Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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10 comments by Orac| on Nov 22nd, 2014

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Hello internet! This week Morpher has been trying to prioritise the snow theatre, since it still needs a lot of love to get it workable. He's fixed a particularly irritating bug in how ground tiles were being generated, and I've been creating a few snow-themed vehicles for the civilians to drive.

For a long time now, snow maps had a tendency to look like this:


All the ground tiles are identical. It's not a good look, but this week Morpher went and fixed it. Now, all the clear snowy tiles are drawn in all their pseudo-random glory. It's a small but necessary detail which has certainly given me some more motivation to play with the snow theatre.


That's all we've done by way of terrain this week. To go with the snowy terrain, I've put together a bunch of vehicles suited to the environment. I have thus far created a snowcat, a tracked truck, and a snowmobile.


These vehicles will help to illustrate the change in setting between rural areas and cities within the snow theatre. Similarly, I've been working on a few vehicles for out in the wastelands that can fit both settings. I'll let you guess the inspiration, it's closely modeled on a vehicle from a really good film.


The snowmobile I produced have me the idea to replace the Nod bike with a similar unit on snow maps. So far I'm not sold on the exact execution of the unit, but I really like the idea. GDI gets a bluish makeover in snowy conditions to parallel its sandy camo used in temperate regions, but so far Nod has lacked any visual differences between theatres. This is my attempt at reworking the Nod bike into a snowmobile:


And that's what we did this week!

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Post comment Comments  (240 - 250 of 320)
Enduar
Enduar Jul 20 2010, 5:28am says:

I'm loving the moody feel of this mod, and while the new building designs are not what I would expect, I find the style is very nice, regardless.

I would however like to see Nod using Submarines, rather than typical ships and such. Much more suiting for their sneaky habits.

+2 votes     reply to comment
Gnomkraft
Gnomkraft Jul 11 2010, 8:32am says:

This mod looks awesome!!!
Tiberium Sun is just one of those games that I never got tired of, espescially the multiplayer. The sheer number of possibilities strategically made it fun and interesting in every play. Also the feel and look of the game was great. In my opinion only a few rts games can match that, one of those is Dark Reign. Pretty similar game in every aspect. With an atmosphere and some cool effects that still haunts me. A combination of those two games would be a dream come true.
The minus was that it got really slow and unresponsive when handling a lot of units at the same time. So some optimization would be great!
The improvements upon the original version which seems to be the case here is a welcomning sight! The ship warefare is something I always missed. And overall, looking at the screens and concept art this sure looks nice and promising!
I'l keep a close look on this one! And really looking forward to testing it! Good Luck! ;)

+2 votes     reply to comment
Morpher Creator
Morpher Jul 11 2010, 12:09pm replied:

Thanks :) We'll keep updating when we can, so keep an eye out!

+2 votes   reply to comment
OrangeNero
OrangeNero Jul 5 2010, 3:23pm says:

you have some very nice and well done in-game scenes in your gallery.

+2 votes     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jul 1 2010, 2:31am says:

can you post a download for the Re-act on instinct? i really want it!

+2 votes     reply to comment
EAFSAgamemnon
EAFSAgamemnon May 8 2010, 7:40pm says:

hay will u also be making it possible to put troop inside buildings

+3 votes     reply to comment
Orac|
Orac| May 8 2010, 8:39pm replied:

Garrisoning is not possible in Tiberian Sun, and the effect on gameplay is too minor to warrant much research/getting CCHyper to fix, at least not at this time.

Anyway, would you trust a civilian dwelling to protect you against the onslaught of an Ares, a Tick-tank, A Devil's Tongue, A Scarab? I wouldn't. :P

+3 votes     reply to comment
CCHyper
CCHyper May 10 2010, 2:14pm replied:

I would love to add garrisoning to TS, yummy!

+4 votes     reply to comment
Orac|
Orac| May 15 2010, 5:17am replied:

I'll send you a cake when you do. I'll send you two cakes when we can have more than one CY.

+3 votes     reply to comment
EAFSAgamemnon
EAFSAgamemnon May 9 2010, 4:35am replied:

true jest thinking

+3 votes     reply to comment
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