Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

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Report RSS DM: Core Overload (4) (view original)
DM: Core Overload (4)
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StalinsThighs
StalinsThighs - - 407 comments

This map could turn into a pretty substantial little "King of the Hill" type thing, with everyone fighting over the CABAL Core base in the center.

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DaViperDragon
DaViperDragon - - 424 comments

Link to a larger picture please.

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Valianity
Valianity - - 148 comments

Do you have any future plans for porting this to open ra engine?(Btw great progress on the mod)

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Description

After CABAL's central core was destroyed the smaller cores became dormant. Without orders, all of CABAL's cybernetic armies attempted to consolidated around their staging areas. This one is very well defended, and once provided CABAL a strong position to attack nearby GDI targets. After the Firestorm crisis GDI began the process of decontaminating the area and setting up safe sites from which to coordinate the total decommissioning of this core, an operation which has not yet happened.