Features

-Complete standalone (download and play right now)
-4 fully by players and AI playable factions (GDI, Nod, Cabal, The Forgotten)
-HyperPatch 0.3 already included
-CnCGraphicsPatch already included for superior performance
-Many optional files aviable (Tiberium twinkle animations, smaller infantry, DDraw.dll)
-Over 100 new units
-A lot of new buildings
-Merciless AI with personalities
-Improved graphics & effects
-1422 new unit quotes (more in future coming)
-New weapon sound effects
-New interface and EVA/Cabal voices

Upcoming features:

-Custom soundtrack
-GDI campaign
-Nod campaign
-Cabal campaign
-Forgotten campaign
-Hundreds of new skirmish/multiplayer maps

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom 

C&C Tiberian Sun Crystallized Doom

The Team so far:

Astor (Founder)
Chubrokoli (Co-Founder)
Commander28 (Community Manager)
Heksus (2D/3D Artist)
Templarfreak (2D/3D Artist)
MusicComposer (Composer)

Story:

The mod plays right after the events of C&C Tiberian Sun Firestorm.

Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day.

2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.





Mod history:

Project Nemesis (2009)

Version 1.0 released on November 19, 2009
Version 1.1
Version 1.2
Version 1.21 hotfix
Version 1.3
Version 1.4


Crystallized Doom (2010)

Version 1.5
Version 1.6

Version 1.7
Version 1.8 hotfix/hardcore
Version 1.8.5 BETA (Preview of new sides)
Version 1.8.6 Content Pack/hotfix
Version 1.8.8 BETA

Version 1.9

Crystallized Doom (2013)

Version 1.9.1
Version 1.9.2
Version 1.9.3 BETA
Version 1.9.31
Version 1.9.32 Standalone [cancelled]


Crystallized Doom Standalone (2013)

Version 1.9.4

Version 1.9.40.1

Crystallized Doom Standalone (2014)
Version 1.9.40.15 BETA
Version 1.9.40.2 / 1.9.40.21 hotfix
 

Version 1.9.41 - revised Techlevel I + T1 mappack [WIP - beta - 50% finished]

Version 1.9.42 - revised Techlevel II + T2 mappack
Version 1.9.43 - revised Techlevel III + T3 mappack
Version 1.9.44 - revised Techlevel IV + T4 mappack
Version 1.9.45 - revised Techlevel V + T5 mappack
Version 1.9.46 - revised Techlevel VI + T6 mappack
Version 1.9.47 - revised Techlevel VII + T7 mappack
Version 1.9.48 - revised Techlevel VIII + T8 mappack
Version 1.9.49 - revised Techlevel IX + T9 mappack
Version 1.9.50 - revised Techlevel X + T10 mappack
Version 1.9.51 - polishing files / feature complete

Crystallized Doom Standalone Campaign (2015 TBD)
Version 1.9.60 - GDI campaign
Version 1.9.70 - Forgotten campaign
Version 1.9.80 - Nod campaign
Version 1.9.90 - Cabal campaign
Version 2.0.0
0 - Final release

Image RSS Feed Latest Screens
All faction sidebars Nod cameos Improved AI walls
Blog RSS Feed Report abuse Latest News: Story introduction and more!

8 comments by Astor on May 12th, 2014

Hi all, a bigger news this time.

Today I want to give you information about the story of Crystallized Doom and a introduction to new players. What is it all about? The mod plays right after the events of C&C Tiberian Sun Firestorm. Cabal was defeated by GDI and Nod forces together. But after the destruction of the Core the alliance didn't hold long. Kane was dead, the Brotherhood scattered up without a main leader. An easy target for GDI. In 2035 the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated.

After that devasting victory, the task forces where split into three main groups. The defense group, the attack group alias Steel Talons and the expansion group ZOCOM. Each group had a main task. While the main defense force defended the last Tiberium free zones called Blue Zones, the ZOCOM reclaimed Tiberium infested Red Zones back. The Steel Talons however - got the task to get the old territory of Nod under control. They destroyed here and there some small Nod rebells but nothing dangerous was happening in the Yellow Zones...till one day. 2039...The Forgotten who lived hidden in these Zones formend a big organised military operation against the GDI. Surprised by the Mutants, GDI had to react.

The first campaingn sets you in the late part of the first Forgotten rebellion in the year 2043 shortly before the rebellion was stopped. You play a new commander who fights against the Mutants. The GDI campaign is the only one of the 4 which lets you experience all 6 epochs (70 years) of the Crystallized Doom story - from the GDI's position. The other 3 ones will cross over with this one.

The Nod campaign Brother's Forever will give the player the possibility to experience the rise of the Brotherhood directly. It will start in the year 2064 - so it's in the middle of the Second Revolution, a perfect time to resurrect Nod back. You will start with just one man forming a future empire - or will fail and be forgotten forever.

Crystal Doom is very similar to the mod name Crystallized Doom. Indeed it's a main part of the story and it's events. The Sotir clan seeks revenge against the GDI. But you don't have enough soldiers to fight against such a technological monster. So you start fighting other mutant clans to get more power. The result is a Second Revolution - causing Nod to be reborn and much more worse events happening.

Oh and there is Cabal - or let's say something like it, his return is caused by the other events of the campaigns like Project Nemesis (the former name of the mod). But I think that this was enough of history for today right?

So what we got else? ATM we have version 1.9.40.15 as BETA Standalone aviable for people interested. This version has all 4 fully functional factions playable. We are eager to hear your feedback, to improve it for the full release (1.9.40.2).

