This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Organic Modeler at Tiberian-Genesis Team

organic modeler tiberian-genesis team anywhere artists 3d artist - organic modeler as an organic modeler for tiberian genesis, your job would be to take our given concept art and technical specs to model assets such as vegetation, flora, fauna, humanoid figures, etc. we would require skillsets in the following: - ability to use 3d manipulation / modeling programs like 3ds max or maya to build models - ability to use zbrush and/or mudbox to model organic structures and organisms - ability to retopologize high-poly model - ability to create uvw maps in preferred application - ability to create various texture maps (diffuse, normal, spec, occlusion, parallax occlusion, displacement) as a member of the team, the following abilities are appreciated: - ability to work within a team environment using agile methodologies - ability to estimate work and meet monthly deadline - ability to communicate between team members in english - familiarity with the cryengine3 sandbox editor / tools - familiarity with the export tools for cryengine3 - self-motivated, detail oriented and organized bonus qualifications: - ability to animate and/or rig 3d models - familiarity with the command and conquer franchise and story if you are interested, please email desi8389 at: tmishra_tg@yahoo.com or click the apply button below. thank you, desi8389 pr and audio lead tiberian genesis team

Anywhere [OLD] Mechanical Modeler at Tiberian-Genesis Team

mechanical modeler tiberian-genesis team anywhere artists 3d artist - mechanical artist as a mechanical modeler for tiberian genesis, your job would be to take our given concept art and technical specs to model assets such as buildings, vehicles, weapons, props etc. we would require skillsets in the following: - ability to use 3d manipulation / modeling programs like 3ds max or maya to build models - ability to retopologize high-poly models - ability to create uvw maps in preferred application - ability to create various texture maps (diffuse, normal, spec, occlusion, parallax occlusion, displacement) as a member of the team, the following abilities are greatly appreciated. - ability to work within a team environment using agile methodologies - ability to estimate work and meet monthly deadline - ability to communicate between team members in english - familiarity with the command and conquer franchise and story - familiarity with the cryengine3 sandbox editor / tools - familiarity with the export tools for cryengine3 - self-motivated, detail oriented, and organized bonus qualifications: - ability to animate and/or rig 3d models if you are interested, please email desi8389 at: tmishra_tg@yahoo.com or click the apply button below. thank you, desi8389) pr and audio lead tiberian genesis team

Anywhere [OLD] 2D artist - custom Textures at Tiberian-Genesis Team

2d artist - custom textures tiberian-genesis team anywhere artists we are looking for a 2d artist to help our project by creating ground and building textures based on the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial indie game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have one (1) open position for a 2d artist who would create ground textures (dirt, sand, pavement, tiberium) and buildings (gdi, nod, mutant, etc). example: - tiberium field ground textures - gdi/nod buildings (emblems, damage) here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and its atmosphere. (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *developed photoshop skills. *understanding of ce3 tools and various texture maps (!) (all information can be found online, and in-house assistance) if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] 2D/3D artist - UVW and texturer at Tiberian-Genesis Team

2d/3d artist - uvw and texturer tiberian-genesis team anywhere artists we are looking for a 2d artist to help our project in finalizing assets related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial indie game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have one (1) open position for a 2d artist who would finish our work-in-progress models. these include eco-settlement buildings, weapons and vehicles. - gdi assault rifle - gdi hmlrs - solar collector, ... here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and its atmosphere. (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *uvwing and texturing according to cryengine3’s toolset. *understanding of ce3 tools (!) (all information can be found online, and in-house assistance) if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] 3D artist - organic modeling to export in CryEngine3 at Tiberian-Genesis Team

3d artist - organic modeling to export in cryengine3 tiberian-genesis team anywhere artists we are looking for a 3d artist to help our project in creating assets related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial indie game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have one (1) open position for a 3d artist who would fill our tiberium-lifeform portfolio based on original in-game references and provided concept art. these include the following: - tiberian fiend - tiberium flora here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and tiberium-based lifeforms (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *organic modeling (e.g. zbrush), uvw, texturing, baking and rigging *understanding of ce3 tools (!) (all information can be found online, and in-house assistance) if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] 3D artist - hard-surface modeling to export in CryEngine3 at Tiberian-Genesis Team

