This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

Report article RSS Feed The ABEL assault rifle, Genesis FPS environment

Introducing the ABEL assault rifle in it's two forms (long range and carbine) as well as some nice images of our potential game environments inspired by Tiberian Sun.

Posted by Incognito on Feb 13th, 2013

Hey guys,

It's been a while. In case you haven't been following and mixing up with us on Facebook, do that NOW! We post alot of cool content on there and ask for your thoughts and opinions... with some cool random scenarios every now and then (and those get ALOT of attention - even more than the images for some reason)!

To start with, I would want to present you something very exciting... namely the "ABEL" assault rifle made by our man, Joey! This rifle has been designed by the GDI engineering teams and is the crème de la crème when it comes to modularity and interchangeability. Presented you have the standard long-to-medium range assault rifle and just beneath it the close-quartiers combat carbine.
The frontal rails are higher to allow the GDI troops to fire the powerful 6.5mm Grendel rounds with their helmets on.
Which one would you use? With what attachments?


In addition, we also started thinking about how to translate the 2D Tiberian Sun environment into the photorealistic CryEngine3. Obviously the engine gives us alot of extra possibilities for details, textures and things the original crew wasn't able to implement. The awesomeness you're about to witness was made by our mapper Slamer56.
 


We also played with the Tiberium Fields and tried to see what effects to add. Myst, glow, maybe some glowing particle effects as well. We have to also think in terms of performance, otherwise you would never want to get out of the field because of their beauty and mesmerizing effects.


And that would be it for now! Keep your eyes wide open because we will have some major stuff in the next 3-4 weeks!

Post comment Comments
Metalspy
Metalspy Feb 13 2013, 11:36am says:

I would use both rifles, depending on the situation/map obviously.
Anyhow, when did this become a CryEngine3 mod/game? Must have missed that post :/ And it's still listed as a Crysis Wars mod here?

+6 votes     reply to comment
Incognito
Incognito Feb 13 2013, 2:25pm replied:

Hey MetalSpy,

We did change to the CE3 and mentioned that briefly throughout our last few news posts. We will open the IndieDB page ASAP and then switch over. That also means we'll be independent of Crysis Wars and be fully stand-alone! Besides, we got used to the ModDB layout, it's warm and fuzzy :)

+8 votes     reply to comment
Foxhounde
Foxhounde Feb 13 2013, 11:55am says:

I'll take the top rifle!

+3 votes     reply to comment
Chompster
Chompster Feb 13 2013, 12:09pm says:

i like the bottom one more. maybe try moving the rail of the top one further back. and an acog like sight(x3 to x3.5 magification) or just a red dot/reflex sight

+6 votes     reply to comment
Baziil
Baziil Feb 13 2013, 12:29pm says:

OH MAI GAWD. Awesome rifle and carbine. I like both, but I'd take the second one (as I'm more of a close quarters guy hehe)

+3 votes     reply to comment
Alex_06
Alex_06 Feb 13 2013, 12:59pm says:

Top rifle.

+2 votes     reply to comment
Nuttah
Nuttah Feb 13 2013, 1:58pm says:

Nitpick: Grendel is 6.5mm.

+5 votes     reply to comment
VWV
VWV Feb 13 2013, 2:11pm replied:

Exactly, it's either Remington 6.8 or Grendel 6.5

+4 votes     reply to comment
Incognito
Incognito Feb 13 2013, 2:19pm replied:

Thank you Sir!

+3 votes     reply to comment
56er
56er Feb 13 2013, 7:48pm says:

The top rifle would be the standard rifle for GDI troopers, the second one would be the carbine, for pilots, and on board personal.

+3 votes     reply to comment
Lacedaemonius
Lacedaemonius Feb 14 2013, 2:51am says:

Soo.... it's a rubber AR-15 with mounts too far forward to use optics and high enough that any non-optic attachment will make it impossible to cheek weld and actually aim? Sounds like a great gun, and don't worry that sliding plastic carbine stock will never break!

+3 votes     reply to comment
56er
56er Feb 15 2013, 11:07am replied:

This is a game based of C&C Tiberium Sun, not Gun Nut simulator 2013. Yes the rifle is not realistic, but is anything in C&C? No, and it doesn't even have to be, because it's a game. Both rifes look awesome! That is the point.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Feb 15 2013, 6:40pm replied:

No need to get so snippy, I was only trying to make a point. Let me just say right now that I only ever played Red Alert 1,2,3, and C&C Generals, so I personally wouldn't know. The way it's presented suggests (or at least did to me) that it's a new invention, and not a direct port from the other games. Either way, it's an objectively bad gun and as such strongly tears at immersion.

0 votes     reply to comment
Incognito
Incognito Feb 16 2013, 11:27am replied:

Alidha, your comment is much appreciated, however when giving "objective criticism" you have to support it with arguments which you didn't provide. Better yet, if you have references you think would fit the Tiberian Sun universe, send them my way, for I'm always looking for good sci-fi weapon art.

Cheers!

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Feb 18 2013, 8:04pm replied:

That was the point I was trying to make: I am NOT familiar with Tiberiun Sun lore, but I am familiar with firearms and there are a huge number of practicalities overlooked (which would make the weapon very awkward and difficult to use) that I addressed in my original post, and felt worth mentioning because it could be an easy divorce from immersion for the player.

Read it again, and you might pick up on what I was hinting at.

0 votes     reply to comment
The_Mastodon
The_Mastodon Feb 14 2013, 2:00pm says:

Yea, I don't use Facebook.

+4 votes     reply to comment
ApornasPlanet
ApornasPlanet Feb 22 2013, 5:58am says:

I must say that I'm not a big fan of the focus on facebook updates. I go to ModDB to follow mods not facebook.

I agree with them that thinks the mount on the rifle is to far forward. I think that rifle will put to much wight in the front which would make aiming difficult. If you have ever used an assault rifle you know that you want the wight in the back of the rifle not in the front. Other than that the concept looks great. Just a minor adjustment.

Btw I love that shot of the TS environment, it looks as it should.

+3 votes     reply to comment
Incognito
Incognito Feb 23 2013, 2:10am replied:

Hey Apornas!

I know not all people use Facebook (I absolutely support their reasons) but it is a great tool to reach many fans. All of the game-related updates will be posted here on ModDB, we are using Facebook to post things which might not be directly related to the Genesis game - such as the Tiberian Sun 1600x900 screenshot of the Hammerfest base or the poll "Which faction are you ready to die for?". It allows for dynamic updates without having to wait for authorization AND there are many people on there as well.
I think you can view it even without the account, but know that you won't be missing on anything game-related! ModDB is our main update-platform.

Good feedback, definitely taken into consideration :)

+2 votes     reply to comment
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