermannen Dec 15 2009, 1:18pm replied:

kk

+1 vote     reply to comment
undermannen
undermannen Dec 15 2009, 10:41am says:

maybe u can change the units to become more powerful when they become veteran? and fix Cabal Core cameo?

+1 vote     reply to comment
mostactop
mostactop Dec 15 2009, 11:15am replied:

i agree about the veteran thingy..
or maybe when they are veteran they can heal themselfs??

+1 vote     reply to comment
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Release Date
Released Nov 2009
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8.8

79 votes submitted.

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Highest Rated (5 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
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