GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS Skirmish menu & Production tabs (view original)
Skirmish menu & Production tabs
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Astor Author
Astor - - 1,946 comments

OpenRA allows custom "techlevels" this can be virtually anything we want.

Example shown above are classic techlevels called Tier X. But this also allows setups like no superweapons, infantry only mode, etc.

Starting units can also be choosen examples are MCV only, light, medium and heavy. Those settings give each faction specified starting units.

Fog of war works without crashing problems known from TS engine.

In the future you will be able to choose subfactions too!

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Astor Author
Astor - - 1,946 comments

You can also choose starting positions for all players and AI, set up teams and playercolors are chooseable in complete RGB range.

The only chooseable AI opponent for now, is the default OpenRA "Test AI" which has been adapted to use the new stuff too. Expect to see a lot of AI types in the public beta/release version. There will be simple variants which are just called "Easy, Normal and Hard AI" but also many special ones too.

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Sn4rk
Sn4rk - - 528 comments

Is it possible to set the same color for multiple players/AI?
(I'd love that :D)

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Templarfreak
Templarfreak - - 6,721 comments

Technically yes?

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Milanium
Milanium - - 453 comments

Actually no, the lobby will detect identical colors and auto-adjust. We don't support team remap colors yet. Github.com

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TiberiousKirk
TiberiousKirk - - 297 comments

So are you moving to the openRA engine then?

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Astor Author
Astor - - 1,946 comments

Yes, techlevel 1 is already finished. But still needs polishing.

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