This modification aims to provide the epic battle of GDI and NOD into the Crysis® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.
The latest news update of Tiberian Genesis, including a new video.
It is a long time ago when we posted our last update, but with this Interview many interesting questions got answered and many information were given...
A long awaited update in news. Today i will brng you all some happy news about the mods future.
We are back! Website and forum are back online and our team made some progress too. The infantry killer "Wolverine" is finally on the battlefield....
Hi Guys... We have got a new progress report about our next models.. Sam has finished his GDI Powerplant and God of Death aka Rick has finished his NOD...
Hi guys! Here is a new progress report from us. Our talented modeler Sam has now finished his 2 models, the GDI/NOD Mobile Construction Vehicle & the...
Now the light infantries are at both sides finished. ;) We will change the models a bit if Armed Assault is released, then we can use the Armed Assault...