GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS GDI - Paradrops (view original)
GDI - Paradrops
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FoxFort
FoxFort - - 1,552 comments

Ah RA2 :D Can you just improve color of parachute to fit better with TS colors.

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Astor Author
Astor - - 1,946 comments

Just a placeholder for now.

There will be also a lot more of interresting support powers ;)

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TAK02
TAK02 - - 584 comments

What happened to the Drop Pods?
Also:Is it possible to build a threat rating node without any problems?

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GraionDilach Creator
GraionDilach - - 451 comments

Drop Pod logic does not exist in OpenRA at the moment.

Threat Rating Node logic neither - albeit the units don't even need it imo.

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Templarfreak
Templarfreak - - 6,721 comments

Traditionally, Threat Level is more for AI and auto-acquiring purposes (When you A-Move units whichever has the highest value gets targeted)

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Astor Author
Astor - - 1,946 comments

Actually the Threat Rating Node was needed for the Hunter Seeker.

They cut it shortly before release (balance issues with the pointing score system, a GDI player got way more points with it than without it.).

In Tiberian Sun 1.0 (and 1.1 AFAIK) the Hunter Seeker was pure useless (it picked a random target, sometimes light infantry, civ buildings, trees, etc...)

So Westwood "fixed" the bug which originally should have been a feature. That fix made the Threat Rating Logic nearly not useable at all since that.

It still works, but the numbers they have used for the rating are very much useless choosen and don't show any effect if not adjusted properly.

Another bug is, once the rating node got sold/destroyed the effect still was active.

BTW..Tiberian Sun CD build has the rating system active by default - each Conyard has it assigned ;)

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