C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.

The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades and maps, a fully working navy, and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.

The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended. Part of ShockWave's intent is to clean up EA's rushed release job and let people enjoy the game the way it was meant to be. The Navy will be added in version 1.0, however that's only accessable on special Navy-compatable maps, because you can't have a Battleship in a pond. There is currently no AI for the three new generals, but they will be added eventually.

The next release will be version 0.96; as version 0.952 has been larger than expected and thus will has been renamed 0.96 and will be a full release instead of a patch. The next version will fix some of the balance and redundancy issues with 0.951. It will also well as add some new units and fix some bugs. Whether the new AI will be added in the next release has yet to be determined, but work is being done for the AI for the new generals as well as fixes to the old ones. 

ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us, and ShockWave is one of the most stable mods out for Zero Hour. Even so, Shockwave is still a Beta, and there are bound to be bugs we haven't fonud yet.

- The ShockWave team.

Drop by our highly active forums to get tech support and have a matchup with other ShockWave fans online! (The Ideas and Suggestions forum has been closed as future content is solidifying and suggestions are no longer necessary). 

Please Don't ask for the release date, or even an estimate, as there is never a release date. 

NOTE: Currently most of our team is working on another mod, Rise of the Reds, consequently there will be a lot less media updates. Work on Shockwave has resumed to a small degree though.

NOTE: If you ask any tech support questions in the comment box, they will be deleted. Get support at the offsite forums instead. Before you ask, remember this: try a clean install first. (make sure there aren't any files left behind after the uninstall)
- The install order is for the latest version is:   Gen.  >  ZH  >  ZH 1.04 patch  >  SW v0.95  >  SW v.0951 patch
* If your using The First Decade, you need not install the 1.04 patch as TFD comes with it.

Some useful links:
ShockWave media updates archive
Shockwave Online Manual
ShockWave image archive
ShockWave tech support

Other Downloads:
Classic C&C Cameos for version 0.95 (adds RA2 style text to each cameo)

Image RSS Feed Latest Screens
GLA Junk Bunker Quad Tank for the GLA Salvage General Armour Gens Black Widow
Blog RSS Feed Report abuse Latest News: ShockWave .95 Released

16 comments by Da_Hunter on Dec 22nd, 2007 digg this super bookmark


User Posted Image

Hello ShockWave Fans and Fanatics,
After a year of down time we finally got ourselves a new working website and to celebrate this we have some Christmas  we got a nice Christmas present for all of you...

Version 0.95, for which some of you die hards have been waiting for nearly 3 years is out!
Me and my team have been looking forward to this moment for quite some time and we wish you all a merry Christmas and hope you enjoy our present.

ShockWave 0.95 can be downloaded from one of these mirrors below:

Commandandconquer.filefront.com Mirror [180 MB>

while your downloading you can also download the full changelog from .95 since .93 and also view the readme file from the links here:

Cncreneclips.com View the Readme

Cncreneclips.com Download the Changelog

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Baikonour Island

Baikonour Island

Oct 31, 2008 Multiplayer Map 9 comments

This is a skirmish map for the Shockwave mod. It contains a single island (one player) and a shore (two players). Only a single bridge connects the insland...

TOWER DEFENSE REloaded

TOWER DEFENSE REloaded

Oct 26, 2008 Singleplayer Map 23 comments

A new upgrade for tower defense, this map is much better than the old. If you need a "HOW TO PLAY" guide, you will find it in my profile in the blog section....

Classic Cameos for SW 0.951

Classic Cameos for SW 0.951

Jun 29, 2008 Decals 4 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Classic Cameos for SW 0.95

Classic Cameos for SW 0.95

Jun 29, 2008 Decals 2 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Shockwave 0.951 Patch for Mac

Shockwave 0.951 Patch for Mac

Apr 01, 2008 Patch 5 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Shockwave 0.951 Patch for PC

Shockwave 0.951 Patch for PC

Apr 01, 2008 Patch 59 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Comments  (80 - 90 of 1,242)
severe_009
severe_009 Oct 4 2008, 12:00am says:

Hmmmm... in SW v0.952... will the new generals have AI?

+1 vote     reply to comment
NergiZed
NergiZed Oct 4 2008, 7:43pm replied:

No it won't, it's main purpose is to furhter smooth out all the bugs and balance issues brought forth by version .95 and unfixed by v.951. I think when this version comes out, you'll find that there has been big changes in terms of balance, and redundancy (there's less of that).

+1 vote     reply to comment
BorgComander
BorgComander Oct 5 2008, 1:17am replied:

well i wish that this bug will be out : when i am General USA SUPER WEAPONS at the end of skirmish or chalange it crashez but if i am in the same team the game crashez at the end.

+1 vote     reply to comment
Bludger1
Bludger1 Oct 6 2008, 4:24am replied: Online

A very similar thing happens to me. I have installed a clean copy of ZH and patched it. I installed the mod, but very recently a new issue has arised. When ever I win a match as the USA laser general, regardless of whether it is in skirmish or challenge, I get the serious error.

Also, if I play with my friend online, and I choose the laser gen, we both get a serious error upon victory (not a mismatch, a serious error).

Very strange, but still my favourite released mod to date.

+1 vote     reply to comment
mark_over_mars
mark_over_mars Oct 1 2008, 6:24pm says:

First of All , Many Many thanks for hte mod team ,, i was intersted in DF from Xitars but when i downloaded and installed your mod i noticed it have no problem as hanging in the middle of lan game for unkown cause as DF , giving the messege of Technical diffculties ,, only thing one from 10 games after we play for more than one hour it give " mismatch" messege for unkown cause ,,
Finally thank u again and if there will be no solution for this problem i will not stop playing your fantastic mod..
with my wishes....

+1 vote     reply to comment
NergiZed
NergiZed Oct 2 2008, 7:36pm replied:

I'm surprised that it works at all; you're not really supposed to install more than one mod in one install. Now that mods are more sophisticated, many of them are no longer 'destructive mods' (mods that overwrite the orig games files). Sometimes these games are compatible with each other. I believe CWC is compatible with SW. All SWR production mods from now on will be 100% compatible with each other.

As for your issue, it's not something that we are likely to solve. I'm not exactly sure why that would occur either, because SW shouldn't overwrite any files during install. DF should have an identical source game, not really sure why it's having issues. :(

+1 vote     reply to comment
mcnugent
mcnugent Oct 1 2008, 12:58pm says:

Nice guide.

+1 vote     reply to comment
NergiZed
NergiZed Oct 1 2008, 9:49am says:

Check out our new online manual :
Wiki.cncreneclips.com

+1 vote     reply to comment
under_bone
under_bone Sep 30 2008, 11:42pm says:

is this mod realy need Zero Hour 1.0+ version??

+1 vote     reply to comment
NergiZed
NergiZed Oct 1 2008, 9:48am replied:

Yes, version 1.04 specifically.

+1 vote     reply to comment
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C&C: Generals Zero Hour Icon
Platforms
PC, Mac
Developer
SWR Productions
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Release Date
Released Dec 22, 2007
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