This modification aims to provide the epic battle of GDI and NOD into the Crysis® Wars® engine. It will provide players with the chance to experience what Command & Conquer™: Tiberian Sun™ should have been, with the ability to handle and use many of the original features of the original game plus those enhanced features of the Crysis® engine. Through this world you will get to see Command & Conquer™: Tiberian Sun™ up close and personal, with glowing crystals of tiberium in fields of battle, walking mech warriors like the GDI Mammoth Mk.II, and the ability to control everything what you like, every vehicle, every defense building, and of course yourself.

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Incognito Author
Incognito Jun 21 2013, 1:12am says:

All props for this amazing image go to Patrick (Frozen)!

+8 votes   reply to comment
bobsam Jun 21 2013, 1:33am says:


+6 votes     reply to comment
Baziil Jun 21 2013, 2:21am says:


+7 votes     reply to comment
Clay_More Jun 21 2013, 2:56am says:

cryengine or udk is the perfect fit for TS. the possibilities to add to immersion are countless.

+6 votes     reply to comment
Lex-the-Pikachu Jun 21 2013, 3:34am says:

now that's how Tiberium should be. Oh and make sure that Blue Tiberium is explosive when exposed to direct flame, it is very volatile

+6 votes     reply to comment
Incognito Author
Incognito Jun 21 2013, 8:53am replied:

It already is!

+3 votes   reply to comment
PsychoEliteNZ Jun 21 2013, 10:51pm replied:

Wouldn't it be better if it was less spread out?

+3 votes     reply to comment
Lex-the-Pikachu Jun 30 2013, 7:40am replied:

Blue-T naturally grows slower than Green-T and its more valuable but but extremely volatile. Just one blue crystal exploding can set off a chain reaction that will cause the entire field to detonate. Players of Tiberian Sun will know how damaging that can be.

+2 votes     reply to comment
PsychoEliteNZ Jun 30 2013, 8:15am replied:

I don't remember the blue from tiberium sun was it campaign only?

+2 votes     reply to comment
Galacticruler Jun 30 2013, 8:38am replied:

Nah, it was rare on all their maps if it was even on them.
it was there though.

+2 votes     reply to comment
NoSoldier Jun 21 2013, 4:29pm says:

is the tiberium not a bit too small?

Otherwise... it's awesome.^^

+4 votes     reply to comment
PsychoEliteNZ Jun 21 2013, 10:56pm replied:

I think that it should be increased from 10% to 50% to give a feeling that there is a variation of the tiberium and as i said above with having the tiberium closer so it doesn't look too spread out.

+2 votes     reply to comment
TiberFCSL Jun 24 2013, 8:20am says:

THAT is REALLY beautiful!!! Congrats!!!

+3 votes     reply to comment
TheNodCommander Jun 27 2013, 5:53am says:

Pretty shiny, yes. But I do think the Tiberium is too small. Or rather, it should come in many sizes. An example of much larger Tiberium:

+2 votes     reply to comment
23-down Jul 15 2013, 5:38am says:

Lovely eventually what this image could need enhance the glowing effect a bit beyond the tiberian field. Light shines in all directions at the moment it looks more like a lamp is shining down upon the field.

And add few more crystal varieties some could be even little larger than others while we didn't really see that in the original you do have that possibility now.

+1 vote     reply to comment
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Jun 21st, 2013
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