Tiberian Genesis August Update - 2008
Aug 06, 2008 Trailers 4 commentsAnother Tiberian Genesis update revealing the latest constructions. In this particular video, the Tiberian Sun conversion into the FPS ... Crysis realm...
=== Introduction ===
This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine.
We will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™/Firestorm™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine.
Through this modification you will get to see Command & Conquer™: Tiberian Sun™/Firestorm™ up close and personal, with glowing crystals of tiberium, in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything which you like, every vehicle, every defense building, and of course your own strategy.
Here´s a small introduction about our planned features
• The highest priority is the balance between NOD and GDI.
• both sides playable (Brotherhood of NOD) and (Global Defense Initiative).
• Battles on nice islands, in caves which are filled with Tiberium, and such more.
• Game modes like infiltrate the enemy base(s) or build your own base(s).
• high priority is also lying on the civilisation and mutated vegetationsystem, for a impressive look and a nice feeling of the dangerous tiberium infestation process
• Many new infantry weapons, so you got some various weapons to fight with, not only with the assault rifle.
• Custom sounds and music made by our sound artist
=== Plans for process of release ===
The addons will be released step by step: At the beginning we will release the first tech level of Command & Conquer™: Tiberian Sun™, then the second and so on up to tech level 10 including the Firestorm™ units. After we have finished the complete project, you can expect a release of the full modification, containing all tech levels, miscellaneous objects, mutants and islands.
2 comments by JackHammersmith on Jan 1st, 2009 digg this super bookmark
Santa has been kind enough to share some of our great progress, these wonderful and exciting months. We'll present new amazing aircrafts, buildings and more.
Being a C&C modification is both a honor and a huge commitment, we are following a great franchise that is loved by all of us. There are no gamers who don’t know this legendary universe.
Our talented ex-team member Sam has already modeled the amazing GDI Orca Hover Craft, and now it has been optimised by our new team member Fluffy Opossum who has also modeled the NOD Harpy Helicopter. Both give excellent gameplay opportunities!
Shown below are pictures of the GDI Orca and the NOD Harpy.
Team member Akustav has put in time and effort to perfect the NOD Power plant, giving it both exterior and interior, he is now optimizing the model and texturing it.
The Tiberian Genesis Team is working hard to optimize the models and enhance the textures to fit the high quality that C&C fans all over the world are used to, and with the new CryENGINE2 it will look and feel even more spectacular than ever.
Our expert programmers Uranwen, Electron and mildesign have progressed greatly in developing the excellent mechanics and features the game will provide, to enhance the gameplay and the experience even more.
Below is a list of mechanics that are now being developed.
• Dynamically growing Tiberium fields (video will follow soon)
• Netcode resource management pieces created for the cryENGINE2
• Full Buildings spawn system enhanced for the MP GameType
As promised a new year present for our community. We have created special wallpapers for your desktops, attached below are the excellent screenshots created by team leader Jack Hammersmith with a special thanks to the game designer and creative director Roy Shapira.
The Tiberian Genesis Team is still recruiting talented Modelers, Texturers, Animators, Riggers, UnWrappers, and C++/LUA Coders as well as Scripters, so if you are interested or you know anyone who might be, please contact Team Leader Jack Hammersmith here.
We wish you Happy Holidays and a Happy New Year 2009
- The Tiberian Genesis Team
Another Tiberian Genesis update revealing the latest constructions. In this particular video, the Tiberian Sun conversion into the FPS ... Crysis realm...
An old video about our build menu in the MP mission. YOu have got all possibiles how in the game C&C TS, with some more feautures like zoom in & zoom...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
where can I get this MOD, where?! I most have it.
I was on the same Crysis Wars server as JackHammersmith earlier! I didn't kill him though.
Damn I was lucky. ^^
Became a n00b in games already, too much interruptions when I want to play something. :P
wow! cool! interesting but weapons are lol)(sry but it is)
dont forget about C&C: RENEGADE, u can take some ideas from this game...
NO! Renegade sucked. dont get any ideas from that horrible game.
Renegade was amazing.... still is actually. It just sucked before the patches came out. After 1.037, renegade was good... and it keeps getting better as more unofficial patches are released.
Good work! A very good mod! But WHY this mod is not for the original Crysis? :(
Because the original Crysis won't be patched anymore, so we were forced to move to Crysis Wars which will constantly be patched and supported by Crytek in the future.
Ich geh mal davon aus das ihr deutsch könnt wenn der base bau auf deutsch ist.
Würde es dann so aussehen das man naja das gelände wie im singelplayer "verwüsten" kann?Ansonnsten bis jetzt großes lob an euch!
Danke :-)
Naja, es gibt eine Möglichkeit, das Terrain zu verformen.
Ist aber noch ziemlich buggy da es Objekte nicht mit runtersetzt.
Mal gucken, was uns dafür noch so einfällt, evtl. über ein Decal und dann die Position für weitere Gebäude blocken.