Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
An up to date list of all GDI (skirmish) structures.
Posted by Orac| on Nov 16th, 2010
I wrote:"There are still a bunch of things which need finishing, but for the most part GDI is pretty polished."
This is one of those documents which should have been put up on ModDB a lot sooner. Unfortunately, most of the staff has been busy with other things (both the mod and real life).
The Global Defence Initiative has begun a shift towards Tiberium-related research by the days of the Third Tiberium War, but because of the need to defend against roving CABAL and Mutant populations there is still a noticeable concentration of GDI weapons around scientific and civilian settlements.
The Global Defence Initiative focusses on strength in their structures. The functional nature of their buildings leaves nothing to chance. They are generally fairly self sufficient, meaning that power requirements are often relatively low.
The Construction Yard gives commanders space around which to build, and stores all the required materials for most of the basic construction options. Without the 'Conyard' no structures can be built.
Fusion Power Plant:
The Fusion Plant is the standard GDI power generator. Fusion power provides a lot of power than previous power plants, however, due to the special resources needed for the fusion core, this building is expensive.
Secondary Control Unit:
The Secondary control unit allows GDI scientific personnel to regulate the fusion and cooling, drawing out more power, as the additional control unit helps to compensate for any fluctuations in the process.
The Tiberium Refinery is one of the most important structures of any base. It is the main source of income for a base. The GDI Tiberium Refinery differs from the Nod one by having slightly more armour and more storage for Tiberium. However, most Tiberium storage is done off site at Tiberium Silos.
The Tiberium Silo allows excess Tiberium to be stored until in can be processed by the Refinery. Without silos, excess Tiberium is lost, reducing income substantially.
The Barracks holds all the facilities to train and equip infantry in the field. Without a Barracks infantry cannot be trained, making the Barracks a core structure of most GDI bases
The G.D.I. Radar provides eyes and ears for G.D.I. commanders, providing a tactical battle map and also providing communications and technology for specific units. In some areas it allows GDI command to send 'Dragonfly' H/K drones to scout parts of the region more thoroughly.
The Orca Pad allows commanders to construct Orca Fighters, Bombers, and Interceptors.
Once aircraft have attacked a target, they will return to the pad for refueling and rearming.
The Weapons Factory holds the manufacturing machinery and essential resources used in the construction of all mechanised GDI ground units.
The Shipyard is the only building which can construct and maintain naval units, allowing the Global Defence Initiative to take a larger role in naval defence.
The Service Depot repairs mechanical units, both air and land, for a small fee. These depots are necessary when commanders wish to keep hardware in the field for long periods of time due to the obvious wear-and-tear of military service.
Advanced Comm Center:
The Advanced Comm Center allows the establishment of forward command lines, linking GDI's main bases with the front lines. This structure provides additional server space for the base and grants further technical specifications to be utilised by the commander: additional structures and units.
The Command Center is the heart of a major GDI base. Giving commanders access to high-tech units, it is also home to the Global Defence Initiative's satellite uplinks. These uplinks are the orbital EMP cannon "Goldeneye", Droppod station, and the legendary Ion Cannon satellite. Once these uplinks are added to the building, the superweapons can be targeted on the battlefield.
In addition, in some theatres of war the Command Center allows the deployment of additional forces to the zone via Dropship.
The Firestorm Generator houses the facilities used for the manufacture of Firestorm plasma. This building can flood a network of Firestorm walls with the plasma, ionising the air and destabilising any aircraft and projectiles unlucky enough to fly over them. The Firestorm Generator is dangerous, however, and will explode violently when destroyed. The building is also powerhungry and unstable.
The G.D.I. Auto Turret is basically an automated chaingun defence system, excellent for picking off enemy soldiers and fending off Tiberium Lifeforms. Multiple Auto Turrets can prove effective against vehicles.
The Sam Site keeps pesky Nod aerial units away from key areas. It fires 2 highly accurate homing missiles at the desired target. SAMs are effective against all but the fastest aircraft.
The Firestorm Cannon is a recent development in G.D.I. Defence. Originally derived from technology used for keeping Tiberium at bay, the Firestorm technology quickly found use as an offensive weapon. When an enemy comes within range the Firestorm Cannon will engage a constant Firestorm stream at the enemy which is devastating lethal for infantry and highly effective against ground units.
And that's pretty much it right at the moment, although there might be a few things to be added as special campaign structures. We'll cover those in another feature.