After that we are going to rework all techlevels from scratch. With version 1.9.41 only techlevel 1 will be supported. Why? Resons are complete new gameplay/graphic overhaul, optimized AI and subfactions for GDI and Nod. Yes, you read right. Many wondered why GDI and Nod got such a huge amount of units compared to Cabal and the Forgotten. They will be split into subfactions. So with version 1.9.5 we will have a feature complete mod (GDI, Steel Talons, ZOCOM, Nod, Black Hand, Marked of Kane, The Forgotten and Cabal's Cyborgarmy) with over hundreds of new mod maps, overhauled interface, a custom soundtrack, a harder hitting AI and a completed balance. Then we will start to work on the campaigns and start reaching version 2.0 after 5 years of work...

As for my personal reference, I don't want to make the best TS mod out there, there are already a few which deserve this title much more than CD, my target is to deliver something unique for people who enjoy this mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Crystallized Doom 1.9.40.21 (Hotfix)

Crystallized Doom 1.9.40.21 (Hotfix)

Jul 22, 2014 Patch 4 comments

A quick update to fix a small mistake, for the latest release.

Crystallized Doom 1.9.40.2 (Standalone)

Crystallized Doom 1.9.40.2 (Standalone)

Jul 20, 2014 Full Version 9 comments

Download of version 1.9.40.2 for Crystallized Doom.

Crystallized Doom 1.9.40.15 BETA [Outdated]

Crystallized Doom 1.9.40.15 BETA [Outdated]

May 10, 2014 Full Version 6 comments

Crystallized Doom beta build 1.9.40.15 - This is the latest build for people who like to try it out. If you prefer a polished version you should wait...

Crystallized Doom 1.9.40.1 [Outdated]

Crystallized Doom 1.9.40.1 [Outdated]

Oct 30, 2013 Patch 5 comments

Crystallized Doom 1.9.40.1 update - NOTE requires 1.9.4 standalone!

Crystallized Doom 1.9.4 Standalone [Outdated]

Crystallized Doom 1.9.4 Standalone [Outdated]

Oct 23, 2013 Full Version 36 comments

After 5 months of hard work it has arrived! We hope you enjoy it! Changelog in description...

Crystallized Doom 1.9.31 [Outdated]

Crystallized Doom 1.9.31 [Outdated]

Jun 13, 2013 Full Version 12 comments

Crystallized Doom updated to 1.9.31 with many important new features! If you are getting a "Please reinstall error" with the mod, you are missing essential...

Post comment Comments  (710 - 720 of 799)
horny97
horny97 Dec 14 2009, 12:31pm says:

Is there any possablitiy of making all the units avalible in normal TS? e.g the juggernaut or core defender can be built but are invisible.

+1 vote     reply to comment
undermannen
undermannen Dec 14 2009, 1:19pm replied:

i tested normal TS once and everything worked... just Cameos missing.

+1 vote     reply to comment
Astor
Astor Dec 14 2009, 2:07pm replied:

because you already have the graphics, and cameos are only missing because TS use only ART and TSFS use ART + ARTFS. For the AI you need to rename the AIFS to AI, to get them work.

+1 vote     reply to comment
Astor
Astor Dec 14 2009, 12:34pm replied:

It would be possible but you need the expand01.mix, but normal TS, doesn't read it. I will make a small addon for that.

+1 vote     reply to comment
horny97
horny97 Dec 14 2009, 12:53pm replied:

Thanks for quick reply and if you can do it thatd be great :)

+1 vote     reply to comment
undermannen
undermannen Dec 14 2009, 12:28pm says:

btw why dont you play more zoomed out? its waaay better than the original resolution.

+1 vote     reply to comment
Astor
Astor Dec 14 2009, 3:53pm replied:

My System:
Windows 7 Ultimate x86
Nvidia Geforce 8600GS with 512mb
Intel Core Duo Quad Q8600 with 2,4x4 Ghz (9.6 Ghz)
4gb ram with 800mhz dual-link
I have a intern 500gb hd, a intern 150gb and a intern 350gb hd space on hard drive + a extern HD with 500gb

Win7 rating:

GPU for gaming 5.6
GPU for aero 4.9
RAM 7.1
CPU 7.1
HD 5.4

max rating is 7.9
Result: I have a good PC (play crysis on medium-high) but my GPU is a crap of ****! I hate GS versions!

+1 vote     reply to comment
Astor
Astor Dec 14 2009, 12:32pm replied:

First I played with 1280x1024, then started with Project Nemesis, game started lagging, changed to 1024x768, then sometimes when a vehicle exploded the game got a internal error, now I play with 800x600, result:
Game haven't crahsed since I chaged it, but still it's laggy with 7 hard AIs. My GPU and CPU are not strong enought for that. lol

ps: look at the older images

+1 vote     reply to comment
undermannen
undermannen Dec 14 2009, 1:17pm replied:

ah k i play with 1440x900... but i have GTX 275 and 4g ram xD

+1 vote     reply to comment
Astor
Astor Dec 14 2009, 11:07am says:

The Carryall's name in 1.52 is now Paradrop Orca, it hava a paradrop weapon, if you attack a enemy with it, it will paradrop the unit near the enemy and then it will shot the enemy with boop, boop, boop sounds lol. This is much faster than dropping the unit on the ground. The paradrop is still buggy. The units witch are paradropped will have wrong shadows...

+1 vote     reply to comment
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Platform
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Release Date
Released Nov 17, 2009
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8.8

68 votes submitted.

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Highest Rated (3 agree) 10/10

An excellent mod despite some bugs. :-)

Jan 12 2010, 11:32am by feillyne

Style
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Single & Multiplayer
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