3d artist - hard-surface modeling to export in cryengine3 tiberian-genesis team anywhere artists we are looking for a 3d artist to help our project in creating assets related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial indie game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have four (4) open position for a 3d artist who would create create map props (buildings), vehicles and weapons using the original in-game references and provided concept art. these include the eco-settlements, gdi/nod vehicles as well as weapons. examples: - field generator, port-a-shack, ... - gdi titan, wolverine, nod attack buggy, ... - gdi/nod weapons - in case of agreement, upcoming units as well here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and realism in design (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *modeling, uvw, texturing, baking. rigging required for vehicles. *understanding of ce3 tools (!) (all information can be found online, and in-house assistance) if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] Concept Art - HUD at Tiberian-Genesis Team

concept art - hud tiberian-genesis team anywhere artists we are looking for a concept artist to help our project in exploring and developing designs related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial indie game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have one (1) open position for a concept artist who would explore and develop a multitude of huds for the gdi and nod, including: - infantry hud - vehicle hud - minimaps, ammo counters, health bars, etc here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and the gaming industry. (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *ability to think broad and be user-centred understand design and its impact on the user-experience *graphics tablet are preferred. if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] Concept Art - mechanical/vehicles at Tiberian-Genesis Team

concept art - mechanical/vehicles tiberian-genesis team anywhere artists we are looking for a concept artist to help our project in exploring and developing designs related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have two (2) open positions for concept artists who would deal with nod's lower tier agile and harassing vehicles or gdi's heavily armored, anti infantry powersuit. units include: - nod assault bike - nod assault buggy - gdi wolverine - in case of agreement, upcoming units as well here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and especially the nod brotherhood as well as the global defense initiative. (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *passion for drawing and developed photoshop skills you can make perspective as well as detail art, portray materiality and emotion through your drawings. *graphics tablet are preferred. if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] Concept Art - organic/human at Tiberian-Genesis Team

concept art - organic/human tiberian-genesis team anywhere artists we are looking for a concept artist to help our project in exploring and developing designs related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial indie game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have one (1) open position for a concept artist who would deal with the fierce and mysterious, lower tier nod ground unit: - nod rocket trooper - in case of agreement, upcoming units as well here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and the nod brotherhood. (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *passion for drawing and developed photoshop skills you can make perspective as well as detail art, portray materiality and emotion through your drawings. *graphics tablet are preferred. if you are interested into joining the team and assist us in creating a unique, immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] Concept Art - organic/alien at Tiberian-Genesis Team

concept art - organic/alien tiberian-genesis team anywhere artists we are looking for a concept artist to help our project in exploring and developing designs related to the popular command & conquer: tiberian sun. tiberian genesis is a non-commercial game based in the tiberian sun universe using the powerful cryengine3. our goal is to recreate the atmosphere and experience of the original game using the newest software developing tools and give the player the ability to experience the battles between the nod brotherhood and the gdi either as a commander (rts-perspective) or a ground troop (fps-perspective) . we have one (1) open position for a concept artist who would deal with alien, tiberium-based lifeforms which include: -tiberian fiend -tiberium flora here is a list of requirements: *basic understanding of the c&c: tiberian sun universe and the alien lifeforms. (information can be found online as well as within the game itself which is a freeware (1.2gb) and can be downloaded online) *passion for drawing and developed photoshop skills you can make perspective as well as detail art, portray materiality and emotion through your drawings. *graphics tablet are preferred. if you are interested into joining the team and assist us in creating a unique and immersive experience, then send us your motivational letter and portfolio (with the title as subject) at: jobs@tiberian-genesis.net let’s make this an unforgettable experience for everyone!

