Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

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A detailed look into Tiberium and how it works in the Tiberian Odyssey universe.

Posted by Morpher on May 7th, 2010

Crystalline Tiberium

Tiberium grows by absorbing minerals from the soil and spreads by sprouting more seed pods and unknown components due to the irradiation of earthly materials inside the structure of the pod. This process is still not well-understood by modern science, but suffice it to say that Tiberium growth depletes the land and incorporates the taken minerals into its own structure as well as creating new Tiberium. In last few decades the countless meteor showers have brought new strains of Tiberium to earth. It appears the colour of visible light they emit by glowing is linked to the levels of Tiberium particle radiation. The five known Tiberium strains are significantly different from each other on a molecular level and not just simple “variations”, even though they all exhibit similar properties when it comes to mutation.

Scientists believe Tiberium is a natural phenomenon, much like viruses in organic chemistry. It is essentially nothing but a self-replicating piece of matter. Tiberium can be divided into two classes. Class II Tiberium has a low radiation output and is capable of forming stable mutations if a moderate quantity affects an organism with the required genetic traits. The resource collection in Class II Tiberium is fast but not very thorough. Class I Tiberium, however is significantly different from Class II Tiberium in spread and growth patterns and mechanics. It is also interesting to note that so far only Class II Tiberium has displayed the potential to form monoliths.

Class II Tiberium

Red – Tiberium Cruentus – “Bloodthirsty”

Cruentus is the least dangerous of the Tiberium strains, but it grows quickly and erratically. Fields of red Tiberium span many acres, but will not grow to be very dense. It has a very low radiation output and mutations of this type are often accompanied by other Tiberium types. It mostly grows in areas with low mineral density.
Growth: Slow - Spread: Fast - Value: Below Average

Yellow – Tiberium Croceus – “Saffron-coloured”

Pretty much all Tiberium Croceus grows in the barren deserts. It grows faster than it spreads and relies mostly on airborne spread during sandstorms. Sometimes parts of the pod form little lumps that turn brittle and spread over many miles.
Growth: Fast - Spread: Slow – Value: Below Average

Green – Tiberium Riparius – “At the river bank”
Green Tiberium is the most common strain on the planet and grows moderately fast. It was first discovered in 1995 when Tiberium meteor struck the Tiber.
Growth: Moderate - Spread: Moderate – Value: Average

Class I Tiberium

Blue – Tiberium Vinifera – “Vine-shaped

Blue Tiberium is the most common form of Higher class Tiberium. Blue Tiberium is very valuable however very harmful and prone to dangerous explosions if messed with. It has a low spread and growth rate as it compresses and stores its materials and resources much more than other Tiberium strains, causing the slow growth. Blue Tiberium is found in areas rich and plentiful in valuable nutrients and resources.
Growth: Slow - Spread: Moderate – Value: Above Average

Purple – Tiberium Mortifera – “Deadly”

Purple is the most harmful and explosive Tiberium ever recorded. It is very rare, even in good growing conditions, and usually located underground rather than on the surface which means it needs to be harvested using specialised harvesting structures. In large quantities, Tiberium Mortifera can cause explosive chain reactions with Tiberium even several miles from its own field due to seismic activity. This makes harvesting it a very delicate task as even the slightest perturbation could cause enormous damage.
Growth: Slow - Spread: Slow – Value: High

Tiberium Columna
Also known as macro Tiberium, or monoliths. These are very large crystalline formations of a certain type of Tiberium. Their composition slightly differs from their smaller counterparts in that they are mostly unstable. Any perturbation will cause the system to undergo a cascade reaction that will shatter the monolith and shower the area with razor sharp Tiberium shards. Initiating this reaction is currently the only viable way of gaining access to the Tiberium of a monolith; regular harvesting is not an option. The emergence of more and more monoliths is usually seen as a sign that Tiberium is almost done overtaking the planet.

Post comment Comments
Trainbike May 8 2010 says:

Wow, this is way more in line with the original concept of tiberium than EA's lame "evolution" excuse. Awesome stuff!

+3 votes     reply to comment
feillyne Staff Subscriber
feillyne Jun 10 2010 replied:

Mixes, and variations are always nice. An evolution concept is overused.

+1 vote   reply to comment
Orac| Creator
Orac| May 8 2010 says:

I love my Odyssey :D

+3 votes   reply to comment
feillyne Staff Subscriber
feillyne Jun 10 2010 replied:

Only love? Shame on you! :-D

+1 vote   reply to comment
Jeffman12 May 8 2010 says:

Neat how Red Tiberium is actually at the lower end on this one, and I like how everything is in keeping with the light spectrum.

I recall blue growing more often in colder and mutated environments. It's trivial, though, as nobody seems to have officially taken note of such behavior.

+4 votes     reply to comment
ApornasPlanet May 8 2010 says:

thumbs up!

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Jun 10 2010 says:

Tiberium - the precious poison!

+1 vote   reply to comment
CharlesBanks Aug 7 2010 says:

Please, can you speed this up a little so that the "future can be now," instead of "Closer than we think?" Maybe I'll just jump in one of Einstein's machine's from Red Alert and speed ahead to when this get's released. /:)

+3 votes     reply to comment
Azronus Aug 24 2010 says:

Quite Logical, seeing as the Light Spectrum adheres to the same rules. My concern is with the red tiberium. Since its very NAME means "Bloodthirsty" I would expect it would be less valuable but MUCH more toxic to soldiers. Still less toxic and non-explosive. Sorta like cheap uranium, its more toxic, but at the same time less reactive.

+3 votes     reply to comment
fedonkin98 Feb 22 2015 says:

Why not make it possible to play for a fraction of cyborgs?

+1 vote     reply to comment
fedonkin98 Feb 22 2015 says:

Why not make it possible to play for a fraction of cyborgs?

+1 vote     reply to comment
Isaac_The_Madd Sep 2 2015 replied:

CABAL is shattered and berserk, plus it is kind of hard to play as CABAL.

+1 vote     reply to comment
Isaac_The_Madd Sep 3 2015 says:

Can you have a reddish purple tiberium that is the most toxic and damages vehicles, while spreading much slower it grows the fastest making get very dense very quick and it kills infantry almost instantly.

+1 vote     reply to comment
Isaac_The_Madd Sep 3 2015 replied:

Also a mission where you destroy a Nod research facility that is splicing tiberium types would be neat.

+1 vote     reply to comment
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