This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

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map ideation experiments
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Incognito Author
Incognito Feb 13 2013 says:

Make sure you click on the "view original" to get the full-screen image. Wallpaper anyone??

+3 votes   reply to comment
Rayman47 Feb 13 2013 says:

Little glowing veins or cracks conecting them all

+6 votes     reply to comment
Gregthegen Feb 13 2013 says:

Rotate the crystals a bit, I know that some of them are simple model copy and pastes but I'd atleast like to see the crystals grow a bit asymmetrically. Howeer the models themselves and the feel of the lighting in the map is perfect! :D

+4 votes     reply to comment
OmegaBolt Feb 13 2013 says:

Very pretty! Personally I think the fields should be denser so there are more individual plants in less space.

+7 votes     reply to comment
Albions_Dragon Feb 15 2013 says:

they need to be setup more in a random cluster ratio scatterd and randomised. this just looks static and laid out by man it needs to look more natural

+7 votes     reply to comment
Incognito Author
Incognito Feb 18 2013 replied:

Good to see you again! Good comment as well.

+4 votes   reply to comment
DaViperDragon Feb 16 2013 says:

besides the spacing of the crystals, its beautiful.

+3 votes     reply to comment
L1b3rta Feb 18 2013 says:

Agreeing with all suggestions made in regards to the crystals and their surrounding.

I'd like to add to that, the crystals/tiberium needs to look more aggressive (if that makes any sense?). I'm hinting to something like this:

+6 votes     reply to comment
ApornasPlanet Feb 22 2013 replied:

that's a nice field!

+4 votes     reply to comment
NodGuy Jun 5 2013 replied:

Indeed, it is.

+1 vote     reply to comment
SMIFFGIG Feb 22 2013 says:

Would be nice if the actual design was more like the concepts.

and also as mentioned the spacing needs to be fixed.

+3 votes     reply to comment
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A series of mapping experiments made by Slamer56. The goal is to try to get the feel of the original Tiberian Sun experience. What would you improve?

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Feb 13th, 2013
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