Anywhere [OLD] Modeler (character) at Tiberian-Genesis Team

modeler (character) tiberian-genesis team anywhere artists the tiberian genesis team is working towards their first playable infantry release - ideally before christmas 2012. as a character modeler, your job will be to model, texture and ideally import into ce3 sdk the following: gdi light infantry (guidelines provided - ideally you can deliver a small pre-modeling sketch) nod light infantry (guidelines provided - same as above) you will get a clear guideline of what is required, as well as a clear deadline so the project can advance. we're looking for people who have experience in character modeling, uvwing and texturing. ce3 knowledge an advantage although you will be provided with details should it be necessary. you are reliable and have the time to invest into this project. c&c knowledge an advantage.

Anywhere [OLD] UVW + Texturer at Tiberian-Genesis Team

uvw + texturer tiberian-genesis team anywhere artists the tiberian genesis team is working towards their first playable infantry release - ideally before christmas 2012. as a texturer, your job will be to uvw and texture the models provided using the ce3 sdk techniques (documentation will be provided). you will be given models of buildings, map props (cans, crates, fences, doors, ...) which will have to be uvwed and textured. you will get a clear guideline of what is required, as well as a clear deadline so the project can advance. we're looking for people who have experience uvwing and texturing. ce3 knowledge an advantage although you will be provided with details should it be necessary. you are reliable and have the time to invest into this project. c&c knowledge an advantage.

Anywhere [OLD] Modeler (hard edge) at Tiberian-Genesis Team

modeler (hard edge) tiberian-genesis team anywhere artists the tiberian genesis team is working towards their first playable infantry release - ideally before christmas 2012. as a modeler, your job will be to model, texture and ideally import into ce3 sdk the following: buildings (references provided in the original game and our architect/concept artist) map props - crates, ammo boxes, barrels, metal poles, cans, fences, etc 1° and 2° weapons for nod (you will be given the nod faction identity document for reference as well as further information/visuals/concept art) you will get a clear guideline of what is required, as well as a clear deadline so the project can advance. we're looking for people who have experience in modeling, uvwing and texturing. ce3 knowledge an advantage although you will be provided with details should it be necessary. you are reliable and have the time to invest into this project. c&c knowledge an advantage.

Anywhere [OLD] Concept Artist at Tiberian-Genesis Team

concept artist tiberian-genesis team anywhere artists the tiberian genesis team is working towards their first playable infantry release - ideally before christmas 2012. as the main concept artist, your job will be to provide the team with concepts for: buildings (references provided in the original game and our architect) units - light infantry (references partially provided in the original game as well as design documents and visual references) 1° and 2° weapons for nod (you will be given the nod faction identity document for reference as well as further information/visuals) you will get a clear guideline of what is required, as well as a deadline so the team can move forward. we're looking for people who have experience, are reliable and have the time to invest into this project. c&c knowledge can be an advantage.

Anywhere [OLD] Concept Artist for C&C units, buildings, weapons! at Tiberian-Genesis Team

concept artist for c&c units, buildings, weapons! tiberian-genesis team anywhere artists we're looking for a concept artist who's familiar with the command & conquer: tiberian sun universe and it's unit design as well as general atmosphere. our project, tiberian genesis, will add realism and functionality to the current units, as well as respect the general art style of each faction (gdi and nod) regarding new ones - documentation will be provided. we're planning on releasing the first playable version before 2013 and we're in process of creating assets, buildings and weapons for the players. we're using the mighty cryengine3 so we could use a few details here and there. your job will be to draw a set of concepts based on a set of references and requirements put out by the art department that will serve as blueprint and inspiration for the the modelers and texturers. in case of buildings and props, you will have to add some "flesh" to the original, pixelated objects and turn them into a detailed concept. at this stage we are primarily looking for a weapon and building designer, but skills in character, environment and technical drawings will definitely be a plus. some of the things we need right now: - brotherhood of nod - primary assault rifle - brotherhood of nod - secondary weapon (pistol or pdr/smg) - global defense initiative - secondary weapon (pistol) - various characteristic buildings and props from the original (for first map)

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Platform
Windows
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Official Page
Tiberian-genesis.net
Release Date
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