Command & Conquer Stargate Universe is a MOD developed by a french team on C&C generals: Zero Hour. The final version aims to be a whole new RTS game based on the popular Stargate franchise. The game will provide you with a total of seven playable races (Tau'ri, Goa'uld, Asgards, R├ęplicators, Ancients, Wraith and Ori), this diversity is due to Stargate world's own diversity (SG-1, Atlantis, Universe and movies). The MOD is designed to be released in three version, each one providing new playable races.

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Blog RSS Feed Report abuse Latest News: January News.

13 comments by Nobiak on Jan 4th, 2015

Hello everyone, we wish a marvellous new year 2015.

You're probably wondering what's going on with the CnC SGU project ? Are we going to stop there after all this time?
Well not! It would be a shame to stop like that with this feeling of unfinished business for you as for us.
We are aware to have been quiet about a year. The breaks of life didn't allow us to have the time or energy to work on the mod. However we are committed to carry on this project as we had always wished it.

There are some things to finish, others to modernize, so here is what we're working on :
- HD Menus and interfaces, more modern, more ergonomic and especially suitable for screens today (see example posted)
- Finishing the Replicators race
- A.I. improved, with increased difficulty for experts and more affordable for novices.
- General stability of the mod (installation, performance, crash, balancing)

But we want to be honest with you, we will not add new races from the 7 planned at the begining of this ambitious project. We prefer to finalize a version with 4 well-balanced races. We shall be already very proud of that and we don't want to risk to start over a very long period of development with no real visibility and regret it after.

We plan to release a version in the middle of the first half of 2015. We never say it enough, but thank you for supporting us even today.
See you soon for new images of work in progress;)

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CnC SGU Version 2 Beta 131223

CnC SGU Version 2 Beta 131223

Dec 23, 2013 Demo 17 comments

This new version introduces the Replicators ! 4 factions are now playable : Tau'ri, Goa'uld, Asgard and Replicator. The last one aren't completly finished...

CnC SGU Version 2 Beta  131223 Mac

CnC SGU Version 2 Beta 131223 Mac

Dec 23, 2013 Demo 1 comment

This new version introduces the Replicators ! 4 factions are now playable : Tau'ri, Goa'uld, Asgard and Replicator. The last one aren't completly finished...

CnC SGU Version 1.5 Beta 2  130923

CnC SGU Version 1.5 Beta 2 130923

Sep 26, 2013 Demo 8 comments

This new version includes the 3 factions Tau'ri, Goa'uld and Asgard. The Replicators are not yet available. The version 1.5 Beta 2 adds some new units...

CnC SGU Version 1.5 Beta 2  130923 Mac

CnC SGU Version 1.5 Beta 2 130923 Mac

Sep 26, 2013 Demo 0 comments

This new version includes the 3 factions Tau'ri, Goa'uld and Asgard. The Replicators are not yet available. The version 1.5 Beta 2 adds some new units...

Update V1.5 B1 130114

Update V1.5 B1 130114

Mar 12, 2013 Patch 11 comments

Works with V1.5 B1 130114 full version. This patch adds 3D models and textures for Asgard & Tau'ri. It also adds the english voices for the Goa'uld...

CnC SGU Version 1.5 Beta 1 130114 Mac

CnC SGU Version 1.5 Beta 1 130114 Mac

Jan 14, 2013 Demo 1 comment

- The Asgard are going from the alpha stage to the beta one. - A new neutral structure makes its appearance : The Transportation Rings. - Several visual...

Post comment Comments  (60 - 70 of 310)
paradig124
paradig124 Dec 23 2013 says:

I take it each faction's strengths are as follows.
Asgard- Aerial Units and firepower
Go'auld- assault and armour?
Tau'ri- More balanced forces
Replicators (when they come)- Mass numbers, speed, harassment and salvaging
Thanks look forward to replicators

+2 votes     reply to comment
Cailean_556
Cailean_556 Dec 29 2013 replied:

More or less. The Asgard are definitely King of the Air. Trackers are good anti-air and their ships are...well...they're Asgard. Nuff said. Only go with ground troops if you absolutely have to... In my opinion. They're okay but not as good as other faction's forces.

Goa'uld are assault infantry more than armour. Just make sure to mix Kull and Jaffa - Kull decimate infantry and Jaffa can shoot at air targets - Kull can't. Send in multiple waves in Roush'tak and you're set. Gliders for air superiority. Neeedle Threaders can double as tanks but Gliders cost less and build faster.

Tau'ri are annoying. Their powers are anyway. Especially the F-302 strike and the Horizon strike. After the first time you're hit with one or both, you'll dedicate the rest of your game finding and destroying their HQs. Adide from that, Snuipers are their best friend (stealth anti-inf) and tanks are quite useful. As are their air force. Anti-air defences are a must. Counter their ships with bigger or more ships...

Replicators are actually pretty good. During assaults, Arachnids, Scorpions and Hornets - especially Hornets - backed up by a few Asilids. I don't like the Asilid personally, I feel the Replicator frigate would be a better unit to put in there but it's definitely useful as an escort. Hope that helps.

+2 votes     reply to comment
TeutonicKnigth125
TeutonicKnigth125 Apr 23 2014 replied:

And what could be the factions disadvantages?

+1 vote     reply to comment
paradig124
paradig124 Dec 30 2013 replied:

Yeh thanks, Replicators and Goa'uld for me

+2 votes     reply to comment
Guest
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5t3v0
5t3v0 Oct 1 2013 says:

Since the update I haven't been able to get it to run, and getting the infamous "Technical difficulties" error, which is odd because vanilla runs fine. I've tried a disc version of the first decade and a Daemon tools copy of Generals: Zero Hour but neither has worked. I've also reinstalled a couple of times. I've tried various online methods, but with no luck.

+1 vote     reply to comment
Nobiak
Nobiak Oct 14 2013 replied:

Did you got the CnC_SGU_setup_V1.5B2-130923.2.exe file ?
We had some issues with the first post.

+2 votes     reply to comment
Fatmanmoshing
Fatmanmoshing Sep 23 2013 says:

Hi everyone, i am having trouble get the mod to start. When I click the button to start playing it comes up saying

"access to path 'c:\program files\EA games\command and conquer the first decade\command and conquer(tm) generals zero\data' is denied."

Is this because I am using first decade and/or is there around this, coz I would really like to play this mod........ :-/

+1 vote     reply to comment
Fatmanmoshing
Fatmanmoshing Sep 23 2013 replied:

Plus I am a bit new to this mod thing, so be gentle :-)

+1 vote     reply to comment
Nobiak
Nobiak Oct 1 2013 replied:

Can you try the new release, we've made some changes to be compatible with "c&c ultimate collection".
Does it works with the first decade ?

+1 vote     reply to comment
Fatmanmoshing
Fatmanmoshing Oct 1 2013 replied:

It is first decade I am trying it on, but I will try out the latest relapse and get back to you :)

+1 vote     reply to comment
Nobiak
Nobiak Oct 1 2013 replied:

We've already added the support to the First Decade since October 2010...

+1 vote     reply to comment
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