Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
Some of the capturable Cabal structures. Cabal cores have been eradicated in civilian areas, but still exist in remote parts of the globe. Active cores will produce cyborg units, which can be substantial threats to Forgotten communities which inhabit these similarly out-of-the-way locales.
Once captured, Cabal Cores allow the production of cyborg units to augment either Nod or GDI's exisiting arsenal.
Cyborgs are hard-wearing and can continue to function long after a human would have succumbed to their wounds.
Shown here are the Cabal Core, Powerplant, and Advanced Powerplant.
That looks sweet!
They're a little bit awesome with a dash of amazing.
Cool, they're based on the old TO power plants?
Yeah, the old TO PPs were switched to being Cabal's, and then the models aged (the render environment was ancient). Having lost the models, they have now been remade.
Cool
Cabal!!! I like to see TO version of CORE DEFENDER.. muah.. ha..ha..