This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.
Check out the rendered Subterranean Dwelling, the first of the "camp" buildings we'll be showcasing.
Posted by Incognito on Oct 7th, 2012
We took our time again hoping we would be able to bring at least 3 assets - but once again, life got in the way (life is like a tank, it doesn't ask questions, it just... drives you over).
So to start off this SERIES we included a WiP of the Subterranean Dwelling - modeled by myself and brilliantly quick-textured by CitizenOfTheWorld for this release.
We might adjust a few things, clean up the polys, but then this thing is ready for final texturing and implementing into the FreeSDK.
As you can see, we focused our efforts on the "camp" buildings. It was the first thing you saw in Tiberian Sun (we all remember the GDI mission 1) and those were one of the things that gave it its initial atmosphere.
We put much research into this, developed design documents, and analyzed every pixel (literally!) - in this case, the whole tedious research was done by TJF!
Finally, we'd love to introduce Joey to the team - he's done some impressive concept art and is currently working on some weaponry. As someone who's spent more time in a real battle zone than any of us ever have playing games, his models look realistic, functional and when combined with his knowledge of the GDI faction... you'll see it yourself!
As for the site. "Something awesome is happening"!
Expect the second prop soon!
Until then, we'll head back to work.