=== Introduction ===

This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine.

We will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™/Firestorm™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine.

Through this modification you will get to see Command & Conquer™: Tiberian Sun™/Firestorm™ up close and personal, with glowing crystals of tiberium, in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything which you like, every vehicle, every defense building, and of course your own strategy.

 

Here´s a small introduction about our planned features

• The highest priority is the balance between NOD and GDI.
• both sides playable (Brotherhood of NOD) and (Global Defense Initiative).
• Battles on nice islands, in caves which are filled with Tiberium, and such more.
• Game modes like infiltrate the enemy base(s) or build your own base(s).
• high priority is also lying on the civilisation and mutated vegetationsystem, for a impressive look and a nice feeling of the dangerous tiberium infestation process
• Many new infantry weapons, so you got some various weapons to fight with, not only with the assault rifle.
• Custom sounds and music made by our sound artist

 

=== Plans for process of release ===

The addons will be released step by step: At the beginning we will release the first tech level of Command & Conquer™: Tiberian Sun™, then the second and so on up to tech level 10 including the Firestorm™ units. After we have finished the complete project, you can expect a release of the full modification, containing all tech levels, miscellaneous objects, mutants and islands.

Image RSS Feed Latest Screens
Heavy door concept Working content of newest revision GDI Powerplant round corridor concept
Blog RSS Feed Report abuse Latest News: Tiberian Genesis Update December 2008

2 comments by JackHammersmith on Jan 1st, 2009 digg this super bookmark


Welcome everyone to todays holiday update.


Santa has been kind enough to share some of our great progress, these wonderful and exciting months. We'll present new amazing aircrafts, buildings and more.

Being a C&C modification is both a honor and a huge commitment, we are following a great franchise that is loved by all of us. There are no gamers who don’t know this legendary universe.

Our talented ex-team member Sam has already modeled the amazing GDI Orca Hover Craft, and now it has been optimised by our new team member Fluffy Opossum who has also modeled the NOD Harpy Helicopter. Both give excellent gameplay opportunities!
Shown below are pictures of the GDI Orca and the NOD Harpy.


Team member Akustav has put in time and effort to perfect the NOD Power plant, giving it both exterior and interior, he is now optimizing the model and texturing it.


The Tiberian Genesis Team is working hard to optimize the models and enhance the textures to fit the high quality that C&C fans all over the world are used to, and with the new CryENGINE2 it will look and feel even more spectacular than ever.

Our expert programmers Uranwen, Electron and mildesign have progressed greatly in developing the excellent mechanics and features the game will provide, to enhance the gameplay and the experience even more.
Below is a list of mechanics that are now being developed.

•        Dynamically growing Tiberium fields (video will follow soon)
•        Netcode resource management pieces created for the cryENGINE2
•        Full Buildings spawn system enhanced for the MP GameType

As promised a new year present for our community. We have created special wallpapers for your desktops, attached below are the excellent screenshots created by team leader Jack Hammersmith with a special thanks  to the game designer and creative director Roy Shapira.


The Tiberian Genesis Team is still recruiting talented Modelers, Texturers, Animators, Riggers, UnWrappers, and C++/LUA Coders as well as Scripters, so if you are interested or you know anyone who might be, please contact Team Leader Jack Hammersmith here.

We wish you Happy Holidays and a Happy New Year 2009
- The Tiberian Genesis Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tiberian Genesis August Update - 2008

Tiberian Genesis August Update - 2008

Aug 06, 2008 Trailers 4 comments

Another Tiberian Genesis update revealing the latest constructions. In this particular video, the Tiberian Sun conversion into the FPS ... Crysis realm...

Desert Eagle

Desert Eagle

Mar 24, 2007 Movies 0 comments

Desert Eagle preview chrome

Build Menu Alpha

Build Menu Alpha

Sep 13, 2006 Movies 1 comment

An old video about our build menu in the MP mission. YOu have got all possibiles how in the game C&C TS, with some more feautures like zoom in & zoom...

Comments  (30 - 40 of 91)
ApornasPlanet
ApornasPlanet Mar 26 2009, 6:49pm says:

Hello guys, how's it going?

+1 vote     reply to comment
JackHammersmith
JackHammersmith Mar 27 2009, 9:57am replied:

Currently a bit slow because of the Crysis Wars SDK and its source code changes.
But we are on it and will release an update when everything is working on the new Crysis Wars engine again.

+1 vote     reply to comment
DooMBrIIngeR
DooMBrIIngeR May 19 2009, 10:33pm replied:

Crytech should pay you for doing this stuff XD. LOL!

+1 vote     reply to comment
Mighty_BOB!
Mighty_BOB! Feb 4 2009, 3:17pm says:

Keep up the good work!

+1 vote     reply to comment
x986123
x986123 Jan 27 2009, 11:44pm says:

Need a modeler? I'm in!
Need a Graphic artist? (Not texture) I'm in!
Need to test on a powerful machine? I'm in!
(GTX 260 SLI, q6600 3.0ghz 4gb ram) Max out crysis.

+1 vote     reply to comment
Bobes
Bobes Jan 2 2009, 11:30am says:

Keep it up! .)

+1 vote     reply to comment
Bobes
Bobes Jan 1 2009, 2:08pm says:

Its nice to see your mod is back Jack :D
PS: It looks MUCH better then last time :O

+1 vote     reply to comment
JackHammersmith
JackHammersmith Jan 1 2009, 2:16pm replied:

Thx, we´ve put a lot of effort into this update, and had professional help of Roy Shapira, Game Designer and Creative Director of the Petrograd Mod.

+1 vote     reply to comment
TurboFag
TurboFag Jan 1 2009, 12:15pm says:

im glad you guys switched to a newer engine even though I think it looked good on the other one as well. crysis is not a game i ever played or would buy. oh well. i hope one day you guys make a game worth playing. youre close but not there yet.

+1 vote     reply to comment
JackHammersmith
JackHammersmith Jan 1 2009, 1:00pm replied:

Hmm, the CryEngine2 offers a lot of possibilities, much more than our last engines would ever have.
Why don´t you try it out at first?
The Demo already has the Sandbox with which you could play around a bit.

And btw, we will move to Crysis Warhead as soon as their SDK is out, so our modification will be playable and especially much more scalable for low-end and high-end computers then too.

+1 vote     reply to comment
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